* Added atmos sprites from CEV-Eris * Moved canister sprites to appropriate dir * Removed unnecessary sprites, edited canisters prototype * Created Gas Canister UI and release pressure buttons * Changed GasMixture's pressure calculation (convert liters to cube meters) * Added relabeling Canisters * Reverted changes on GasMixture * Changed my name in the credits * Added valve opening on canisters * Change canister visual state when connected to a port * Added nullable to SharedGasCanisterComponent * Replaced nullable contexts * Changed again nullable annotation context * Moved name in the credits to correct alphabetical order * Canisters: Fix the most blatant issues with this PR (the added project interdependencies for no reason whatsoever) * Canisters: Stop crashes when canisters leave atmosphere * Canisters: Gas released into no atmosphere gets transferred "into space" (deleted) * Atmos: Nullability annotations on TileAtmosphere, explaination of the states of TileAtmosphere.Air * Canisters: If in an airblocked tile, do NOT release gas * Scrubbers: Fix typo leading to them not connecting properly. * Revert manual changes to credits file (sorry!) (1/2) This reverts commit 94f3b0e5df8d9c2fa189866a17a231920f99bdaf. * Revert manual changes to credits file (sorry!) (2/2) This reverts commit 1986fb094dfaa44060f08d280f36b755258d17a6. * Canisters: Apply @Zumorica 's reviews * Canisters: Add missing localization as suggested by PJB Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Canisters: Pressure lights! * Canisters: Light is now unshaded. * Canisters: Now using IActivate * Gas canisters (& air canister), now with their numbers properly calibrated (hopefully) * Canisters: Refactor how their layers are added to be more like ApcVisualizer * Canisters: Clean up of the tile invalidation/air release logic * Canisters: Some gas canister window improvements * Canisters: Clean up release pressure change button label code Co-authored-by: Clement-O <topy72.mine@gmail.com> Co-authored-by: Clément <clement.orlandini@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
@@ -0,0 +1,115 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Content.Client.GameObjects.Components.Atmos;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Atmos
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a <see cref="GasCanisterWindow"/> and updates it when new server messages are received.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class GasCanisterBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
|
||||
private GasCanisterWindow? _window;
|
||||
|
||||
public GasCanisterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// When a button is pressed, send a network message to the server
|
||||
/// </summary>
|
||||
/// <param name="button">Which button has been pressed, as an enum item</param>
|
||||
private void ButtonPressed(UiButton button)
|
||||
{
|
||||
SendMessage(new UiButtonPressedMessage(button));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// When the release pressure is changed
|
||||
/// </summary>
|
||||
/// <param name="value">The pressure value</param>
|
||||
private void ReleasePressureButtonPressed(float value)
|
||||
{
|
||||
SendMessage(new ReleasePressureButtonPressedMessage(value));
|
||||
}
|
||||
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new GasCanisterWindow();
|
||||
_window.Title = Loc.GetString("Gas Canister");
|
||||
|
||||
_window.OpenCentered();
|
||||
_window.OnClose += Close;
|
||||
|
||||
// Bind buttons OnPressed event
|
||||
foreach (ReleasePressureButton btn in _window.ReleasePressureButtons)
|
||||
{
|
||||
btn.OnPressed += _ => ReleasePressureButtonPressed(btn.PressureChange);
|
||||
}
|
||||
|
||||
// Bind events
|
||||
_window.EditLabelBtn.OnPressed += _ => EditLabel();
|
||||
_window.ToggleValve.OnPressed += _ => ToggleValve();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Called when the edit label button is pressed
