* Added atmos sprites from CEV-Eris * Moved canister sprites to appropriate dir * Removed unnecessary sprites, edited canisters prototype * Created Gas Canister UI and release pressure buttons * Changed GasMixture's pressure calculation (convert liters to cube meters) * Added relabeling Canisters * Reverted changes on GasMixture * Changed my name in the credits * Added valve opening on canisters * Change canister visual state when connected to a port * Added nullable to SharedGasCanisterComponent * Replaced nullable contexts * Changed again nullable annotation context * Moved name in the credits to correct alphabetical order * Canisters: Fix the most blatant issues with this PR (the added project interdependencies for no reason whatsoever) * Canisters: Stop crashes when canisters leave atmosphere * Canisters: Gas released into no atmosphere gets transferred "into space" (deleted) * Atmos: Nullability annotations on TileAtmosphere, explaination of the states of TileAtmosphere.Air * Canisters: If in an airblocked tile, do NOT release gas * Scrubbers: Fix typo leading to them not connecting properly. * Revert manual changes to credits file (sorry!) (1/2) This reverts commit 94f3b0e5df8d9c2fa189866a17a231920f99bdaf. * Revert manual changes to credits file (sorry!) (2/2) This reverts commit 1986fb094dfaa44060f08d280f36b755258d17a6. * Canisters: Apply @Zumorica 's reviews * Canisters: Add missing localization as suggested by PJB Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Canisters: Pressure lights! * Canisters: Light is now unshaded. * Canisters: Now using IActivate * Gas canisters (& air canister), now with their numbers properly calibrated (hopefully) * Canisters: Refactor how their layers are added to be more like ApcVisualizer * Canisters: Clean up of the tile invalidation/air release logic * Canisters: Some gas canister window improvements * Canisters: Clean up release pressure change button label code Co-authored-by: Clement-O <topy72.mine@gmail.com> Co-authored-by: Clément <clement.orlandini@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
@@ -0,0 +1,115 @@
|
|||||||
|
#nullable enable
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Client.GameObjects.Components.UserInterface;
|
||||||
|
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||||
|
using Content.Client.GameObjects.Components.Atmos;
|
||||||
|
using Content.Shared.GameObjects.Components.Atmos;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
|
||||||
|
namespace Content.Client.GameObjects.Components.Atmos
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a <see cref="GasCanisterWindow"/> and updates it when new server messages are received.
|
||||||
|
/// </summary>
|
||||||
|
[UsedImplicitly]
|
||||||
|
public class GasCanisterBoundUserInterface : BoundUserInterface
|
||||||
|
{
|
||||||
|
|
||||||
|
private GasCanisterWindow? _window;
|
||||||
|
|
||||||
|
public GasCanisterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When a button is pressed, send a network message to the server
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="button">Which button has been pressed, as an enum item</param>
|
||||||
|
private void ButtonPressed(UiButton button)
|
||||||
|
{
|
||||||
|
SendMessage(new UiButtonPressedMessage(button));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When the release pressure is changed
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="value">The pressure value</param>
|
||||||
|
private void ReleasePressureButtonPressed(float value)
|
||||||
|
{
|
||||||
|
SendMessage(new ReleasePressureButtonPressedMessage(value));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void Open()
|
||||||
|
{
|
||||||
|
base.Open();
|
||||||
|
|
||||||
|
_window = new GasCanisterWindow();
|
||||||
|
_window.Title = Loc.GetString("Gas Canister");
|
||||||
|
|
||||||
|
_window.OpenCentered();
|
||||||
|
_window.OnClose += Close;
|
||||||
|
|
||||||
|
// Bind buttons OnPressed event
|
||||||
|
foreach (ReleasePressureButton btn in _window.ReleasePressureButtons)
|
||||||
|
{
|
||||||
|
btn.OnPressed += _ => ReleasePressureButtonPressed(btn.PressureChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bind events
|
||||||
|
_window.EditLabelBtn.OnPressed += _ => EditLabel();
|
||||||
|
_window.ToggleValve.OnPressed += _ => ToggleValve();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when the edit label button is pressed
|
||||||
|
/// </summary>
|
||||||
|
private void EditLabel()
|
||||||
|
{
|
||||||
|
// Obligatory check because bool isn't nullable
|
||||||
|
if (_window == null) return;
|
||||||
|
|
||||||
|
if (_window.LabelInputEditable)
|
||||||
|
{
|
||||||
|
if (_window.LabelInput.Text != _window.OldLabel)
|
||||||
|
SendMessage(new CanisterLabelChangedMessage(_window.LabelInput.Text));
|
||||||
|
|
||||||
|
_window.LabelInputEditable = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_window.LabelInputEditable = true;
|
||||||
|
_window.LabelInput.HasKeyboardFocus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void ToggleValve()
