uplink ringtone code + minor cleanup (#15277)
* uplink ringtone code + minor cleanup * show uplink code in character menu * no log * rgbee * no red --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -1,12 +1,13 @@
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using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.NPC.Systems;
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using Content.Server.Objectives.Interfaces;
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using Content.Server.PDA.Ringer;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Server.Shuttles.Components;
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using Content.Server.Traitor;
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using Content.Server.Traitor.Uplink;
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using Content.Server.NPC.Systems;
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using Content.Server.Shuttles.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Dataset;
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using Content.Shared.Preferences;
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@@ -18,8 +19,8 @@ using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.GameTicking.Rules;
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@@ -249,14 +250,18 @@ public sealed class TraitorRuleSystem : GameRuleSystem
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if (mind.CurrentJob != null)
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startingBalance = Math.Max(startingBalance - mind.CurrentJob.Prototype.AntagAdvantage, 0);
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if (!_uplink.AddUplink(mind.OwnedEntity!.Value, startingBalance))
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var pda = _uplink.FindUplinkTarget(mind.OwnedEntity!.Value);
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if (pda == null || !_uplink.AddUplink(mind.OwnedEntity.Value, startingBalance))
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return false;
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// add the ringtone uplink and get its code for greeting
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var code = AddComp<RingerUplinkComponent>(pda.Value).Code;
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var antagPrototype = _prototypeManager.Index<AntagPrototype>(TraitorPrototypeID);
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var traitorRole = new TraitorRole(mind, antagPrototype);
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mind.AddRole(traitorRole);
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Traitors.Add(traitorRole);
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traitorRole.GreetTraitor(Codewords);
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traitorRole.GreetTraitor(Codewords, code);
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_faction.RemoveFaction(entity, "NanoTrasen", false);
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_faction.AddFaction(entity, "Syndicate");
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@@ -274,8 +279,9 @@ public sealed class TraitorRuleSystem : GameRuleSystem
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difficulty += objective.Difficulty;
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}
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//give traitors their codewords to keep in their character info menu
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traitorRole.Mind.Briefing = Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ", Codewords)));
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//give traitors their codewords and uplink code to keep in their character info menu
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traitorRole.Mind.Briefing = Loc.GetString("traitor-role-codewords-short", ("codewords", string.Join(", ", Codewords)))
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+ "\n" + Loc.GetString("traitor-role-uplink-code-short", ("code", string.Join("", code)));
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_audioSystem.PlayGlobal(_addedSound, Filter.Empty().AddPlayer(traitor), false, AudioParams.Default);
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return true;
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@@ -5,8 +5,6 @@ using Content.Server.Light.Components;
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using Content.Server.Light.EntitySystems;
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using Content.Server.Light.Events;
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using Content.Server.PDA.Ringer;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Server.Station.Systems;
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using Content.Server.UserInterface;
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using Content.Shared.PDA;
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@@ -26,16 +24,12 @@ namespace Content.Server.PDA
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly CartridgeLoaderSystem _cartridgeLoaderSystem = default!;
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[Dependency] private readonly StoreSystem _storeSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PDAComponent, LightToggleEvent>(OnLightToggle);
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SubscribeLocalEvent<PDAComponent, AfterActivatableUIOpenEvent>(AfterUIOpen);
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SubscribeLocalEvent<PDAComponent, StoreAddedEvent>(OnUplinkInit);
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SubscribeLocalEvent<PDAComponent, StoreRemovedEvent>(OnUplinkRemoved);
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SubscribeLocalEvent<PDAComponent, GridModifiedEvent>(OnGridChanged);
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}
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@@ -76,16 +70,6 @@ namespace Content.Server.PDA
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UpdatePDAUserInterface(pda);
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}
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private void OnUplinkInit(EntityUid uid, PDAComponent pda, ref StoreAddedEvent args)
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{
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UpdatePDAUserInterface(pda);
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}
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private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, ref StoreRemovedEvent args)
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{
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UpdatePDAUserInterface(pda);
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}
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private void OnGridChanged(EntityUid uid, PDAComponent pda, GridModifiedEvent args)
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{
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UpdateStationName(pda);
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@@ -109,25 +93,6 @@ namespace Content.Server.PDA
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var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, pda.StationName, false, hasInstrument, address);
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_cartridgeLoaderSystem?.UpdateUiState(pda.Owner, state);
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// TODO UPLINK RINGTONES/SECRETS This is just a janky placeholder way of hiding uplinks from non syndicate
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// players. This should really use a sort of key-code entry system that selects an account which is not directly tied to
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// a player entity.