|
||||
/// </summary>
|
||||
private void EditLabel()
|
||||
{
|
||||
// Obligatory check because bool isn't nullable
|
||||
if (_window == null) return;
|
||||
|
||||
if (_window.LabelInputEditable)
|
||||
{
|
||||
if (_window.LabelInput.Text != _window.OldLabel)
|
||||
SendMessage(new CanisterLabelChangedMessage(_window.LabelInput.Text));
|
||||
|
||||
_window.LabelInputEditable = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_window.LabelInputEditable = true;
|
||||
_window.LabelInput.HasKeyboardFocus();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ToggleValve()
|
||||
{
|
||||
SendMessage(new UiButtonPressedMessage(UiButton.ValveToggle));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update the UI state based on server-sent info
|
||||
/// </summary>
|
||||
/// <param name="state"></param>
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
if (!(state is GasCanisterBoundUserInterfaceState cast))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_window?.UpdateState(cast);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Atmos
|
||||
{
|
||||
public class GasCanisterVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private string _stateConnected;
|
||||
private string[] _statePressure = new string[] {"", "", "", ""};
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
base.LoadData(node);
|
||||
|
||||
_stateConnected = node.GetNode("stateConnected").AsString();
|
||||
for (int i = 0; i < _statePressure.Length; i++)
|
||||
_statePressure[i] = node.GetNode("stateO" + i).AsString();
|
||||
}
|
||||
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
base.InitializeEntity(entity);
|
||||
|
||||
var sprite = entity.GetComponent<ISpriteComponent>();
|
||||
|
||||
sprite.LayerMapSet(Layers.ConnectedToPort, sprite.AddLayerState(_stateConnected));
|
||||
sprite.LayerSetVisible(Layers.ConnectedToPort, false);
|
||||
|
||||
sprite.LayerMapSet(Layers.PressureLight, sprite.AddLayerState(_stateConnected));
|
||||
sprite.LayerSetShader(Layers.PressureLight, "unshaded");
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (component.Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the visuals : Is the canister connected to a port or not
|
||||
if (component.TryGetData(GasCanisterVisuals.ConnectedState, out bool isConnected))
|
||||
{
|
||||
sprite.LayerSetVisible(Layers.ConnectedToPort, isConnected);
|
||||
}
|
||||
|
||||
// Update the visuals : Canister lights
|
||||
if (component.TryGetData(GasCanisterVisuals.PressureState, out int pressureState))
|
||||
if ((pressureState >= 0) && (pressureState < _statePressure.Length))
|
||||
sprite.LayerSetState(Layers.PressureLight, _statePressure[pressureState]);
|
||||
}
|
||||
|
||||
enum Layers
|
||||
{
|
||||
ConnectedToPort,
|
||||
PressureLight
|
||||
}
|
||||
}
|
||||
}
|
||||
166
Content.Client/GameObjects/Components/Atmos/GasCanisterWindow.cs
Normal file
@@ -0,0 +1,166 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.Components.Disposal;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Content.Client.GameObjects.Components.Atmos;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Atmos
|
||||
{
|
||||
/// <summary>
|
||||
/// Client-side UI used to control a <see cref="SharedGasCanisterComponent"/>
|
||||
/// </summary>
|
||||
public class GasCanisterWindow : SS14Window
|
||||
{
|
||||
private readonly Label _pressure;
|
||||
private readonly Label _releasePressure;
|
||||
|
||||
public readonly CheckButton ToggleValve;
|
||||
public readonly LineEdit LabelInput;
|
||||
public readonly Button EditLabelBtn;
|
||||
public string OldLabel { get; set; } = "";
|
||||
|
||||
public bool LabelInputEditable {
|
||||
get => LabelInput.Editable;
|
||||
set {
|
||||
LabelInput.Editable = value;
|
||||
EditLabelBtn.Text = value ? Loc.GetString("OK") : Loc.GetString("Edit");