|
||||||
|
{
|
||||||
|
SendMessage(new UiButtonPressedMessage(UiButton.ValveToggle));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the UI state based on server-sent info
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="state"></param>
|
||||||
|
protected override void UpdateState(BoundUserInterfaceState state)
|
||||||
|
{
|
||||||
|
base.UpdateState(state);
|
||||||
|
|
||||||
|
if (!(state is GasCanisterBoundUserInterfaceState cast))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_window?.UpdateState(cast);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
using Content.Shared.GameObjects.Components.Atmos;
|
||||||
|
using Robust.Client.GameObjects;
|
||||||
|
using Robust.Client.Graphics;
|
||||||
|
using Robust.Client.Interfaces.GameObjects.Components;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Utility;
|
||||||
|
using YamlDotNet.RepresentationModel;
|
||||||
|
|
||||||
|
namespace Content.Client.GameObjects.Components.Atmos
|
||||||
|
{
|
||||||
|
public class GasCanisterVisualizer : AppearanceVisualizer
|
||||||
|
{
|
||||||
|
private string _stateConnected;
|
||||||
|
private string[] _statePressure = new string[] {"", "", "", ""};
|
||||||
|
|
||||||
|
public override void LoadData(YamlMappingNode node)
|
||||||
|
{
|
||||||
|
base.LoadData(node);
|
||||||
|
|
||||||
|
_stateConnected = node.GetNode("stateConnected").AsString();
|
||||||
|
for (int i = 0; i < _statePressure.Length; i++)
|
||||||
|
_statePressure[i] = node.GetNode("stateO" + i).AsString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void InitializeEntity(IEntity entity)
|
||||||
|
{
|
||||||
|
base.InitializeEntity(entity);
|
||||||
|
|
||||||
|
var sprite = entity.GetComponent<ISpriteComponent>();
|
||||||
|
|
||||||
|
sprite.LayerMapSet(Layers.ConnectedToPort, sprite.AddLayerState(_stateConnected));
|
||||||
|
sprite.LayerSetVisible(Layers.ConnectedToPort, false);
|
||||||
|
|
||||||
|
sprite.LayerMapSet(Layers.PressureLight, sprite.AddLayerState(_stateConnected));
|
||||||
|
sprite.LayerSetShader(Layers.PressureLight, "unshaded");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnChangeData(AppearanceComponent component)
|
||||||
|
{
|
||||||
|
base.OnChangeData(component);
|
||||||
|
|
||||||
|
if (component.Deleted)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the visuals : Is the canister connected to a port or not
|
||||||
|
if (component.TryGetData(GasCanisterVisuals.ConnectedState, out bool isConnected))
|
||||||
|
{
|
||||||
|
sprite.LayerSetVisible(Layers.ConnectedToPort, isConnected);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the visuals : Canister lights
|
||||||
|
if (component.TryGetData(GasCanisterVisuals.PressureState, out int pressureState))
|
||||||
|
if ((pressureState >= 0) && (pressureState < _statePressure.Length))
|
||||||
|
sprite.LayerSetState(Layers.PressureLight, _statePressure[pressureState]);
|
||||||
|
}
|
||||||
|
|
||||||
|
enum Layers
|
||||||
|
{
|
||||||
|
ConnectedToPort,
|
||||||
|
PressureLight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
166
Content.Client/GameObjects/Components/Atmos/GasCanisterWindow.cs
Normal file
@@ -0,0 +1,166 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Content.Shared.GameObjects.Components.Disposal;
|
||||||
|
using Robust.Client.Graphics.Drawing;
|
||||||
|
using Robust.Client.UserInterface;
|
||||||
|
using Robust.Client.UserInterface.Controls;
|
||||||
|
using Robust.Client.UserInterface.CustomControls;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
using Robust.Shared.Maths;
|
||||||
|
using Content.Client.GameObjects.Components.Atmos;
|
||||||
|
using Content.Shared.GameObjects.Components.Atmos;
|
||||||
|
|
||||||
|
namespace Content.Client.GameObjects.Components.Atmos
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Client-side UI used to control a <see cref="SharedGasCanisterComponent"/>
|
||||||
|
/// </summary>
|
||||||
|
public class GasCanisterWindow : SS14Window
|
||||||
|
{
|
||||||
|
private readonly Label _pressure;
|
||||||
|
private readonly Label _releasePressure;
|
||||||
|
|
||||||
|
public readonly CheckButton ToggleValve;
|
||||||
|
public readonly LineEdit LabelInput;
|
||||||
|
public readonly Button EditLabelBtn;
|
||||||
|
public string OldLabel { get; set; } = "";
|
||||||
|
|
||||||
|
public bool LabelInputEditable {
|
||||||
|
get => LabelInput.Editable;
|
||||||
|
set {
|
||||||
|
LabelInput.Editable = value;
|
||||||
|
EditLabelBtn.Text = value ? Loc.GetString("OK") : Loc.GetString("Edit");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<ReleasePressureButton> ReleasePressureButtons { get; private set; }
|
||||||
|
|
||||||
|
protected override Vector2? CustomSize => (300, 200);
|
||||||
|
|
||||||
|
public GasCanisterWindow()
|
||||||
|
{
|
||||||
|
HBoxContainer releasePressureButtons;
|
||||||
|
|
||||||
|
Contents.AddChild(new VBoxContainer
|
||||||
|
{
|
||||||
|
Children =
|
||||||
|
{
|
||||||
|
new VBoxContainer
|
||||||
|
