Files
tbd-station-14/Content.Server/Database/ServerDbBase.cs
Flipp Syder 5a0a04bde7 Humanoid appearance refactor (#10882)
* initial commit
- species prototype modifications
- markings points as its own file
- shared humanoid component

* adds a tool to convert sprite accessories to markings (in go)

* removes a fmt call

* converts sprite accessory to markings

* adds hair and facial hair to marking categories

* multiple changes
- humanoid visualizer system
- markings modifications for visualizer
- modifications to shared humanoid component
- lays out a base for humanoid system

* hidden layers, ports some properties from appearance component, shrinks DefaultMarkings a little

* squishes the initialize event calls into one function

adds stuff to set species/skin color externally from a server message - currently laid out as if it a dirty call to a networked component, may be subject to change (server-side has not been implemented yet)

* makes the sprite pipeline more obvious

* apply all markings, hidden layer set replacement

* ensures that markings are cleared when the new set is applied

* starts refactoring markingsset (unfinished)

* more additions to the markingset api

* adds constructor logic to markingset

* adds a method to filter out markings in a set based on a given species

* fixes enumerators in markingset

* adds validator into MarkingSet, fixes ForwardMarkingEnumerator

* modifications to the humanoid visual system

* ensuredefault in markingset

* oop

* fixes up data keys, populates OnAppearanceChange in visualizer

* changes to humanoid component, markings

marking equality is now more strict, humanoidcomponent is now implemented for client as a child of sharedhumanoidcomponent

* markings are now applied the visualizer by diffing them

* base sprites are now applied to humanoids from humanoidvisualizer

* passes along base sprite settings to the marking application so that markings know to follow skin color/alpha or not (see: slimes)

* custom base layers on humanoids

* merges all data keys into one data class for humanoid visualizers

* setappearance in sharedhumanoidsystem, removes custombaselayercolors

* humanoidcomponent, system (empty) in server

* adds some basic public API functions to HumanoidSystem

* add marking, remove marking

* changes appearance MarkingsSet to a List<Marking>, adds listener for PlayerSpawnCompleteEvent in HumanoidSystem

* ensuredefaultmarkings, oninit for humanoids

* markingmanager API changes

* removes MarkingsSet

* LoadProfile, adjusts randomization in humanoid appearance to account for species

* base layer settings in humanoidsystem, eye color from profile

* rearranges files to centralize under Humanoid namespace

* more reorganization, deletes some stuff

gotta break stuff to make other things work, right?

goodbye SpriteAccessory...

* fixes a good chunk of server-side issues

still does not compile, yet

* singlemarkingpicker xaml layout

* singlemarkingpicker logic

* magic mirror window (varying pieces of it, mostly client-oriented)

* removes some imports, gives MagicMirror a BUI class (not filled in yet)

* populates magic mirror BUI functionality / window callbacks

* fixes up some errors in humanoidprofileeditor

* changes to SingleMarkingPicker

SingleMarkingPicker now accepts a List<Marking>, species, and total possible markings available in that marking category

* fixes up hair pickers on humanoid profile editor

* fixes the errors in markingpicker

* markingsystem is now gone

* fixes a bunch of build errors

* so that's why i did it like that

* namespace issues, adds robustxamlloader to singlemarkingpicker

* another robustxamlloader

* human, lizard sprites/points

* prototype fixes, deletion of old spriteaccessory

* component registration, fixes dwarf skin toning

no, 'ReptilianToned' does not exist

* removes component registration from abstract humanoid component

* visualizer data now cloneable

* serialize for visualizer key

* zero-count edge case

* missing semi-colon moment

* setspecies in humanoidsystem

* ensures that default markings, if empty, will cause ensuredefault to skip over that given category

* tryadd instead of add

* whoops

* diff and apply should properly apply markings now

* always ensure default, fixes double load for player spawning

* apply skin color now sets the skin color property in humanoidcomponent

* removes sprite from a few species prototypes

* sprite changes for specific base layers based on humanoid sex

* layer ordering fix, and a missing base layer should now disallow markings on that layer

* anymarking base layer, adds the right leg/foot for humans

* loading a profile will now clear all markings on that humanoid

* adds missing layers for humans

* separates species.yml into respective species prototype files

* ensures that if layer visibility was changed, all markings have to be reapplied

* server-side enforcement of hiding hair (and other head-related markings) when equipping things that hide hair

* slime fix, clothingsystem now dictates layer visibility server side

* sussy

* layer settings should now ensure a marking should match the skin tone

* whoops

* skincolor static class and functions in UI

* skin color validation in humanoidcharacterappearance

* markingpicker now shows only the markings for the selected category in used

* getter for slot in singlemarkingpicker now ensures slot is 0 if markings exists

* FilterSpecies no longer attempts to do removal while iterating

* expands for SingleMarkingPicker

* humanoid base dummy has blank layers now (and snout/tail/headside/headtop)