|
||||
}
|
||||
}
|
||||
|
||||
public List<ReleasePressureButton> ReleasePressureButtons { get; private set; }
|
||||
|
||||
protected override Vector2? CustomSize => (300, 200);
|
||||
|
||||
public GasCanisterWindow()
|
||||
{
|
||||
HBoxContainer releasePressureButtons;
|
||||
|
||||
Contents.AddChild(new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new HBoxContainer()
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label(){ Text = Loc.GetString("Label") },
|
||||
(LabelInput = new LineEdit() { Text = Name, Editable = false,
|
||||
CustomMinimumSize = new Vector2(200, 30)}),
|
||||
(EditLabelBtn = new Button()),
|
||||
}
|
||||
},
|
||||
new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = Loc.GetString("Pressure:")},
|
||||
(_pressure = new Label())
|
||||
}
|
||||
},
|
||||
new VBoxContainer()
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new HBoxContainer()
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label() {Text = Loc.GetString("Release pressure:")},
|
||||
(_releasePressure = new Label())
|
||||
}
|
||||
},
|
||||
(releasePressureButtons = new HBoxContainer()
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new ReleasePressureButton() {PressureChange = -50},
|
||||
new ReleasePressureButton() {PressureChange = -10},
|
||||
new ReleasePressureButton() {PressureChange = -1},
|
||||
new ReleasePressureButton() {PressureChange = -0.1f},
|
||||
new ReleasePressureButton() {PressureChange = 0.1f},
|
||||
new ReleasePressureButton() {PressureChange = 1},
|
||||
new ReleasePressureButton() {PressureChange = 10},
|
||||
new ReleasePressureButton() {PressureChange = 50}
|
||||
}
|
||||
})
|
||||
}
|
||||
},
|
||||
new HBoxContainer()
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label { Text = Loc.GetString("Valve") },
|
||||
(ToggleValve = new CheckButton() { Text = Loc.GetString("Open") })
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Create the release pressure buttons list
|
||||
ReleasePressureButtons = new List<ReleasePressureButton>();
|
||||
foreach (var control in releasePressureButtons.Children.ToList())
|
||||
{
|
||||
var btn = (ReleasePressureButton) control;
|
||||
ReleasePressureButtons.Add(btn);
|
||||
}
|
||||
|
||||
// Reset the editable label
|
||||
LabelInputEditable = false;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update the UI based on <see cref="GasCanisterBoundUserInterfaceState"/>
|
||||
/// </summary>
|
||||
/// <param name="state">The state the UI should reflect</param>
|
||||
public void UpdateState(GasCanisterBoundUserInterfaceState state)
|
||||
{
|
||||
_pressure.Text = Loc.GetString("{0}kPa", state.Volume);
|
||||
_releasePressure.Text = Loc.GetString("{0}kPa", state.ReleasePressure);
|
||||
|
||||
// Update the canister label
|
||||
OldLabel = LabelInput.Text;
|
||||
LabelInput.Text = state.Label;
|
||||
Title = state.Label;
|
||||
|
||||
// Reset the editable label
|
||||
LabelInputEditable = false;
|
||||
|
||||
ToggleValve.Pressed = state.ValveOpened;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Special button class which stores a numerical value and has it as a label
|
||||
/// </summary>
|
||||
public class ReleasePressureButton : Button
|
||||
{
|
||||
public float PressureChange
|
||||
{
|
||||
get { return _pressureChange; }
|
||||
set
|
||||
{
|
||||
_pressureChange = value;
|
||||
Text = (value >= 0) ? ("+" + value) : value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private float _pressureChange;
|
||||
|
||||
public ReleasePressureButton() : base() {}
|
||||
}
|
||||
}
|
||||
@@ -452,15 +452,16 @@ namespace Content.Server.Atmos
|
||||
|
||||
/// <summary>
|
||||
/// Releases gas from this mixture to the output mixture.
|
||||
/// If the output mixture is null, then this is being released into space.
|
||||
/// It can't transfer air to a mixture with higher pressure.