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if (!TryComp<StoreComponent>(pda.Owner, out var storeComponent))
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return;
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var uplinkState = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, pda.StationName, true, hasInstrument, address);
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foreach (var session in ui.SubscribedSessions)
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{
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if (session.AttachedEntity is not { Valid: true } user)
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continue;
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if (storeComponent.AccountOwner == user || (TryComp<MindComponent>(session.AttachedEntity, out var mindcomp) && mindcomp.Mind != null &&
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mindcomp.Mind.HasRole<TraitorRole>()))
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_cartridgeLoaderSystem?.UpdateUiState(pda.Owner, uplinkState, session);
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}
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}
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private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg)
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@@ -145,14 +110,6 @@ namespace Content.Server.PDA
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_unpoweredFlashlight.ToggleLight(pdaEnt, flashlight);
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break;
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}
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case PDAShowUplinkMessage _:
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{
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if (msg.Session.AttachedEntity != null &&
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TryComp<StoreComponent>(pdaEnt, out var store))
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_storeSystem.ToggleUi(msg.Session.AttachedEntity.Value, pdaEnt, store);
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break;
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}
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case PDAShowRingtoneMessage _:
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{
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if (EntityManager.TryGetComponent(pdaEnt, out RingerComponent? ringer))
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@@ -174,32 +131,6 @@ namespace Content.Server.PDA
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pda.StationName = station is null ? null : Name(station.Value);
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}
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private void AfterUIOpen(EntityUid uid, PDAComponent pda, AfterActivatableUIOpenEvent args)
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{
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//TODO: this is awful
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// A new user opened the UI --> Check if they are a traitor and should get a user specific UI state override.
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if (!TryComp<StoreComponent>(pda.Owner, out var storeComp))
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return;
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if (storeComp.AccountOwner != args.User &&
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!(TryComp<MindComponent>(args.User, out var mindcomp) && mindcomp.Mind != null && mindcomp.Mind.HasRole<TraitorRole>()))
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return;
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if (!_uiSystem.TryGetUi(pda.Owner, PDAUiKey.Key, out var ui))
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return;
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var ownerInfo = new PDAIdInfoText
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{
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ActualOwnerName = pda.OwnerName,
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IdOwner = pda.ContainedID?.FullName,
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JobTitle = pda.ContainedID?.JobTitle
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};
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var state = new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo, pda.StationName, true, HasComp<InstrumentComponent>(pda.Owner), GetDeviceNetAddress(pda.Owner));
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_cartridgeLoaderSystem?.UpdateUiState(uid, state, args.Session);
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}
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private string? GetDeviceNetAddress(EntityUid uid)
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{
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string? address = null;
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@@ -1,17 +1,21 @@
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Server.UserInterface;
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using Content.Shared.PDA.Ringer;
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using Robust.Shared.Audio;
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using Robust.Server.Player;
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using Robust.Shared.Player;
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using Content.Shared.PDA;
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using Content.Shared.PDA.Ringer;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using System.Linq;
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namespace Content.Server.PDA.Ringer
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{
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public sealed class RingerSystem : SharedRingerSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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public override void Initialize()
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{
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@@ -19,10 +23,13 @@ namespace Content.Server.PDA.Ringer
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// General Event Subscriptions
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SubscribeLocalEvent<RingerComponent, MapInitEvent>(RandomizeRingtone);
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SubscribeLocalEvent<RingerUplinkComponent, ComponentInit>(RandomizeUplinkCode);
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// RingerBoundUserInterface Subscriptions
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SubscribeLocalEvent<RingerComponent, RingerSetRingtoneMessage>(OnSetRingtone);
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SubscribeLocalEvent<RingerUplinkComponent, RingerSetRingtoneMessage>(OnSetUplinkRingtone);
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SubscribeLocalEvent<RingerComponent, RingerPlayRingtoneMessage>(RingerPlayRingtone);
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SubscribeLocalEvent<RingerComponent, RingerRequestUpdateInterfaceMessage>(UpdateRingerUserInterfaceDriver);
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}
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//Event Functions
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@@ -46,7 +53,30 @@ namespace Content.Server.PDA.Ringer
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UpdateRingerRingtone(ringer, args.Ringtone);
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}
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private void OnSetUplinkRingtone(EntityUid uid, RingerUplinkComponent uplink, RingerSetRingtoneMessage args)
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{
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if (uplink.Code.SequenceEqual(args.Ringtone) &&
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args.Session.AttachedEntity != null &&
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TryComp<StoreComponent>(uid, out var store))
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{
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var user = args.Session.AttachedEntity.Value;
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_store.ToggleUi(args.Session.AttachedEntity.Value, uid, store);
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}
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}
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public void RandomizeRingtone(EntityUid uid, RingerComponent ringer, MapInitEvent args)
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{
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UpdateRingerRingtone(ringer, GenerateRingtone());
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}
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public void RandomizeUplinkCode(EntityUid uid, RingerUplinkComponent uplink, ComponentInit args)
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{
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uplink.Code = GenerateRingtone();
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}
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//Non Event Functions
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private Note[] GenerateRingtone()
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{
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// Default to using C pentatonic so it at least sounds not terrible.