* fixes an issue with visualizer system if the marking count was different but the markings themselves were (somewhat) the same

* whoops

* adds edge case handlers for count differences in humanoid markings

* preview now loads profile instead of directly setting appearance

* moves marking set loading to update controls

* clones a marking set in markingpicker by using the deep clone constructor

* whoops (deep cloning a marking now copies the marking id)

* adds replace function for markingset

* points should now update after the markings are remove/added

* merging base layer sprites into a humanoid should now clear them before merging

* sets dirty range start to count only if the dirty range start was never set above 0

* fixes up some issues with singlemarkingpicker

* color selector sliders in single marking picker should now expand

* hair from hair pickers should now apply in profile loading (client-side)

* category in singlemarkingpicker now sets the private category variable

* slot selector should now populate

* single marking picker buttons now have text, also shows the category name over all user-clickable elements

* removes a comment

* removing hair slots now sets it to bald, defaults to zero used slots if current hair is bald on hair/facial hair

* random skin color, eye color

* populate colors now checks if the marking count is greater than zero in singlemarkingpicker

* hair/facial hair pickers now just get the first possible hair from the respective species list

* different approach to random skin color

* oh, that's why it wasn't working

* randomize everything now just updates every single control

* selecting a new marking in SingleMarkingPicker should attempt to copy over old colors, populate list now uses cache,

* markingmanager now uses OnlyWhitelisted to populate by category and species

* filterspecies now uses onlyWhitelist to filter markings based on whitelist or not

* oops

* ui fix for singlemarkingpicker, ensures that cache is not null if it is null when populatelist is called

* order of operations for the horizontal expand for add/remove

* hair pickers should now update when you add/remove the hair slot

* fixes variable naming error in character appearance

* loc string fix in singlemarkingpicker

* lizards, vox now have onlyWhitelist, vox restriction for hair/facialhairs

* having zero possible hairs should no longer cause an exception in randomization

* setting species should now update hair pickers

* ignore categories for marking picker

* and a clear as well for the category button

* places that functionality in its own function instead

* adds eye base sprite, vox now also have their own custom eye sprites

* loading a profile client-side should do FilterSpecies for markings now

* client-side load profile does filter species after adding in the hairs now

* magic mirror

* callbacks now call the callback instead of adding it on construct

* whoops

* in removemarking too

* adds missing synchronize calls

* comments out an updateinterface call in magic mirror

* magic mirror window title, minimum sizing

* fixes minsize, adds warning for players who try to set their hair for species that have no hair

* removes spaces in xaml

* namespace changes/organization

* whoopsie (merge conflicts)

* re-enables identity from humanoid component

* damagevisuals now uses the enum given to it instead of the layerstate given on that layer tied to the enum

* removes commas from json

* changes to visuals system so the change is consistent

* chest

* reptilian

* visualizer system now handles body sprite setting/coloration, similar to how characterappearance did it

not a big fan of this

* adds a check in applybasesprites

* adding/removing parts should now make them invisible on a humanoid

* body part removal/adding now enumerates over sublayers instead

* synchro now runs in bodycomponent startup

* parts instead of slots

* humanoidcompnent check

* switches from rsi to actualrsi

* removes all the body stuff (too slow)

* cleans up resolves from humanoid visualizer system

* merging sprites now checks if the base sprites have been modified or not (through things like species changes, or custom base sprite changes)

* not forgetting that one again

* merging now returns an actual dirty value

* replaces the sequenceequal with a more accurate solution

* permanent layers, layer visibility on add/remove part in body

* should send all hidden layers over now

* isdirty in visualizer system for base layers

* isdirty checks count as well

* ok, IsDirty should now set the base layers if the merged sprites are different

* equals override in HumanoidSpritePrototypes.cs

temporary until record prototypes :heck:

* makes fields readonly, equates IDs instead

* adds forced markings through marking picker

* forced in humanoidsystem api, ignorespecies in markingpicker

* marking bui

* makes that serializable as well

* ignore species/forced toggles now work

* adds icon to modifier verb, interface and keys to humanoid bases

* needs the actual enum value to open, no?

* makes the key the actual key

* actions now propagate upwards

* ignore species when set now repopulates markingpicker

* modifiable base layers in the markings window

* oops!