|
||||
/// </summary>
|
||||
/// <param name="outputAir"></param>
|
||||
/// <param name="targetPressure"></param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool ReleaseGasTo(GasMixture outputAir, float targetPressure)
|
||||
public bool ReleaseGasTo(GasMixture? outputAir, float targetPressure)
|
||||
{
|
||||
var outputStartingPressure = outputAir.Pressure;
|
||||
var outputStartingPressure = outputAir?.Pressure ?? 0;
|
||||
var inputStartingPressure = Pressure;
|
||||
|
||||
if (outputStartingPressure >= MathF.Min(targetPressure, inputStartingPressure - 10))
|
||||
@@ -472,11 +473,11 @@ namespace Content.Server.Atmos
|
||||
|
||||
// We calculate the necessary moles to transfer with the ideal gas law.
|
||||
var pressureDelta = MathF.Min(targetPressure - outputStartingPressure, (inputStartingPressure - outputStartingPressure) / 2f);
|
||||
var transferMoles = pressureDelta * outputAir.Volume / (Temperature * Atmospherics.R);
|
||||
var transferMoles = pressureDelta * (outputAir?.Volume ?? Atmospherics.CellVolume) / (Temperature * Atmospherics.R);
|
||||
|
||||
// And now we transfer the gas.
|
||||
var removed = Remove(transferMoles);
|
||||
outputAir.Merge(removed);
|
||||
outputAir?.Merge(removed);
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
#nullable enable annotations
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -49,7 +50,7 @@ namespace Content.Server.Atmos
|
||||
private static int _soundCooldown;
|
||||
|
||||
[ViewVariables]
|
||||
public TileAtmosphere PressureSpecificTarget { get; set; }
|
||||
public TileAtmosphere? PressureSpecificTarget { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public float PressureDifference { get; set; }
|
||||
@@ -103,8 +104,12 @@ namespace Content.Server.Atmos
|
||||
[ViewVariables]
|
||||
public ExcitedGroup ExcitedGroup { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The air in this tile. If null, this tile is completely airblocked.
|
||||
/// This can be immutable if the tile is spaced.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public GasMixture Air { get; set; }
|
||||
public GasMixture? Air { get; set; }
|
||||
|
||||
[ViewVariables, UsedImplicitly]
|
||||
private int _blockedAirflow => (int)BlockedAirflow;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Content.Server.Atmos;
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.GameObjects.Components.Atmos.Piping;
|
||||
using Content.Server.Interfaces;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -6,36 +8,83 @@ using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components.Atmos;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Atmos;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Atmos
|
||||
{
|
||||
/// <summary>
|
||||
/// Component that manages gas mixtures temperature, pressure and output.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class GasCanisterComponent : Component, IGasMixtureHolder
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class GasCanisterComponent : Component, IGasMixtureHolder, IActivate
|
||||
{
|
||||
public override string Name => "GasCanister";
|
||||
|
||||
[ViewVariables]
|
||||
public GasMixture Air { get; set; }
|
||||
private const int MaxLabelLength = 32;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string Label { get; set; } = "Gas Canister";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ValveOpened { get; set; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// What <see cref="GasMixture"/> the canister contains.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public GasMixture Air { get; set; } = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
|
||||
|
||||
/// <summary>
|
||||
/// The floor connector port that the canister is attached to.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public GasCanisterPortComponent ConnectedPort { get; private set; }
|
||||
public GasCanisterPortComponent? ConnectedPort { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
public bool ConnectedToPort => ConnectedPort != null;
|
||||
|
||||
private const float DefaultVolume = 10;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] public float ReleasePressure { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The user interface bound to the canister.