{
|
||||||
|
Children =
|
||||||
|
{
|
||||||
|
new HBoxContainer()
|
||||||
|
{
|
||||||
|
Children =
|
||||||
|
{
|
||||||
|
new Label(){ Text = Loc.GetString("Label") },
|
||||||
|
(LabelInput = new LineEdit() { Text = Name, Editable = false,
|
||||||
|
CustomMinimumSize = new Vector2(200, 30)}),
|
||||||
|
(EditLabelBtn = new Button()),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new HBoxContainer
|
||||||
|
{
|
||||||
|
Children =
|
||||||
|
{
|
||||||
|
new Label {Text = Loc.GetString("Pressure:")},
|
||||||
|
(_pressure = new Label())
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new VBoxContainer()
|
||||||
|
{
|
||||||
|
Children =
|
||||||
|
{
|
||||||
|
new HBoxContainer()
|
||||||
|
{
|
||||||
|
Children =
|
||||||
|
{
|
||||||
|
new Label() {Text = Loc.GetString("Release pressure:")},
|
||||||
|
(_releasePressure = new Label())
|
||||||
|
}
|
||||||
|
},
|
||||||
|
(releasePressureButtons = new HBoxContainer()
|
||||||
|
{
|
||||||
|
Children =
|
||||||
|
{
|
||||||
|
new ReleasePressureButton() {PressureChange = -50},
|
||||||
|
new ReleasePressureButton() {PressureChange = -10},
|
||||||
|
new ReleasePressureButton() {PressureChange = -1},
|
||||||
|
new ReleasePressureButton() {PressureChange = -0.1f},
|
||||||
|
new ReleasePressureButton() {PressureChange = 0.1f},
|
||||||
|
new ReleasePressureButton() {PressureChange = 1},
|
||||||
|
new ReleasePressureButton() {PressureChange = 10},
|
||||||
|
new ReleasePressureButton() {PressureChange = 50}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new HBoxContainer()
|
||||||
|
{
|
||||||
|
Children =
|
||||||
|
{
|
||||||
|
new Label { Text = Loc.GetString("Valve") },
|
||||||
|
(ToggleValve = new CheckButton() { Text = Loc.GetString("Open") })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create the release pressure buttons list
|
||||||
|
ReleasePressureButtons = new List<ReleasePressureButton>();
|
||||||
|
foreach (var control in releasePressureButtons.Children.ToList())
|
||||||
|
{
|
||||||
|
var btn = (ReleasePressureButton) control;
|
||||||
|
ReleasePressureButtons.Add(btn);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset the editable label
|
||||||
|
LabelInputEditable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the UI based on <see cref="GasCanisterBoundUserInterfaceState"/>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="state">The state the UI should reflect</param>
|
||||||
|
public void UpdateState(GasCanisterBoundUserInterfaceState state)
|
||||||
|
{
|
||||||
|
_pressure.Text = Loc.GetString("{0}kPa", state.Volume);
|
||||||
|
_releasePressure.Text = Loc.GetString("{0}kPa", state.ReleasePressure);
|
||||||
|
|
||||||
|
// Update the canister label
|
||||||
|
OldLabel = LabelInput.Text;
|
||||||
|
LabelInput.Text = state.Label;
|
||||||
|
Title = state.Label;
|
||||||
|
|
||||||
|
// Reset the editable label
|
||||||
|
LabelInputEditable = false;
|
||||||
|
|
||||||
|
ToggleValve.Pressed = state.ValveOpened;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Special button class which stores a numerical value and has it as a label
|
||||||
|
/// </summary>
|
||||||
|
public class ReleasePressureButton : Button
|
||||||
|
{
|
||||||
|
public float PressureChange
|
||||||
|
{
|
||||||
|
get { return _pressureChange; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_pressureChange = value;
|
||||||
|
Text = (value >= 0) ? ("+" + value) : value.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float _pressureChange;
|
||||||
|
|
||||||
|
public ReleasePressureButton() : base() {}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -452,15 +452,16 @@ namespace Content.Server.Atmos
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Releases gas from this mixture to the output mixture.
|
/// Releases gas from this mixture to the output mixture.
|
||||||
|
/// If the output mixture is null, then this is being released into space.
|
||||||
/// It can't transfer air to a mixture with higher pressure.
|
/// It can't transfer air to a mixture with higher pressure.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="outputAir"></param>
|
/// <param name="outputAir"></param>
|
||||||
/// <param name="targetPressure"></param>
|
/// <param name="targetPressure"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public bool ReleaseGasTo(GasMixture outputAir, float targetPressure)
|
public bool ReleaseGasTo(GasMixture? outputAir, float targetPressure)
|
||||||
{
|
{
|
||||||
var outputStartingPressure = outputAir.Pressure;
|
var outputStartingPressure = outputAir?.Pressure ?? 0;
|
||||||
var inputStartingPressure = Pressure;
|
var inputStartingPressure = Pressure;
|
||||||
|
|
||||||
if (outputStartingPressure >= MathF.Min(targetPressure, inputStartingPressure - 10))
|
if (outputStartingPressure >= MathF.Min(targetPressure, inputStartingPressure - 10))
|
||||||
@@ -472,11 +473,11 @@ namespace Content.Server.Atmos
|
|||||||
|
|
||||||
// We calculate the necessary moles to transfer with the ideal gas law.