* layout changes

* info box should now appear

* adds ignorespecies for marking picker, collapsible for base layer section of appearance modification window

* collapsible layout moment

* if base layers have changed, all markings are now dirty (and if a base layer is missing, the marking is still 'applied' but it's now just invisible

* small change to marking visibility

* small changes to modifier UI

* markings now match skin on zombification

* zombie stuff

* makes the line edit in marking modifier window more obvious

* disables vox on round start

* horizontal expand on the single label in base layer modifiers

* humanoid profiles in prototypes

* randomhumanoidappearance won't work if the humanoid has a profile already stored

* removes unused code

* documentation in humanoidsystem server-side

* documentation in shared/client

* whoops

* converts accessory into marking in locale files (also adds marking loc string into single marking picker)

* be gone, shared humanoid appearance system from the last upstream merge

* species ignore on randomization (defaults to no ignored species)

* more upstream merge parts that bypassed any errors before merge

* addresses review (also just adds typeserializers in some places)

* submodule moment

* upstream merge issues
2022-09-22 17:19:00 -05:00

987 lines
34 KiB
C#

using System.Collections.Immutable;
using System.Linq;
using System.Net;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.Administration.Logs;
using Content.Shared.Administration.Logs;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Preferences;
using Microsoft.EntityFrameworkCore;
using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Content.Server.Database
{
public abstract class ServerDbBase
{
#region Preferences
public async Task<PlayerPreferences?> GetPlayerPreferencesAsync(NetUserId userId)
{
await using var db = await GetDb();
var prefs = await db.DbContext
.Preference
.Include(p => p.Profiles).ThenInclude(h => h.Jobs)
.Include(p => p.Profiles).ThenInclude(h => h.Antags)
.Include(p => p.Profiles).ThenInclude(h => h.Traits)
.AsSingleQuery()
.SingleOrDefaultAsync(p => p.UserId == userId.UserId);
if (prefs is null) return null;
var maxSlot = prefs.Profiles.Max(p => p.Slot) + 1;
var profiles = new Dictionary<int, ICharacterProfile>(maxSlot);
foreach (var profile in prefs.Profiles)
{
profiles[profile.Slot] = ConvertProfiles(profile);
}
return new PlayerPreferences(profiles, prefs.SelectedCharacterSlot, Color.FromHex(prefs.AdminOOCColor));
}
public async Task SaveSelectedCharacterIndexAsync(NetUserId userId, int index)
{
await using var db = await GetDb();
await SetSelectedCharacterSlotAsync(userId, index, db.DbContext);
await db.DbContext.SaveChangesAsync();
}
public async Task SaveCharacterSlotAsync(NetUserId userId, ICharacterProfile? profile, int slot)
{
await using var db = await GetDb();
if (profile is null)
{
await DeleteCharacterSlot(db.DbContext, userId, slot);
await db.DbContext.SaveChangesAsync();
return;
}
if (profile is not HumanoidCharacterProfile humanoid)
{
// TODO: Handle other ICharacterProfile implementations properly
throw new NotImplementedException();
}
var entity = ConvertProfiles(humanoid, slot);
var prefs = await db.DbContext
.Preference
.Include(p => p.Profiles)
.SingleAsync(p => p.UserId == userId.UserId);
var oldProfile = prefs
.Profiles
.SingleOrDefault(h => h.Slot == entity.Slot);
if (oldProfile is not null)
{
prefs.Profiles.Remove(oldProfile);
}
prefs.Profiles.Add(entity);
await db.DbContext.SaveChangesAsync();
}
private static async Task DeleteCharacterSlot(ServerDbContext db, NetUserId userId, int slot)
{
var profile = await db.Profile.Include(p => p.Preference)
.Where(p => p.Preference.UserId == userId.UserId && p.Slot == slot)
.SingleOrDefaultAsync();
if (profile == null)
{
return;
}
db.Profile.Remove(profile);
}
public async Task<PlayerPreferences> InitPrefsAsync(NetUserId userId, ICharacterProfile defaultProfile)
{
await using var db = await GetDb();
var profile = ConvertProfiles((HumanoidCharacterProfile) defaultProfile, 0);
var prefs = new Preference
{
UserId = userId.UserId,
SelectedCharacterSlot = 0,
AdminOOCColor = Color.Red.ToHex()
};
prefs.Profiles.Add(profile);
db.DbContext.Preference.Add(prefs);
await db.DbContext.SaveChangesAsync();
return new PlayerPreferences(new[] {new KeyValuePair<int, ICharacterProfile>(0, defaultProfile)}, 0, Color.FromHex(prefs.AdminOOCColor));