|
||||
/// </summary>
|
||||
private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SharedGasCanisterComponent.GasCanisterUiKey.Key);
|
||||
|
||||
/// <summary>
|
||||
/// Stores the last ui state after it's been casted into <see cref="GasCanisterBoundUserInterface"/>
|
||||
/// </summary>
|
||||
private GasCanisterBoundUserInterfaceState? _lastUiState;
|
||||
|
||||
private AppearanceComponent? _appearance;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(this, x => Air, "gasMixture", new GasMixture(DefaultVolume));
|
||||
}
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -44,8 +93,21 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
AnchorUpdate();
|
||||
physics.AnchoredChanged += AnchorUpdate;
|
||||
}
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
// Init some variables
|
||||
Label = Owner.Name;
|
||||
Owner.TryGetComponent(out _appearance);
|
||||
|
||||
UpdateUserInterface();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
#region Connector port methods
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
@@ -53,23 +115,27 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
{
|
||||
physics.AnchoredChanged -= AnchorUpdate;
|
||||
}
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
|
||||
}
|
||||
DisconnectFromPort();
|
||||
}
|
||||
|
||||
|
||||
public void TryConnectToPort()
|
||||
{
|
||||
if (!Owner.TryGetComponent<SnapGridComponent>(out var snapGrid)) return;
|
||||
var port = snapGrid.GetLocal()
|
||||
.Select(entity => entity.TryGetComponent<GasCanisterPortComponent>(out var port) ? port : null)
|
||||
.Where(port => port != null)
|
||||
.Where(port => !port.ConnectedToCanister)
|
||||
.Where(port => !port!.ConnectedToCanister)
|
||||
.FirstOrDefault();
|
||||
if (port == null) return;
|
||||
ConnectedPort = port;
|
||||
ConnectedPort.ConnectGasCanister(this);
|
||||
}
|
||||
|
||||
|
||||
public void DisconnectFromPort()
|
||||
{
|
||||
ConnectedPort?.DisconnectGasCanister();
|
||||
@@ -86,6 +152,181 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
{
|
||||
DisconnectFromPort();
|
||||
}
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
|
||||
return;
|
||||
|
||||
UserInterface?.Open(actor.playerSession);
|
||||
}
|
||||
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
if (obj.Session.AttachedEntity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!PlayerCanUse(obj.Session.AttachedEntity))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If the label has been changed by a client
|
||||
if (obj.Message is CanisterLabelChangedMessage canLabelMessage)
|
||||
{
|
||||
var newLabel = canLabelMessage.NewLabel;
|
||||
if (newLabel.Length > MaxLabelLength)
|
||||
newLabel = newLabel.Substring(0, MaxLabelLength);
|
||||
Label = newLabel;
|
||||
Owner.Name = Label;
|
||||
UpdateUserInterface();
|
||||
return;
|
||||
}
|
||||
|
||||
// If the release pressure has been adjusted by the client on the gas canister
|
||||
if (obj.Message is ReleasePressureButtonPressedMessage rPMessage)
|
||||
{
|
||||
ReleasePressure += rPMessage.ReleasePressure;
|
||||
ReleasePressure = Math.Clamp(ReleasePressure, 0, 1000);
|
||||
ReleasePressure = MathF.Round(ReleasePressure, 2);
|
||||
UpdateUserInterface();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (obj.Message is UiButtonPressedMessage btnPressedMessage)
|
||||
{
|
||||
switch (btnPressedMessage.Button)
|
||||
{
|
||||
case UiButton.ValveToggle:
|
||||
ToggleValve();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the user interface if relevant
|
||||
/// </summary>
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var state = GetUserInterfaceState();
|
||||
|
||||
if (_lastUiState != null && _lastUiState.Equals(state))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lastUiState = state;
|
||||
UserInterface?.SetState(state);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the canister's sprite
|
||||
/// </summary>
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
_appearance?.SetData(GasCanisterVisuals.ConnectedState, ConnectedToPort);
|
||||
// The Eris canisters are being used, so best to use the Eris light logic unless someone else has a better idea.