|
// We calculate the necessary moles to transfer with the ideal gas law.
|
||||||
var pressureDelta = MathF.Min(targetPressure - outputStartingPressure, (inputStartingPressure - outputStartingPressure) / 2f);
|
var pressureDelta = MathF.Min(targetPressure - outputStartingPressure, (inputStartingPressure - outputStartingPressure) / 2f);
|
||||||
var transferMoles = pressureDelta * outputAir.Volume / (Temperature * Atmospherics.R);
|
var transferMoles = pressureDelta * (outputAir?.Volume ?? Atmospherics.CellVolume) / (Temperature * Atmospherics.R);
|
||||||
|
|
||||||
// And now we transfer the gas.
|
// And now we transfer the gas.
|
||||||
var removed = Remove(transferMoles);
|
var removed = Remove(transferMoles);
|
||||||
outputAir.Merge(removed);
|
outputAir?.Merge(removed);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
#nullable enable annotations
|
||||||
|
using System;
|
||||||
using System.Buffers;
|
using System.Buffers;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
@@ -49,7 +50,7 @@ namespace Content.Server.Atmos
|
|||||||
private static int _soundCooldown;
|
private static int _soundCooldown;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public TileAtmosphere PressureSpecificTarget { get; set; }
|
public TileAtmosphere? PressureSpecificTarget { get; set; }
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public float PressureDifference { get; set; }
|
public float PressureDifference { get; set; }
|
||||||
@@ -103,8 +104,12 @@ namespace Content.Server.Atmos
|
|||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public ExcitedGroup ExcitedGroup { get; set; }
|
public ExcitedGroup ExcitedGroup { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The air in this tile. If null, this tile is completely airblocked.
|
||||||
|
/// This can be immutable if the tile is spaced.
|
||||||
|
/// </summary>
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public GasMixture Air { get; set; }
|
public GasMixture? Air { get; set; }
|
||||||
|
|
||||||
[ViewVariables, UsedImplicitly]
|
[ViewVariables, UsedImplicitly]
|
||||||
private int _blockedAirflow => (int)BlockedAirflow;
|
private int _blockedAirflow => (int)BlockedAirflow;
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using Content.Server.Atmos;
|
#nullable enable
|
||||||
|
using System;
|
||||||
|
using Content.Server.Atmos;
|
||||||
using Content.Server.GameObjects.Components.Atmos.Piping;
|
using Content.Server.GameObjects.Components.Atmos.Piping;
|
||||||
using Content.Server.Interfaces;
|
using Content.Server.Interfaces;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
@@ -6,36 +8,83 @@ using Robust.Shared.GameObjects.Components;
|
|||||||
using Robust.Shared.GameObjects.Components.Transform;
|
using Robust.Shared.GameObjects.Components.Transform;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
using System;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Content.Server.GameObjects.EntitySystems;
|
||||||
|
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||||
|
using Content.Server.Utility;
|
||||||
|
using Content.Shared.GameObjects.Components.Atmos;
|
||||||
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
|
using Content.Shared.Interfaces;
|
||||||
|
using Content.Shared.Interfaces.GameObjects.Components;
|
||||||
|
using Content.Shared.Atmos;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Server.GameObjects.Components.UserInterface;
|
||||||
|
using Robust.Server.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Containers;
|
||||||
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Atmos
|
namespace Content.Server.GameObjects.Components.Atmos
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Component that manages gas mixtures temperature, pressure and output.
|
||||||
|
/// </summary>
|
||||||
[RegisterComponent]
|
[RegisterComponent]
|
||||||
public class GasCanisterComponent : Component, IGasMixtureHolder
|
[ComponentReference(typeof(IActivate))]
|
||||||
|
public class GasCanisterComponent : Component, IGasMixtureHolder, IActivate
|
||||||
{
|
{
|
||||||
public override string Name => "GasCanister";
|
public override string Name => "GasCanister";
|
||||||
|
|
||||||
[ViewVariables]
|
private const int MaxLabelLength = 32;
|
||||||
public GasMixture Air { get; set; }
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public string Label { get; set; } = "Gas Canister";
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public bool ValveOpened { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// What <see cref="GasMixture"/> the canister contains.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public GasMixture Air { get; set; } = default!;
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
|
public bool Anchored => !Owner.TryGetComponent<IPhysicsComponent>(out var physics) || physics.Anchored;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The floor connector port that the canister is attached to.
|
||||||
|
/// </summary>
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public GasCanisterPortComponent ConnectedPort { get; private set; }
|
public GasCanisterPortComponent? ConnectedPort { get; private set; }
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public bool ConnectedToPort => ConnectedPort != null;
|
public bool ConnectedToPort => ConnectedPort != null;
|
||||||
|
|
||||||
private const float DefaultVolume = 10;
|
private const float DefaultVolume = 10;
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)] public float ReleasePressure { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The user interface bound to the canister.