}
public async Task DeleteSlotAndSetSelectedIndex(NetUserId userId, int deleteSlot, int newSlot)
{
await using var db = await GetDb();
await DeleteCharacterSlot(db.DbContext, userId, deleteSlot);
await SetSelectedCharacterSlotAsync(userId, newSlot, db.DbContext);
await db.DbContext.SaveChangesAsync();
}
public async Task SaveAdminOOCColorAsync(NetUserId userId, Color color)
{
await using var db = await GetDb();
var prefs = await db.DbContext
.Preference
.Include(p => p.Profiles)
.SingleAsync(p => p.UserId == userId.UserId);
prefs.AdminOOCColor = color.ToHex();
await db.DbContext.SaveChangesAsync();
}
private static async Task SetSelectedCharacterSlotAsync(NetUserId userId, int newSlot, ServerDbContext db)
{
var prefs = await db.Preference.SingleAsync(p => p.UserId == userId.UserId);
prefs.SelectedCharacterSlot = newSlot;
}
private static HumanoidCharacterProfile ConvertProfiles(Profile profile)
{
var jobs = profile.Jobs.ToDictionary(j => j.JobName, j => (JobPriority) j.Priority);
var antags = profile.Antags.Select(a => a.AntagName);
var traits = profile.Traits.Select(t => t.TraitName);
var sex = Sex.Male;
if (Enum.TryParse<Sex>(profile.Sex, true, out var sexVal))
sex = sexVal;
var clothing = ClothingPreference.Jumpsuit;
if (Enum.TryParse<ClothingPreference>(profile.Clothing, true, out var clothingVal))
clothing = clothingVal;
var backpack = BackpackPreference.Backpack;
if (Enum.TryParse<BackpackPreference>(profile.Backpack, true, out var backpackVal))
backpack = backpackVal;
var gender = sex == Sex.Male ? Gender.Male : Gender.Female;
if (Enum.TryParse<Gender>(profile.Gender, true, out var genderVal))
gender = genderVal;
// ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
var markingsRaw = profile.Markings?.Deserialize<List<string>>();
List<Marking> markings = new();
if (markingsRaw != null)
{
foreach (var marking in markingsRaw)
{
var parsed = Marking.ParseFromDbString(marking);
if (parsed is null) continue;
markings.Add(parsed);
}
}
return new HumanoidCharacterProfile(
profile.CharacterName,
profile.FlavorText,
profile.Species,
profile.Age,
sex,
gender,
new HumanoidCharacterAppearance
(
profile.HairName,
Color.FromHex(profile.HairColor),
profile.FacialHairName,
Color.FromHex(profile.FacialHairColor),
Color.FromHex(profile.EyeColor),
Color.FromHex(profile.SkinColor),
markings
),
clothing,
backpack,
jobs,
(PreferenceUnavailableMode) profile.PreferenceUnavailable,
antags.ToList(),
traits.ToList()
);
}
private static Profile ConvertProfiles(HumanoidCharacterProfile humanoid, int slot)
{
var appearance = (HumanoidCharacterAppearance) humanoid.CharacterAppearance;
List<string> markingStrings = new();
foreach (var marking in appearance.Markings)
{
markingStrings.Add(marking.ToString());
}
var markings = JsonSerializer.SerializeToDocument(markingStrings);
var entity = new Profile
{
CharacterName = humanoid.Name,
FlavorText = humanoid.FlavorText,
Species = humanoid.Species,
Age = humanoid.Age,
Sex = humanoid.Sex.ToString(),
Gender = humanoid.Gender.ToString(),
HairName = appearance.HairStyleId,
HairColor = appearance.HairColor.ToHex(),
FacialHairName = appearance.FacialHairStyleId,
FacialHairColor = appearance.FacialHairColor.ToHex(),
EyeColor = appearance.EyeColor.ToHex(),
SkinColor = appearance.SkinColor.ToHex(),
Clothing = humanoid.Clothing.ToString(),
Backpack = humanoid.Backpack.ToString(),
Markings = markings,
Slot = slot,
PreferenceUnavailable = (DbPreferenceUnavailableMode) humanoid.PreferenceUnavailable
};
entity.Jobs.AddRange(
humanoid.JobPriorities
.Where(j => j.Value != JobPriority.Never)
.Select(j => new Job {JobName = j.Key, Priority = (DbJobPriority) j.Value})
);
entity.Antags.AddRange(
humanoid.AntagPreferences
.Select(a => new Antag {AntagName = a})
);
entity.Traits.AddRange(
humanoid.TraitPreferences
.Select(t => new Trait {TraitName = t})
);
return entity;
}
#endregion
#region User Ids
public async Task<NetUserId?> GetAssignedUserIdAsync(string name)
{
await using var db = await GetDb();
var assigned = await db.DbContext.AssignedUserId.SingleOrDefaultAsync(p => p.UserName == name);
return assigned?.UserId is { } g ? new NetUserId(g) : default(NetUserId?);
}
public async Task AssignUserIdAsync(string name, NetUserId netUserId)
{
await using var db = await GetDb();
db.DbContext.AssignedUserId.Add(new AssignedUserId
{
UserId = netUserId.UserId,
UserName = name
});
await db.DbContext.SaveChangesAsync();
