Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/GasCanisterWindow.cs
20kdc 58af9003e7 Canisters [ Continuation of clement-or #2544 ] (#2628)
* Added atmos sprites from CEV-Eris

* Moved canister sprites to appropriate dir

* Removed unnecessary sprites, edited canisters prototype

* Created Gas Canister UI and release pressure buttons

* Changed GasMixture's pressure calculation (convert liters to cube meters)

* Added relabeling Canisters

* Reverted changes on GasMixture

* Changed my name in the credits

* Added valve opening on canisters

* Change canister visual state when connected to a port

* Added nullable to SharedGasCanisterComponent

* Replaced nullable contexts

* Changed again nullable annotation context

* Moved name in the credits to correct alphabetical order

* Canisters: Fix the most blatant issues with this PR (the added project interdependencies for no reason whatsoever)

* Canisters: Stop crashes when canisters leave atmosphere

* Canisters: Gas released into no atmosphere gets transferred "into space" (deleted)

* Atmos: Nullability annotations on TileAtmosphere, explaination of the states of TileAtmosphere.Air

* Canisters: If in an airblocked tile, do NOT release gas

* Scrubbers: Fix typo leading to them not connecting properly.

* Revert manual changes to credits file (sorry!) (1/2)

This reverts commit 94f3b0e5df8d9c2fa189866a17a231920f99bdaf.

* Revert manual changes to credits file (sorry!) (2/2)

This reverts commit 1986fb094dfaa44060f08d280f36b755258d17a6.

* Canisters: Apply @Zumorica 's reviews

* Canisters: Add missing localization as suggested by PJB

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Canisters: Pressure lights!

* Canisters: Light is now unshaded.

* Canisters: Now using IActivate

* Gas canisters (& air canister), now with their numbers properly calibrated (hopefully)

* Canisters: Refactor how their layers are added to be more like ApcVisualizer

* Canisters: Clean up of the tile invalidation/air release logic

* Canisters: Some gas canister window improvements

* Canisters: Clean up release pressure change button label code

Co-authored-by: Clement-O <topy72.mine@gmail.com>
Co-authored-by: Clément <clement.orlandini@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-12-08 20:45:24 +01:00

167 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Disposal;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Content.Client.GameObjects.Components.Atmos;
using Content.Shared.GameObjects.Components.Atmos;
namespace Content.Client.GameObjects.Components.Atmos
{
/// <summary>
/// Client-side UI used to control a <see cref="SharedGasCanisterComponent"/>
/// </summary>
public class GasCanisterWindow : SS14Window
{
private readonly Label _pressure;
private readonly Label _releasePressure;
public readonly CheckButton ToggleValve;
public readonly LineEdit LabelInput;
public readonly Button EditLabelBtn;
public string OldLabel { get; set; } = "";
public bool LabelInputEditable {
get => LabelInput.Editable;
set {
LabelInput.Editable = value;
EditLabelBtn.Text = value ? Loc.GetString("OK") : Loc.GetString("Edit");
}
}
public List<ReleasePressureButton> ReleasePressureButtons { get; private set; }
protected override Vector2? CustomSize => (300, 200);
public GasCanisterWindow()
{
HBoxContainer releasePressureButtons;
Contents.AddChild(new VBoxContainer
{
Children =
{
new VBoxContainer
{
Children =
{
new HBoxContainer()
{
Children =
{
new Label(){ Text = Loc.GetString("Label") },
(LabelInput = new LineEdit() { Text = Name, Editable = false,
CustomMinimumSize = new Vector2(200, 30)}),
(EditLabelBtn = new Button()),
}
},
new HBoxContainer
{
Children =
{
new Label {Text = Loc.GetString("Pressure:")},
(_pressure = new Label())
}
},
new VBoxContainer()
{
Children =
{
new HBoxContainer()
{
Children =
{
new Label() {Text = Loc.GetString("Release pressure:")},
(_releasePressure = new Label())
}
},
(releasePressureButtons = new HBoxContainer()
{
Children =
{
new ReleasePressureButton() {PressureChange = -50},
new ReleasePressureButton() {PressureChange = -10},
new ReleasePressureButton() {PressureChange = -1},
new ReleasePressureButton() {PressureChange = -0.1f},
new ReleasePressureButton() {PressureChange = 0.1f},
new ReleasePressureButton() {PressureChange = 1},
new ReleasePressureButton() {PressureChange = 10},
new ReleasePressureButton() {PressureChange = 50}
}
})
}
},
new HBoxContainer()
{
Children =
{
new Label { Text = Loc.GetString("Valve") },
(ToggleValve = new CheckButton() { Text = Loc.GetString("Open") })
}
}
},
}
}
});
// Create the release pressure buttons list
ReleasePressureButtons = new List<ReleasePressureButton>();
foreach (var control in releasePressureButtons.Children.ToList())
{
var btn = (ReleasePressureButton) control;
ReleasePressureButtons.Add(btn);
}
// Reset the editable label
LabelInputEditable = false;
}
/// <summary>
/// Update the UI based on <see cref="GasCanisterBoundUserInterfaceState"/>
/// </summary>
/// <param name="state">The state the UI should reflect</param>
public void UpdateState(GasCanisterBoundUserInterfaceState state)
{
_pressure.Text = Loc.GetString("{0}kPa", state.Volume);
_releasePressure.Text = Loc.GetString("{0}kPa", state.ReleasePressure);
// Update the canister label
OldLabel = LabelInput.Text;
LabelInput.Text = state.Label;
Title = state.Label;
// Reset the editable label
LabelInputEditable = false;
ToggleValve.Pressed = state.ValveOpened;
}
}
/// <summary>
/// Special button class which stores a numerical value and has it as a label
/// </summary>
public class ReleasePressureButton : Button
{
public float PressureChange
{
get { return _pressureChange; }
set
{
_pressureChange = value;
Text = (value >= 0) ? ("+" + value) : value.ToString();
}
}
private float _pressureChange;
public ReleasePressureButton() : base() {}
}
}