|
||||
// https://github.com/discordia-space/CEV-Eris/blob/fdd6ee7012f46838a6711adb1737cd90c48ae448/code/game/machinery/atmoalter/canister.dm#L129
|
||||
if (Air.Pressure < 10)
|
||||
{
|
||||
_appearance?.SetData(GasCanisterVisuals.PressureState, 0);
|
||||
}
|
||||
else if (Air.Pressure < Atmospherics.OneAtmosphere)
|
||||
{
|
||||
_appearance?.SetData(GasCanisterVisuals.PressureState, 1);
|
||||
}
|
||||
else if (Air.Pressure < (15 * Atmospherics.OneAtmosphere))
|
||||
{
|
||||
_appearance?.SetData(GasCanisterVisuals.PressureState, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
_appearance?.SetData(GasCanisterVisuals.PressureState, 3);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current interface state from server data
|
||||
/// </summary>
|
||||
/// <returns>The state</returns>
|
||||
private GasCanisterBoundUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
// We round the pressure for ease of reading
|
||||
return new GasCanisterBoundUserInterfaceState(Label,
|
||||
MathF.Round(Air.Pressure, 2),
|
||||
ReleasePressure,
|
||||
ValveOpened);
|
||||
}
|
||||
|
||||
public void AirWasUpdated()
|
||||
{
|
||||
UpdateUserInterface();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
#region Check methods
|
||||
|
||||
private bool PlayerCanUse(IEntity? player)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ActionBlockerSystem.CanInteract(player) ||
|
||||
!ActionBlockerSystem.CanUse(player))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Called when the canister's valve is toggled
|
||||
/// </summary>
|
||||
private void ToggleValve()
|
||||
{
|
||||
ValveOpened = !ValveOpened;
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called every frame
|
||||
/// </summary>
|
||||
/// <param name="frameTime"></param>
|
||||
public void Update(in float frameTime)
|
||||
{
|
||||
if (ValveOpened)
|
||||
{
|
||||
var tileAtmosphere = Owner.Transform.Coordinates.GetTileAtmosphere();
|
||||
if (tileAtmosphere != null)
|
||||
{
|
||||
// If tileAtmosphere.Air is null, then we're airblocked, so DON'T release
|
||||
if (tileAtmosphere.Air != null)
|
||||
{
|
||||
Air.ReleaseGasTo(tileAtmosphere.Air, ReleasePressure);
|
||||
tileAtmosphere.Invalidate();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Air.ReleaseGasTo(null, ReleasePressure);
|
||||
}
|
||||
|
||||
AirWasUpdated();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -283,6 +283,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
{
|
||||
var tile = GetTile(indices);
|
||||
if (tile?.GridIndex != _gridId) return;
|
||||
// includeAirBlocked is false, therefore all tiles in this have Air != null.
|
||||
var adjacent = GetAdjacentTiles(indices);
|
||||
tile.Air = new GasMixture(GetVolumeForCells(1), AtmosphereSystem){Temperature = Atmospherics.T20C};
|
||||
Tiles[indices] = tile;
|
||||
@@ -291,7 +292,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
|
||||
foreach (var (_, adj) in adjacent)
|
||||
{
|
||||
var mix = adj.Air.RemoveRatio(ratio);
|
||||
var mix = adj.Air!.RemoveRatio(ratio);
|
||||
tile.Air.Merge(mix);
|
||||
adj.Air.Merge(mix);
|
||||
}
|
||||
|
||||
@@ -62,6 +62,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
|
||||
public override void Update()
|
||||
{
|
||||
ConnectedCanister?.Air.Share(_gasPort.Air, 1);
|
||||
ConnectedCanister?.AirWasUpdated();
|
||||
}
|
||||
|
||||
public void ConnectGasCanister(GasCanisterComponent gasCanister)
|
||||
|
||||
@@ -414,7 +414,6 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
case UiButton.Power:
|
||||
TogglePower();
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
||||
@@ -351,7 +351,8 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
|
||||
foreach (var (_, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
|
||||
{
|
||||
var moles = adjacent.Air.TotalMoles;
|
||||
// includeAirBlocked remains false, and therefore Air must be present
|
||||
var moles = adjacent.Air!.TotalMoles;
|
||||
if (moles < minMoles)
|
||||
minMoles = moles;
|
||||
if (moles > maxMoles)
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using Content.Server.GameObjects.Components.Atmos;
|
||||
using Content.Server.GameObjects.Components.Recycling;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class GasCanisterSystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var component in ComponentManager.EntityQuery<GasCanisterComponent>())
|
||||
{
|
||||
component.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
#nullable enable annotations
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Atmos
|
||||
{
|
||||
public class SharedGasCanisterComponent : Component
|
||||
{
|
||||
public override string Name => "GasCanister";
|
||||
|
||||
/// <summary>
|
||||
/// Key representing which <see cref="BoundUserInterface"/> is currently open.
