Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,10 +1,10 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Content.Shared.Interaction;
using Content.Shared.NetIDs;
using Content.Shared.Tool;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -15,6 +15,7 @@ namespace Content.Server.Tools.Components
/// Not to be confused with Multitool (power)
/// </summary>
[RegisterComponent]
[NetworkedComponent()]
public class MultiToolComponent : Component, IUse
{
[DataDefinition]
@@ -42,7 +43,6 @@ namespace Content.Server.Tools.Components
}
public override string Name => "MultiTool";
public override uint? NetID => ContentNetIDs.MULTITOOLS;
[DataField("tools")] private List<ToolEntry> _tools = new();
private int _currentTool = 0;