|
||||||
|
/// </summary>
|
||||||
|
private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SharedGasCanisterComponent.GasCanisterUiKey.Key);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stores the last ui state after it's been casted into <see cref="GasCanisterBoundUserInterface"/>
|
||||||
|
/// </summary>
|
||||||
|
private GasCanisterBoundUserInterfaceState? _lastUiState;
|
||||||
|
|
||||||
|
private AppearanceComponent? _appearance;
|
||||||
|
|
||||||
public override void ExposeData(ObjectSerializer serializer)
|
public override void ExposeData(ObjectSerializer serializer)
|
||||||
{
|
{
|
||||||
base.ExposeData(serializer);
|
base.ExposeData(serializer);
|
||||||
serializer.DataField(this, x => Air, "gasMixture", new GasMixture(DefaultVolume));
|
serializer.DataField(this, x => Air, "gasMixture", new GasMixture(DefaultVolume));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
@@ -44,8 +93,21 @@ namespace Content.Server.GameObjects.Components.Atmos
|
|||||||
AnchorUpdate();
|
AnchorUpdate();
|
||||||
physics.AnchoredChanged += AnchorUpdate;
|
physics.AnchoredChanged += AnchorUpdate;
|
||||||
}
|
}
|
||||||
|
if (UserInterface != null)
|
||||||
|
{
|
||||||
|
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Init some variables
|
||||||
|
Label = Owner.Name;
|
||||||
|
Owner.TryGetComponent(out _appearance);
|
||||||
|
|
||||||
|
UpdateUserInterface();
|
||||||
|
UpdateAppearance();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Connector port methods
|
||||||
|
|
||||||
public override void OnRemove()
|
public override void OnRemove()
|
||||||
{
|
{
|
||||||
base.OnRemove();
|
base.OnRemove();
|
||||||
@@ -53,23 +115,27 @@ namespace Content.Server.GameObjects.Components.Atmos
|
|||||||
{
|
{
|
||||||
physics.AnchoredChanged -= AnchorUpdate;
|
physics.AnchoredChanged -= AnchorUpdate;
|
||||||
}
|
}
|
||||||
|
if (UserInterface != null)
|
||||||
|
{
|
||||||
|
UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
|
||||||
|
}
|
||||||
DisconnectFromPort();
|
DisconnectFromPort();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void TryConnectToPort()
|
public void TryConnectToPort()
|
||||||
{
|
{
|
||||||
if (!Owner.TryGetComponent<SnapGridComponent>(out var snapGrid)) return;
|
if (!Owner.TryGetComponent<SnapGridComponent>(out var snapGrid)) return;
|
||||||
var port = snapGrid.GetLocal()
|
var port = snapGrid.GetLocal()
|
||||||
.Select(entity => entity.TryGetComponent<GasCanisterPortComponent>(out var port) ? port : null)
|
.Select(entity => entity.TryGetComponent<GasCanisterPortComponent>(out var port) ? port : null)
|
||||||
.Where(port => port != null)
|
.Where(port => port != null)
|
||||||
.Where(port => !port.ConnectedToCanister)
|
.Where(port => !port!.ConnectedToCanister)
|
||||||
.FirstOrDefault();
|
.FirstOrDefault();
|
||||||
if (port == null) return;
|
if (port == null) return;
|
||||||
ConnectedPort = port;
|
ConnectedPort = port;
|
||||||
ConnectedPort.ConnectGasCanister(this);
|
ConnectedPort.ConnectGasCanister(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void DisconnectFromPort()
|
public void DisconnectFromPort()
|
||||||
{
|
{
|
||||||
ConnectedPort?.DisconnectGasCanister();
|
ConnectedPort?.DisconnectGasCanister();
|
||||||
@@ -86,6 +152,181 @@ namespace Content.Server.GameObjects.Components.Atmos
|
|||||||
{
|
{
|
||||||
DisconnectFromPort();
|
DisconnectFromPort();
|
||||||
}
|
}
|
||||||
|
UpdateAppearance();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||||
|
{
|
||||||
|
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
|
||||||
|
return;
|
||||||
|
|
||||||
|
UserInterface?.Open(actor.playerSession);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||||
|
{
|
||||||
|
if (obj.Session.AttachedEntity == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!PlayerCanUse(obj.Session.AttachedEntity))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the label has been changed by a client
|
||||||
|
if (obj.Message is CanisterLabelChangedMessage canLabelMessage)
|
||||||
|
{
|
||||||
|
var newLabel = canLabelMessage.NewLabel;
|
||||||
|
if (newLabel.Length > MaxLabelLength)
|
||||||
|
newLabel = newLabel.Substring(0, MaxLabelLength);
|
||||||
|
Label = newLabel;
|
||||||
|
Owner.Name = Label;
|
||||||
|
UpdateUserInterface();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the release pressure has been adjusted by the client on the gas canister
|
||||||
|
if (obj.Message is ReleasePressureButtonPressedMessage rPMessage)
|
||||||
|
{
|
||||||
|
ReleasePressure += rPMessage.ReleasePressure;
|
||||||
|
ReleasePressure = Math.Clamp(ReleasePressure, 0, 1000);
|
||||||
|
ReleasePressure = MathF.Round(ReleasePressure, 2);
|
||||||
|
UpdateUserInterface();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (obj.Message is UiButtonPressedMessage btnPressedMessage)
|
||||||
|
{
|
||||||
|
switch (btnPressedMessage.Button)
|
||||||
|
{
|
||||||
|
case UiButton.ValveToggle:
|
||||||
|
ToggleValve();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the user interface if relevant
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateUserInterface()
|
||||||
|
{
|
||||||
|
var state = GetUserInterfaceState();
|
||||||
|
|
||||||
|
if (_lastUiState != null && _lastUiState.Equals(state))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_lastUiState = state;
|
||||||
|
UserInterface?.SetState(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the canister's sprite
|
||||||
|
/// </summary>
|
||||||
|
private void UpdateAppearance()
|
||||||
|
{
|
||||||
|
_appearance?.SetData(GasCanisterVisuals.ConnectedState, ConnectedToPort);
|
||||||
|
// The Eris canisters are being used, so best to use the Eris light logic unless someone else has a better idea.
