* uplink ringtone code + minor cleanup * show uplink code in character menu * no log * rgbee * no red --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
93 lines
3.7 KiB
C#
93 lines
3.7 KiB
C#
using Content.Server.Store.Systems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Server.Store.Components;
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using Content.Shared.FixedPoint;
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namespace Content.Server.Traitor.Uplink
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{
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public sealed class UplinkSystem : EntitySystem
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{
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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public const string TelecrystalCurrencyPrototype = "Telecrystal";
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/// <summary>
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/// Gets the amount of TC on an "uplink"
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/// Mostly just here for legacy systems based on uplink.
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/// </summary>
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/// <param name="component"></param>
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/// <returns>the amount of TC</returns>
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public int GetTCBalance(StoreComponent component)
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{
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FixedPoint2? tcBalance = component.Balance.GetValueOrDefault(TelecrystalCurrencyPrototype);
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return tcBalance?.Int() ?? 0;
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}
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/// <summary>
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/// Adds an uplink to the target
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/// </summary>
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/// <param name="user">The person who is getting the uplink</param>
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/// <param name="balance">The amount of currency on the uplink. If null, will just use the amount specified in the preset.</param>
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/// <param name="uplinkPresetId">The id of the storepreset</param>
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/// <param name="uplinkEntity">The entity that will actually have the uplink functionality. Defaults to the PDA if null.</param>
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/// <returns>Whether or not the uplink was added successfully</returns>
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public bool AddUplink(EntityUid user, FixedPoint2? balance, string uplinkPresetId = "StorePresetUplink", EntityUid? uplinkEntity = null)
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{
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// Try to find target item
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if (uplinkEntity == null)
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{
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uplinkEntity = FindUplinkTarget(user);
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if (uplinkEntity == null)
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return false;
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}
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var store = EnsureComp<StoreComponent>(uplinkEntity.Value);
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_store.InitializeFromPreset(uplinkPresetId, uplinkEntity.Value, store);
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store.AccountOwner = user;
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store.Balance.Clear();
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if (balance != null)
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{
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store.Balance.Clear();
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_store.TryAddCurrency(new Dictionary<string, FixedPoint2> { { TelecrystalCurrencyPrototype, balance.Value } }, uplinkEntity.Value, store);
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}
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// TODO add BUI. Currently can't be done outside of yaml -_-
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return true;
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}
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/// <summary>
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/// Finds the entity that can hold an uplink for a user.
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/// Usually this is a pda in their pda slot, but can also be in their hands. (but not pockets or inside bag, etc.)
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/// </summary>
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public EntityUid? FindUplinkTarget(EntityUid user)
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{
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// Try to find PDA in inventory
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if (_inventorySystem.TryGetContainerSlotEnumerator(user, out var containerSlotEnumerator))
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{
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while (containerSlotEnumerator.MoveNext(out var pdaUid))
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{
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if (!pdaUid.ContainedEntity.HasValue) continue;
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if (HasComp<PDAComponent>(pdaUid.ContainedEntity.Value) || HasComp<StoreComponent>(pdaUid.ContainedEntity.Value))
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return pdaUid.ContainedEntity.Value;
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}
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}
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// Also check hands
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foreach (var item in _handsSystem.EnumerateHeld(user))
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{
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if (HasComp<PDAComponent>(item) || HasComp<StoreComponent>(item))
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return item;
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}
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return null;
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}
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}
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}
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