Files
tbd-station-14/Content.Server/Tools/Components/MultitoolComponent.cs
Acruid 59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00

104 lines
3.1 KiB
C#

using System.Collections.Generic;
using Content.Shared.Interaction;
using Content.Shared.Tool;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Tools.Components
{
/// <summary>
/// Not to be confused with Multitool (power)
/// </summary>
[RegisterComponent]
[NetworkedComponent()]
public class MultiToolComponent : Component, IUse
{
[DataDefinition]
public class ToolEntry
{
[DataField("behavior")] public ToolQuality Behavior { get; private set; } = ToolQuality.None;
[DataField("state")]
public string State { get; } = string.Empty;
[DataField("texture")]
public string Texture { get; } = string.Empty;
[DataField("sprite")]
public string Sprite { get; } = string.Empty;
[DataField("useSound")]
public string Sound { get; } = string.Empty;
[DataField("useSoundCollection")]
public string SoundCollection { get; } = string.Empty;
[DataField("changeSound")]
public string ChangeSound { get; } = string.Empty;
}
public override string Name => "MultiTool";
[DataField("tools")] private List<ToolEntry> _tools = new();
private int _currentTool = 0;
private ToolComponent? _tool;
private SpriteComponent? _sprite;
protected override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _tool);
Owner.TryGetComponent(out _sprite);
SetTool();
}
public void Cycle()
{
_currentTool = (_currentTool + 1) % _tools.Count;
SetTool();
var current = _tools[_currentTool];
if(!string.IsNullOrEmpty(current.ChangeSound))
SoundSystem.Play(Filter.Pvs(Owner), current.ChangeSound, Owner);
}
private void SetTool()
{
if (_tool == null) return;
var current = _tools[_currentTool];
_tool.UseSound = current.Sound;
_tool.UseSoundCollection = current.SoundCollection;
_tool.Qualities = current.Behavior;
if (_sprite == null) return;
if (string.IsNullOrEmpty(current.Texture))
if (!string.IsNullOrEmpty(current.Sprite))
_sprite.LayerSetState(0, current.State, current.Sprite);
else
_sprite.LayerSetState(0, current.State);
else
_sprite.LayerSetTexture(0, current.Texture);
Dirty();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Cycle();
return true;
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
}
}
}