|
||||||
|
// https://github.com/discordia-space/CEV-Eris/blob/fdd6ee7012f46838a6711adb1737cd90c48ae448/code/game/machinery/atmoalter/canister.dm#L129
|
||||||
|
if (Air.Pressure < 10)
|
||||||
|
{
|
||||||
|
_appearance?.SetData(GasCanisterVisuals.PressureState, 0);
|
||||||
|
}
|
||||||
|
else if (Air.Pressure < Atmospherics.OneAtmosphere)
|
||||||
|
{
|
||||||
|
_appearance?.SetData(GasCanisterVisuals.PressureState, 1);
|
||||||
|
}
|
||||||
|
else if (Air.Pressure < (15 * Atmospherics.OneAtmosphere))
|
||||||
|
{
|
||||||
|
_appearance?.SetData(GasCanisterVisuals.PressureState, 2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_appearance?.SetData(GasCanisterVisuals.PressureState, 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the current interface state from server data
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>The state</returns>
|
||||||
|
private GasCanisterBoundUserInterfaceState GetUserInterfaceState()
|
||||||
|
{
|
||||||
|
// We round the pressure for ease of reading
|
||||||
|
return new GasCanisterBoundUserInterfaceState(Label,
|
||||||
|
MathF.Round(Air.Pressure, 2),
|
||||||
|
ReleasePressure,
|
||||||
|
ValveOpened);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AirWasUpdated()
|
||||||
|
{
|
||||||
|
UpdateUserInterface();
|
||||||
|
UpdateAppearance();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Check methods
|
||||||
|
|
||||||
|
private bool PlayerCanUse(IEntity? player)
|
||||||
|
{
|
||||||
|
if (player == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ActionBlockerSystem.CanInteract(player) ||
|
||||||
|
!ActionBlockerSystem.CanUse(player))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called when the canister's valve is toggled
|
||||||
|
/// </summary>
|
||||||
|
private void ToggleValve()
|
||||||
|
{
|
||||||
|
ValveOpened = !ValveOpened;
|
||||||
|
UpdateUserInterface();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called every frame
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="frameTime"></param>
|
||||||
|
public void Update(in float frameTime)
|
||||||
|
{
|
||||||
|
if (ValveOpened)
|
||||||
|
{
|
||||||
|
var tileAtmosphere = Owner.Transform.Coordinates.GetTileAtmosphere();
|
||||||
|
if (tileAtmosphere != null)
|
||||||
|
{
|
||||||
|
// If tileAtmosphere.Air is null, then we're airblocked, so DON'T release
|
||||||
|
if (tileAtmosphere.Air != null)
|
||||||
|
{
|
||||||
|
Air.ReleaseGasTo(tileAtmosphere.Air, ReleasePressure);
|
||||||
|
tileAtmosphere.Invalidate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Air.ReleaseGasTo(null, ReleasePressure);
|
||||||
|
}
|
||||||
|
|
||||||
|
AirWasUpdated();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -283,6 +283,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
|||||||
{
|
{
|
||||||
var tile = GetTile(indices);
|
var tile = GetTile(indices);
|
||||||
if (tile?.GridIndex != _gridId) return;
|
if (tile?.GridIndex != _gridId) return;
|
||||||
|
// includeAirBlocked is false, therefore all tiles in this have Air != null.