}
#endregion
#region Bans
/*
* BAN STUFF
*/
/// <summary>
/// Looks up a ban by id.
/// This will return a pardoned ban as well.
/// </summary>
/// <param name="id">The ban id to look for.</param>
/// <returns>The ban with the given id or null if none exist.</returns>
public abstract Task<ServerBanDef?> GetServerBanAsync(int id);
/// <summary>
/// Looks up an user's most recent received un-pardoned ban.
/// This will NOT return a pardoned ban.
/// One of <see cref="address"/> or <see cref="userId"/> need to not be null.
/// </summary>
/// <param name="address">The ip address of the user.</param>
/// <param name="userId">The id of the user.</param>
/// <param name="hwId">The HWId of the user.</param>
/// <returns>The user's latest received un-pardoned ban, or null if none exist.</returns>
public abstract Task<ServerBanDef?> GetServerBanAsync(
IPAddress? address,
NetUserId? userId,
ImmutableArray<byte>? hwId);
/// <summary>
/// Looks up an user's ban history.
/// This will return pardoned bans as well.
/// One of <see cref="address"/> or <see cref="userId"/> need to not be null.
/// </summary>
/// <param name="address">The ip address of the user.</param>
/// <param name="userId">The id of the user.</param>
/// <param name="hwId">The HWId of the user.</param>
/// <param name="includeUnbanned">Include pardoned and expired bans.</param>
/// <returns>The user's ban history.</returns>
public abstract Task<List<ServerBanDef>> GetServerBansAsync(
IPAddress? address,
NetUserId? userId,
ImmutableArray<byte>? hwId,
bool includeUnbanned);
public abstract Task AddServerBanAsync(ServerBanDef serverBan);
public abstract Task AddServerUnbanAsync(ServerUnbanDef serverUnban);
#endregion
#region Role Bans
/*
* ROLE BANS
*/
/// <summary>
/// Looks up a role ban by id.
/// This will return a pardoned role ban as well.
/// </summary>
/// <param name="id">The role ban id to look for.</param>
/// <returns>The role ban with the given id or null if none exist.</returns>
public abstract Task<ServerRoleBanDef?> GetServerRoleBanAsync(int id);
/// <summary>
/// Looks up an user's role ban history.
/// This will return pardoned role bans based on the <see cref="includeUnbanned"/> bool.
/// Requires one of <see cref="address"/>, <see cref="userId"/>, or <see cref="hwId"/> to not be null.
/// </summary>
/// <param name="address">The IP address of the user.</param>
/// <param name="userId">The NetUserId of the user.</param>
/// <param name="hwId">The Hardware Id of the user.</param>
/// <param name="includeUnbanned">Whether expired and pardoned bans are included.</param>
/// <returns>The user's role ban history.</returns>
public abstract Task<List<ServerRoleBanDef>> GetServerRoleBansAsync(IPAddress? address,
NetUserId? userId,
ImmutableArray<byte>? hwId,
bool includeUnbanned);
public abstract Task AddServerRoleBanAsync(ServerRoleBanDef serverRoleBan);
public abstract Task AddServerRoleUnbanAsync(ServerRoleUnbanDef serverRoleUnban);
#endregion
#region Playtime
public async Task<List<PlayTime>> GetPlayTimes(Guid player)
{
await using var db = await GetDb();
return await db.DbContext.PlayTime
.Where(p => p.PlayerId == player)
.ToListAsync();
}
public async Task UpdatePlayTimes(IReadOnlyCollection<PlayTimeUpdate> updates)
{
await using var db = await GetDb();
// Ideally I would just be able to send a bunch of UPSERT commands, but EFCore is a pile of garbage.
// So... In the interest of not making this take forever at high update counts...
// Bulk-load play time objects for all players involved.
// This allows us to semi-efficiently load all entities we need in a single DB query.
// Then we can update & insert without further round-trips to the DB.
var players = updates.Select(u => u.User.UserId).Distinct().ToArray();
var dbTimes = (await db.DbContext.PlayTime
.Where(p => players.Contains(p.PlayerId))
.ToArrayAsync())
.GroupBy(p => p.PlayerId)
.ToDictionary(g => g.Key, g => g.ToDictionary(p => p.Tracker, p => p));
foreach (var (user, tracker, time) in updates)
{
if (dbTimes.TryGetValue(user.UserId, out var userTimes)
&& userTimes.TryGetValue(tracker, out var ent))
{
// Already have a tracker in the database, update it.
ent.TimeSpent = time;
continue;
}
// No tracker, make a new one.
var playTime = new PlayTime
{
Tracker = tracker,
PlayerId = user.UserId,
TimeSpent = time
};
db.DbContext.PlayTime.Add(playTime);
}
await db.DbContext.SaveChangesAsync();
}