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var notes = new[]
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@@ -65,12 +95,9 @@ namespace Content.Server.PDA.Ringer
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ringtone[i] = _random.Pick(notes);
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}
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UpdateRingerRingtone(ringer, ringtone);
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return ringtone;
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}
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//Non Event Functions
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private bool UpdateRingerRingtone(RingerComponent ringer, Note[] ringtone)
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{
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// Assume validation has already happened.
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18
Content.Server/PDA/Ringer/RingerUplinkComponent.cs
Normal file
18
Content.Server/PDA/Ringer/RingerUplinkComponent.cs
Normal file
@@ -0,0 +1,18 @@
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using Content.Shared.PDA;
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namespace Content.Server.PDA.Ringer;
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/// <summary>
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/// Opens the store ui when the ringstone is set to the secret code.
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/// Traitors are told the code when greeted.
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/// </summary>
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[RegisterComponent, Access(typeof(RingerSystem))]
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public sealed class RingerUplinkComponent : Component
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{
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/// <summary>
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/// Notes to set ringtone to in order to open the uplink.
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/// Automatically initialized to random notes.
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/// </summary>
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[DataField("code")]
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public Note[] Code = new Note[RingerSystem.RingtoneLength];
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Chat.Managers;
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using Content.Server.Roles;
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using Content.Shared.PDA;
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using Content.Shared.Roles;
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namespace Content.Server.Traitor
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@@ -18,13 +19,15 @@ namespace Content.Server.Traitor
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public override string Name { get; }
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public override bool Antagonist { get; }
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public void GreetTraitor(string[] codewords)
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public void GreetTraitor(string[] codewords, Note[] code)
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{
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if (Mind.TryGetSession(out var session))
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{
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var chatMgr = IoCManager.Resolve<IChatManager>();
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var entMgr = IoCManager.Resolve<IEntityManager>();
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chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-greeting"));
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chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ", codewords))));
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chatMgr.DispatchServerMessage(session, Loc.GetString("traitor-role-uplink-code", ("code", string.Join("", code))));
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}
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}
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}
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@@ -61,7 +61,11 @@ namespace Content.Server.Traitor.Uplink
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return true;
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}
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private EntityUid? FindUplinkTarget(EntityUid user)
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/// <summary>
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/// Finds the entity that can hold an uplink for a user.
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/// Usually this is a pda in their pda slot, but can also be in their hands. (but not pockets or inside bag, etc.)
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/// </summary>
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public EntityUid? FindUplinkTarget(EntityUid user)
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{
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// Try to find PDA in inventory
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if (_inventorySystem.TryGetContainerSlotEnumerator(user, out var containerSlotEnumerator))
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@@ -51,3 +51,12 @@ traitor-role-codewords =
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{$codewords}.
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Codewords can be used in regular conversation to identify yourself discretely to other syndicate agents.
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Listen for them, and keep them secret.
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traitor-role-uplink-code =
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Set your ringtone to the notes {$code} to lock or unlock your uplink.
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Remember to lock it and change it, or the stations crew will easily open it too!
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# don't need all the flavour text for character menu
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traitor-role-codewords-short =
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The codewords are:
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{$codewords}.
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traitor-role-uplink-code-short = Your uplink code is {$code}.
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