|
||||||
var adjacent = GetAdjacentTiles(indices);
|
var adjacent = GetAdjacentTiles(indices);
|
||||||
tile.Air = new GasMixture(GetVolumeForCells(1), AtmosphereSystem){Temperature = Atmospherics.T20C};
|
tile.Air = new GasMixture(GetVolumeForCells(1), AtmosphereSystem){Temperature = Atmospherics.T20C};
|
||||||
Tiles[indices] = tile;
|
Tiles[indices] = tile;
|
||||||
@@ -291,7 +292,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
|||||||
|
|
||||||
foreach (var (_, adj) in adjacent)
|
foreach (var (_, adj) in adjacent)
|
||||||
{
|
{
|
||||||
var mix = adj.Air.RemoveRatio(ratio);
|
var mix = adj.Air!.RemoveRatio(ratio);
|
||||||
tile.Air.Merge(mix);
|
tile.Air.Merge(mix);
|
||||||
adj.Air.Merge(mix);
|
adj.Air.Merge(mix);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -62,6 +62,7 @@ namespace Content.Server.GameObjects.Components.Atmos.Piping
|
|||||||
public override void Update()
|
public override void Update()
|
||||||
{
|
{
|
||||||
ConnectedCanister?.Air.Share(_gasPort.Air, 1);
|
ConnectedCanister?.Air.Share(_gasPort.Air, 1);
|
||||||
|
ConnectedCanister?.AirWasUpdated();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ConnectGasCanister(GasCanisterComponent gasCanister)
|
public void ConnectGasCanister(GasCanisterComponent gasCanister)
|
||||||
|
|||||||
@@ -414,7 +414,6 @@ namespace Content.Server.GameObjects.Components.Disposal
|
|||||||
case UiButton.Power:
|
case UiButton.Power:
|
||||||
TogglePower();
|
TogglePower();
|
||||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||||
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentOutOfRangeException();
|
throw new ArgumentOutOfRangeException();
|
||||||
|
|||||||
@@ -351,7 +351,8 @@ namespace Content.Server.GameObjects.Components.Doors
|
|||||||
|
|
||||||
foreach (var (_, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
|
foreach (var (_, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
|
||||||
{
|
{
|
||||||
var moles = adjacent.Air.TotalMoles;
|
// includeAirBlocked remains false, and therefore Air must be present
|
||||||
|
var moles = adjacent.Air!.TotalMoles;
|
||||||
if (moles < minMoles)
|
if (moles < minMoles)
|
||||||
minMoles = moles;
|
minMoles = moles;
|
||||||
if (moles > maxMoles)
|
if (moles > maxMoles)
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
using Content.Server.GameObjects.Components.Atmos;
|
||||||
|
using Content.Server.GameObjects.Components.Recycling;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.EntitySystems
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
internal sealed class GasCanisterSystem : EntitySystem
|
||||||
|
{
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
foreach (var component in ComponentManager.EntityQuery<GasCanisterComponent>())
|
||||||
|
{
|
||||||
|
component.Update(frameTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,123 @@
|
|||||||
|
#nullable enable annotations
|
||||||
|
using System;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
|
namespace Content.Shared.GameObjects.Components.Atmos
|
||||||
|
{
|
||||||
|
public class SharedGasCanisterComponent : Component
|
||||||
|
{
|
||||||
|
public override string Name => "GasCanister";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Key representing which <see cref="BoundUserInterface"/> is currently open.
|
||||||
|
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum GasCanisterUiKey
|
||||||
|
{
|
||||||
|
Key,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Enums
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Enum representing a UI button.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum UiButton
|
||||||
|
{
|
||||||
|
ValveToggle
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used in <see cref="GasCanisterVisualizer"/> to determine which visuals to update.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum GasCanisterVisuals
|
||||||
|
{
|
||||||
|
ConnectedState,
|
||||||
|
PressureState
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a <see cref="GasCanisterComponent"/> state that can be sent to the client
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public class GasCanisterBoundUserInterfaceState : BoundUserInterfaceState
|
||||||
|
{
|
||||||
|
public readonly string Label;
|
||||||
|
public readonly float Volume;
|
||||||
|
public readonly float ReleasePressure;
|
||||||
|
public readonly bool ValveOpened;
|
||||||
|
|
||||||
|
public GasCanisterBoundUserInterfaceState(string newLabel, float volume, float releasePressure, bool valveOpened)
|
||||||
|
{
|
||||||
|
Label = newLabel;
|
||||||
|
Volume = volume;
|
||||||
|
ReleasePressure = releasePressure;
|
||||||
|
ValveOpened = valveOpened;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Equals(GasCanisterBoundUserInterfaceState? other)
|
||||||
|
{
|
||||||
|
if (ReferenceEquals(null, other)) return false;
|
||||||
|
if (ReferenceEquals(this, other)) return true;
|
||||||
|
return Label == other.Label &&
|
||||||
|
Volume.Equals(other.Volume) &&
|
||||||
|
ReleasePressure.Equals(other.ReleasePressure) &&
|
||||||
|
ValveOpened == other.ValveOpened;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region NetMessages
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Message sent from the client to the server when a gas canister button is pressed
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public class UiButtonPressedMessage : BoundUserInterfaceMessage
|
||||||
|
{
|
||||||
|
public readonly UiButton Button;
|
||||||
|
|
||||||
|
public UiButtonPressedMessage(UiButton button)
|
||||||
|
{
|
||||||
|
Button = button;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Message sent when the release pressure is changed client side
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public class ReleasePressureButtonPressedMessage : BoundUserInterfaceMessage
|
||||||
|
{
|
||||||
|
public readonly float ReleasePressure;
|
||||||
|
|
||||||
|
public ReleasePressureButtonPressedMessage(float val) : base()
|
||||||
|
{
|
||||||
|
ReleasePressure = val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Message sent when the canister label has been changed
|
||||||
|
/// </summary>
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public class CanisterLabelChangedMessage : BoundUserInterfaceMessage
|
||||||
|
{
|
||||||
|
public readonly string NewLabel;
|
||||||
|
|
||||||
|
public CanisterLabelChangedMessage(string newLabel) : base()
|
||||||
|
{
|
||||||
|
NewLabel = newLabel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
@@ -18,12 +18,101 @@
|
|||||||
- type: GasCanister
|
- type: GasCanister
|
||||||
- type: Anchorable
|
- type: Anchorable
|
||||||
- type: Pullable
|
- type: Pullable
|
||||||
|
- type: UserInterface
|
||||||
|
- type: Appearance
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: GasCanisterBase
|
parent: GasCanisterBase
|
||||||
id: GasCanister
|
id: GasCanister
|
||||||
name: Gas Canister
|
name: Gas Canister
|
||||||
|
description: A canister that can contain any type of gas. It can be attached to connector ports using a wrench.