#endregion
#region Player Records
/*
* PLAYER RECORDS
*/
public async Task UpdatePlayerRecord(
NetUserId userId,
string userName,
IPAddress address,
ImmutableArray<byte> hwId)
{
await using var db = await GetDb();
var record = await db.DbContext.Player.SingleOrDefaultAsync(p => p.UserId == userId.UserId);
if (record == null)
{
db.DbContext.Player.Add(record = new Player
{
FirstSeenTime = DateTime.UtcNow,
UserId = userId.UserId,
});
}
record.LastSeenTime = DateTime.UtcNow;
record.LastSeenAddress = address;
record.LastSeenUserName = userName;
record.LastSeenHWId = hwId.ToArray();
await db.DbContext.SaveChangesAsync();
}
public async Task<PlayerRecord?> GetPlayerRecordByUserName(string userName, CancellationToken cancel)
{
await using var db = await GetDb();
// Sort by descending last seen time.
// So if, due to account renames, we have two people with the same username in the DB,
// the most recent one is picked.
var record = await db.DbContext.Player
.OrderByDescending(p => p.LastSeenTime)
.FirstOrDefaultAsync(p => p.LastSeenUserName == userName, cancel);
return record == null ? null : MakePlayerRecord(record);
}
public async Task<PlayerRecord?> GetPlayerRecordByUserId(NetUserId userId, CancellationToken cancel)
{
await using var db = await GetDb();
var record = await db.DbContext.Player
.SingleOrDefaultAsync(p => p.UserId == userId.UserId, cancel);
return record == null ? null : MakePlayerRecord(record);
}
protected abstract PlayerRecord MakePlayerRecord(Player player);
#endregion
#region Connection Logs
/*
* CONNECTION LOG
*/
public abstract Task<int> AddConnectionLogAsync(
NetUserId userId,
string userName,
IPAddress address,
ImmutableArray<byte> hwId,
ConnectionDenyReason? denied);
public async Task AddServerBanHitsAsync(int connection, IEnumerable<ServerBanDef> bans)
{
await using var db = await GetDb();
foreach (var ban in bans)
{
db.DbContext.ServerBanHit.Add(new ServerBanHit
{
ConnectionId = connection, BanId = ban.Id!.Value
});
}
await db.DbContext.SaveChangesAsync();
}
#endregion
#region Admin Ranks
/*
* ADMIN RANKS
*/
public async Task<Admin?> GetAdminDataForAsync(NetUserId userId, CancellationToken cancel)
{
await using var db = await GetDb();
return await db.DbContext.Admin
.Include(p => p.Flags)
.Include(p => p.AdminRank)
.ThenInclude(p => p!.Flags)
.AsSplitQuery() // tests fail because of a random warning if you dont have this!
.SingleOrDefaultAsync(p => p.UserId == userId.UserId, cancel);
}
public abstract Task<((Admin, string? lastUserName)[] admins, AdminRank[])>
GetAllAdminAndRanksAsync(CancellationToken cancel);
public async Task<AdminRank?> GetAdminRankDataForAsync(int id, CancellationToken cancel = default)
{
await using var db = await GetDb();
return await db.DbContext.AdminRank
.Include(r => r.Flags)
.SingleOrDefaultAsync(r => r.Id == id, cancel);
}
public async Task RemoveAdminAsync(NetUserId userId, CancellationToken cancel)
{
await using var db = await GetDb();
var admin = await db.DbContext.Admin.SingleAsync(a => a.UserId == userId.UserId, cancel);
db.DbContext.Admin.Remove(admin);
await db.DbContext.SaveChangesAsync(cancel);
}
public async Task AddAdminAsync(Admin admin, CancellationToken cancel)
{
await using var db = await GetDb();
db.DbContext.Admin.Add(admin);
await db.DbContext.SaveChangesAsync(cancel);
}
public async Task UpdateAdminAsync(Admin admin, CancellationToken cancel)
{
await using var db = await GetDb();
var existing = await db.DbContext.Admin.Include(a => a.Flags).SingleAsync(a => a.UserId == admin.UserId, cancel);
existing.Flags = admin.Flags;
existing.Title = admin.Title;
existing.AdminRankId = admin.AdminRankId;
await db.DbContext.SaveChangesAsync(cancel);
}
public async Task RemoveAdminRankAsync(int rankId, CancellationToken cancel)
{
await using var db = await GetDb();
var admin = await db.DbContext.AdminRank.SingleAsync(a => a.Id == rankId, cancel);
db.DbContext.AdminRank.Remove(admin);
await db.DbContext.SaveChangesAsync(cancel);
}
public async Task AddAdminRankAsync(AdminRank rank, CancellationToken cancel)
{
await using var db = await GetDb();
db.DbContext.AdminRank.Add(rank);
await db.DbContext.SaveChangesAsync(cancel);
}
public virtual async Task<int> AddNewRound(Server server, params Guid[] playerIds)
{
await using var db = await GetDb();
var players = await db.DbContext.Player
.Where(player => playerIds.Contains(player.UserId))
.ToListAsync();
var round = new Round
{