|
||||
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum GasCanisterUiKey
|
||||
{
|
||||
Key,
|
||||
}
|
||||
}
|
||||
|
||||
#region Enums
|
||||
|
||||
/// <summary>
|
||||
/// Enum representing a UI button.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum UiButton
|
||||
{
|
||||
ValveToggle
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used in <see cref="GasCanisterVisualizer"/> to determine which visuals to update.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum GasCanisterVisuals
|
||||
{
|
||||
ConnectedState,
|
||||
PressureState
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="GasCanisterComponent"/> state that can be sent to the client
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class GasCanisterBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public readonly string Label;
|
||||
public readonly float Volume;
|
||||
public readonly float ReleasePressure;
|
||||
public readonly bool ValveOpened;
|
||||
|
||||
public GasCanisterBoundUserInterfaceState(string newLabel, float volume, float releasePressure, bool valveOpened)
|
||||
{
|
||||
Label = newLabel;
|
||||
Volume = volume;
|
||||
ReleasePressure = releasePressure;
|
||||
ValveOpened = valveOpened;
|
||||
}
|
||||
|
||||
public bool Equals(GasCanisterBoundUserInterfaceState? other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return Label == other.Label &&
|
||||
Volume.Equals(other.Volume) &&
|
||||
ReleasePressure.Equals(other.ReleasePressure) &&
|
||||
ValveOpened == other.ValveOpened;
|
||||
}
|
||||
}
|
||||
|
||||
#region NetMessages
|
||||
|
||||
/// <summary>
|
||||
/// Message sent from the client to the server when a gas canister button is pressed
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class UiButtonPressedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly UiButton Button;
|
||||
|
||||
public UiButtonPressedMessage(UiButton button)
|
||||
{
|
||||
Button = button;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Message sent when the release pressure is changed client side
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class ReleasePressureButtonPressedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly float ReleasePressure;
|
||||
|
||||
public ReleasePressureButtonPressedMessage(float val) : base()
|
||||
{
|
||||
ReleasePressure = val;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Message sent when the canister label has been changed
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class CanisterLabelChangedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly string NewLabel;
|
||||
|
||||
public CanisterLabelChangedMessage(string newLabel) : base()
|
||||
{
|
||||
NewLabel = newLabel;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -18,12 +18,101 @@
|
||||
- type: GasCanister
|
||||
- type: Anchorable
|
||||
- type: Pullable
|
||||
- type: UserInterface
|
||||
- type: Appearance
|
||||
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: GasCanisterBase
|
||||
id: GasCanister
|
||||
name: Gas Canister
|
||||
description: A canister that can contain any type of gas. It can be attached to connector ports using a wrench.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: "Constructible/Power/apc.rsi"
|
||||
state: apc0
|
||||
netsync: false
|
||||
sprite: Constructible/Atmos/canister.rsi
|
||||
state: grey
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: GasCanisterVisualizer
|
||||
stateConnected: can-connector
|
||||
stateO0: can-o0
|
||||
stateO1: can-o1
|
||||
stateO2: can-o2
|
||||
stateO3: can-o3
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.GasCanisterUiKey.Key
|
||||
type: GasCanisterBoundUserInterface
|
||||
- type: Physics
|
||||
mass: 25
|
||||
anchored: false
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.25,0.5,0.25"
|
||||
mask:
|
||||
- Impassable
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
layer:
|
||||
- Opaque
|
||||
- MobImpassable
|
||||
- VaultImpassable
|
||||
- SmallImpassable
|
||||
|
||||
# Filled canisters, contain 1871.71051 moles each
|
||||
|
||||
- type: entity
|
||||
parent: GasCanister
|
||||
id: AirCanister
|
||||
name: Air Canister
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Constructible/Atmos/canister.rsi
|
||||
state: grey
|
||||
- type: GasCanister
|
||||
gasMixture:
|
||||
volume: 1000
|
||||
moles:
|
||||
- 393.0592071 # oxygen 21%
|
||||
- 1478.6513029 # nitrogen 79%
|
||||
temperature: 293.15
|
||||
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: GasCanister
|
||||
id: OxygenCanister
|
||||
name: Oxygen Canister
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Constructible/Atmos/canister.rsi
|
||||
state: blue
|
||||
- type: GasCanister
|
||||
gasMixture:
|
||||
volume: 1000
|
||||
moles:
|
||||
- 1871.71051 # oxygen
|
||||
temperature: 293.15
|
||||
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: GasCanister
|
||||
id: PhoronCanister
|
||||
name: Phoron Canister
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Constructible/Atmos/canister.rsi
