Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,10 +1,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Shared.Interaction;
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using Content.Shared.NetIDs;
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using Content.Shared.Tool;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -15,6 +15,7 @@ namespace Content.Server.Tools.Components
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/// Not to be confused with Multitool (power)
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent()]
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public class MultiToolComponent : Component, IUse
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{
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[DataDefinition]
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@@ -42,7 +43,6 @@ namespace Content.Server.Tools.Components
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}
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public override string Name => "MultiTool";
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public override uint? NetID => ContentNetIDs.MULTITOOLS;
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[DataField("tools")] private List<ToolEntry> _tools = new();
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private int _currentTool = 0;
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