Players = players,
ServerId = server.Id
};
db.DbContext.Round.Add(round);
await db.DbContext.SaveChangesAsync();
return round.Id;
}
public async Task<Round> GetRound(int id)
{
await using var db = await GetDb();
var round = await db.DbContext.Round
.Include(round => round.Players)
.SingleAsync(round => round.Id == id);
return round;
}
public async Task AddRoundPlayers(int id, Guid[] playerIds)
{
await using var db = await GetDb();
var round = await db.DbContext.Round
.Include(round => round.Players)
.SingleAsync(round => round.Id == id);
var players = await db.DbContext.Player
.Where(player => playerIds.Contains(player.UserId))
.ToListAsync();
var playerSet = new HashSet<Guid>(round.Players.Select(player => player.UserId));
foreach (var player in players)
{
if (playerSet.Contains(player.UserId))
{
continue;
}
round.Players.Add(player);
}
await db.DbContext.SaveChangesAsync();
}
public async Task UpdateAdminRankAsync(AdminRank rank, CancellationToken cancel)
{
await using var db = await GetDb();
var existing = await db.DbContext.AdminRank
.Include(r => r.Flags)
.SingleAsync(a => a.Id == rank.Id, cancel);
existing.Flags = rank.Flags;
existing.Name = rank.Name;
await db.DbContext.SaveChangesAsync(cancel);
}
#endregion
#region Admin Logs
public async Task<(Server, bool existed)> AddOrGetServer(string serverName)
{
await using var db = await GetDb();
var server = await db.DbContext.Server
.Where(server => server.Name.Equals(serverName))
.SingleOrDefaultAsync();
if (server != default)
return (server, true);
server = new Server
{
Name = serverName
};
db.DbContext.Server.Add(server);
await db.DbContext.SaveChangesAsync();
return (server, false);
}
public virtual async Task AddAdminLogs(List<QueuedLog> logs)
{
await using var db = await GetDb();
var entities = new Dictionary<int, AdminLogEntity>();
foreach (var (log, entityData) in logs)
{
var logEntities = new List<AdminLogEntity>(entityData.Count);
foreach (var (id, name) in entityData)
{
var entity = entities.GetOrNew(id);
entity.Name = name;
logEntities.Add(entity);
}
log.Entities = logEntities;
db.DbContext.AdminLog.Add(log);
}
await db.DbContext.SaveChangesAsync();
}
private async Task<IQueryable<AdminLog>> GetAdminLogsQuery(ServerDbContext db, LogFilter? filter = null)
{
IQueryable<AdminLog> query = db.AdminLog;
if (filter == null)
{
return query.OrderBy(log => log.Date);
}
if (filter.Round != null)
{
query = query.Where(log => log.RoundId == filter.Round);
}
if (filter.Search != null)
{
query = query.Where(log => log.Message.Contains(filter.Search));
}
if (filter.Types != null)
{
query = query.Where(log => filter.Types.Contains(log.Type));
}
if (filter.Impacts != null)
{
query = query.Where(log => filter.Impacts.Contains(log.Impact));
}
if (filter.Before != null)
{
query = query.Where(log => log.Date < filter.Before);
}
if (filter.After != null)
{
query = query.Where(log => log.Date > filter.After);
}
if (filter.AnyPlayers != null)
{
var players = await db.AdminLogPlayer
.Where(player => filter.AnyPlayers.Contains(player.PlayerUserId))
.ToListAsync();
if (players.Count > 0)
{
query = from log in query
join player in db.AdminLogPlayer on log.Id equals player.LogId
where filter.AnyPlayers.Contains(player.Player.UserId)
select log;
}
}
if (filter.AllPlayers != null)
{
// TODO ADMIN LOGGING
}
query = query.Distinct();
if (filter.LastLogId != null)
{
query = filter.DateOrder switch
{
DateOrder.Ascending => query.Where(log => log.Id < filter.LastLogId),
DateOrder.Descending => query.Where(log => log.Id > filter.LastLogId),
_ => throw new ArgumentOutOfRangeException(nameof(filter),
$"Unknown {nameof(DateOrder)} value {filter.DateOrder}")
};
}
query = filter.DateOrder switch
{
DateOrder.Ascending => query.OrderBy(log => log.Date),
DateOrder.Descending => query.OrderByDescending(log => log.Date),
_ => throw new ArgumentOutOfRangeException(nameof(filter),
$"Unknown {nameof(DateOrder)} value {filter.DateOrder}")
};
if (filter.Limit != null)
{
query = query.Take(filter.Limit.Value);
}
return query;
}
public async IAsyncEnumerable<string> GetAdminLogMessages(LogFilter? filter = null)
{
await using var db = await GetDb();
var query = await GetAdminLogsQuery(db.DbContext, filter);
await foreach (var log in query.Select(log => log.Message).AsAsyncEnumerable())
{
yield return log;
}
}
public async IAsyncEnumerable<SharedAdminLog> GetAdminLogs(LogFilter? filter = null)
{
await using var db = await GetDb();