|
||||
state: orange
|
||||
- type: GasCanister
|
||||
gasMixture:
|
||||
volume: 1000
|
||||
moles:
|
||||
- 0 # oxygen
|
||||
- 0 # nitrogen
|
||||
- 0 # carbon dioxide
|
||||
- 1871.71051 # phoron
|
||||
temperature: 293.15
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
- type: NodeContainer
|
||||
nodes:
|
||||
- !type:PipeNode
|
||||
nodeGroID: Pipe
|
||||
nodeGroupID: Pipe
|
||||
pipeDirection: East
|
||||
- type: PressureSiphon
|
||||
scrubberOutletDirection: East
|
||||
|
||||
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/black-1.png
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|
After Width: | Height: | Size: 816 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/black.png
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|
After Width: | Height: | Size: 811 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/blue-1.png
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|
After Width: | Height: | Size: 909 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/blue.png
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|
After Width: | Height: | Size: 952 B |
|
After Width: | Height: | Size: 240 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-o0.png
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|
After Width: | Height: | Size: 135 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-o1.png
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|
After Width: | Height: | Size: 131 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-o2.png
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|
After Width: | Height: | Size: 140 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-o3.png
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|
After Width: | Height: | Size: 139 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-oa1.png
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|
After Width: | Height: | Size: 186 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-open.png
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|
After Width: | Height: | Size: 164 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/grey-1.png
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|
After Width: | Height: | Size: 860 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/grey.png
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|
After Width: | Height: | Size: 864 B |
201
Resources/Textures/Constructible/Atmos/canister.rsi/meta.json
Normal file
@@ -0,0 +1,201 @@
|
||||
{
|
||||
"version": 1,
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris",
|
||||
"states": [
|
||||
{
|
||||
"name": "black",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "black-1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "blue",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "blue-1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "can-connector",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "can-o0",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "can-o1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "can-o2",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "can-o3",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "can-oa1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "can-open",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "grey",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "grey-1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "orange",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "orange-1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "red",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "red-1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "redws",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "redws-1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "yellow",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "yellow-1",
|
||||
"directions": 1,
|
||||
"delays": [
|
||||
[
|
||||
1
|
||||
]
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/orange-1.png
Normal file
|
After Width: | Height: | Size: 839 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/orange.png
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|
After Width: | Height: | Size: 838 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/red-1.png
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|
After Width: | Height: | Size: 766 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/red.png
Normal file
|
After Width: | Height: | Size: 765 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/redws-1.png
Normal file
|
After Width: | Height: | Size: 905 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/redws.png
Normal file
|
After Width: | Height: | Size: 957 B |
|
After Width: | Height: | Size: 218 B |
|
After Width: | Height: | Size: 138 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/yellow-1.png
Normal file
|
After Width: | Height: | Size: 861 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/yellow.png
Normal file
|
After Width: | Height: | Size: 844 B |