var query = await GetAdminLogsQuery(db.DbContext, filter);
query = query.Include(log => log.Players);
await foreach (var log in query.AsAsyncEnumerable())
{
var players = new Guid[log.Players.Count];
for (var i = 0; i < log.Players.Count; i++)
{
players[i] = log.Players[i].PlayerUserId;
}
yield return new SharedAdminLog(log.Id, log.Type, log.Impact, log.Date, log.Message, players);
}
}
public async IAsyncEnumerable<JsonDocument> GetAdminLogsJson(LogFilter? filter = null)
{
await using var db = await GetDb();
var query = await GetAdminLogsQuery(db.DbContext, filter);
await foreach (var json in query.Select(log => log.Json).AsAsyncEnumerable())
{
yield return json;
}
}
#endregion
#region Whitelist
public async Task<bool> GetWhitelistStatusAsync(NetUserId player)
{
await using var db = await GetDb();
return await db.DbContext.Whitelist.AnyAsync(w => w.UserId == player);
}
public async Task AddToWhitelistAsync(NetUserId player)
{
await using var db = await GetDb();
db.DbContext.Whitelist.Add(new Whitelist { UserId = player });
await db.DbContext.SaveChangesAsync();
}
public async Task RemoveFromWhitelistAsync(NetUserId player)
{
await using var db = await GetDb();
var entry = await db.DbContext.Whitelist.SingleAsync(w => w.UserId == player);
db.DbContext.Whitelist.Remove(entry);
await db.DbContext.SaveChangesAsync();
}
public async Task<DateTime?> GetLastReadRules(NetUserId player)
{
await using var db = await GetDb();
return await db.DbContext.Player
.Where(dbPlayer => dbPlayer.UserId == player)
.Select(dbPlayer => dbPlayer.LastReadRules)
.SingleOrDefaultAsync();
}
public async Task SetLastReadRules(NetUserId player, DateTime date)
{
await using var db = await GetDb();
var dbPlayer = await db.DbContext.Player.Where(dbPlayer => dbPlayer.UserId == player).SingleOrDefaultAsync();
if (dbPlayer == null)
{
return;
}
dbPlayer.LastReadRules = date;
await db.DbContext.SaveChangesAsync();
}
#endregion
#region Uploaded Resources Logs
public async Task AddUploadedResourceLogAsync(NetUserId user, DateTime date, string path, byte[] data)
{
await using var db = await GetDb();
db.DbContext.UploadedResourceLog.Add(new UploadedResourceLog() { UserId = user, Date = date, Path = path, Data = data });
await db.DbContext.SaveChangesAsync();
}
public async Task PurgeUploadedResourceLogAsync(int days)
{
await using var db = await GetDb();
var date = DateTime.Now.Subtract(TimeSpan.FromDays(days));
await foreach (var log in db.DbContext.UploadedResourceLog
.Where(l => date > l.Date)
.AsAsyncEnumerable())
{
db.DbContext.UploadedResourceLog.Remove(log);
}
await db.DbContext.SaveChangesAsync();
}
#endregion
#region Admin Notes
public virtual async Task<int> AddAdminNote(AdminNote note)
{
await using var db = await GetDb();
db.DbContext.AdminNotes.Add(note);
await db.DbContext.SaveChangesAsync();
return note.Id;
}
public async Task<AdminNote?> GetAdminNote(int id)
{
await using var db = await GetDb();
return await db.DbContext.AdminNotes
.Where(note => note.Id == id)
.Include(note => note.Round)
.Include(note => note.CreatedBy)
.Include(note => note.LastEditedBy)
.Include(note => note.DeletedBy)
.Include(note => note.Player)
.SingleOrDefaultAsync();
}
public async Task<List<AdminNote>> GetAdminNotes(Guid player)
{
await using var db = await GetDb();
return await db.DbContext.AdminNotes
.Where(note => note.PlayerUserId == player)
.Where(note => !note.Deleted)
.Include(note => note.Round)
.Include(note => note.CreatedBy)
.Include(note => note.LastEditedBy)
.Include(note => note.Player)
.ToListAsync();
}
public async Task DeleteAdminNote(int id, Guid deletedBy, DateTime deletedAt)
{
await using var db = await GetDb();
var note = await db.DbContext.AdminNotes.Where(note => note.Id == id).SingleAsync();
note.Deleted = true;
note.DeletedById = deletedBy;
note.DeletedAt = deletedAt;
await db.DbContext.SaveChangesAsync();
}
public async Task EditAdminNote(int id, string message, Guid editedBy, DateTime editedAt)
{
await using var db = await GetDb();
var note = await db.DbContext.AdminNotes.Where(note => note.Id == id).SingleAsync();
note.Message = message;
note.LastEditedById = editedBy;
note.LastEditedAt = editedAt;
await db.DbContext.SaveChangesAsync();
}
#endregion
protected abstract Task<DbGuard> GetDb();
protected abstract class DbGuard : IAsyncDisposable
{
public abstract ServerDbContext DbContext { get; }
public abstract ValueTask DisposeAsync();
}
}
}