|
||||||
components:
|
components:
|
||||||
- type: Sprite
|
- type: Sprite
|
||||||
sprite: "Constructible/Power/apc.rsi"
|
netsync: false
|
||||||
state: apc0
|
sprite: Constructible/Atmos/canister.rsi
|
||||||
|
state: grey
|
||||||
|
- type: Appearance
|
||||||
|
visuals:
|
||||||
|
- type: GasCanisterVisualizer
|
||||||
|
stateConnected: can-connector
|
||||||
|
stateO0: can-o0
|
||||||
|
stateO1: can-o1
|
||||||
|
stateO2: can-o2
|
||||||
|
stateO3: can-o3
|
||||||
|
- type: UserInterface
|
||||||
|
interfaces:
|
||||||
|
- key: enum.GasCanisterUiKey.Key
|
||||||
|
type: GasCanisterBoundUserInterface
|
||||||
|
- type: Physics
|
||||||
|
mass: 25
|
||||||
|
anchored: false
|
||||||
|
shapes:
|
||||||
|
- !type:PhysShapeAabb
|
||||||
|
bounds: "-0.5,-0.25,0.5,0.25"
|
||||||
|
mask:
|
||||||
|
- Impassable
|
||||||
|
- MobImpassable
|
||||||
|
- VaultImpassable
|
||||||
|
- SmallImpassable
|
||||||
|
layer:
|
||||||
|
- Opaque
|
||||||
|
- MobImpassable
|
||||||
|
- VaultImpassable
|
||||||
|
- SmallImpassable
|
||||||
|
|
||||||
|
# Filled canisters, contain 1871.71051 moles each
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: GasCanister
|
||||||
|
id: AirCanister
|
||||||
|
name: Air Canister
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Constructible/Atmos/canister.rsi
|
||||||
|
state: grey
|
||||||
|
- type: GasCanister
|
||||||
|
gasMixture:
|
||||||
|
volume: 1000
|
||||||
|
moles:
|
||||||
|
- 393.0592071 # oxygen 21%
|
||||||
|
- 1478.6513029 # nitrogen 79%
|
||||||
|
temperature: 293.15
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: GasCanister
|
||||||
|
id: OxygenCanister
|
||||||
|
name: Oxygen Canister
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Constructible/Atmos/canister.rsi
|
||||||
|
state: blue
|
||||||
|
- type: GasCanister
|
||||||
|
gasMixture:
|
||||||
|
volume: 1000
|
||||||
|
moles:
|
||||||
|
- 1871.71051 # oxygen
|
||||||
|
temperature: 293.15
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: GasCanister
|
||||||
|
id: PhoronCanister
|
||||||
|
name: Phoron Canister
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Constructible/Atmos/canister.rsi
|
||||||
|
state: orange
|
||||||
|
- type: GasCanister
|
||||||
|
gasMixture:
|
||||||
|
volume: 1000
|
||||||
|
moles:
|
||||||
|
- 0 # oxygen
|
||||||
|
- 0 # nitrogen
|
||||||
|
- 0 # carbon dioxide
|
||||||
|
- 1871.71051 # phoron
|
||||||
|
temperature: 293.15
|
||||||
|
|||||||
@@ -34,7 +34,7 @@
|
|||||||
- type: NodeContainer
|
- type: NodeContainer
|
||||||
nodes:
|
nodes:
|
||||||
- !type:PipeNode
|
- !type:PipeNode
|
||||||
nodeGroID: Pipe
|
nodeGroupID: Pipe
|
||||||
pipeDirection: East
|
pipeDirection: East
|
||||||
- type: PressureSiphon
|
- type: PressureSiphon
|
||||||
scrubberOutletDirection: East
|
scrubberOutletDirection: East
|
||||||
|
|||||||
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/black-1.png
Normal file
|
After Width: | Height: | Size: 816 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/black.png
Normal file
|
After Width: | Height: | Size: 811 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/blue-1.png
Normal file
|
After Width: | Height: | Size: 909 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/blue.png
Normal file
|
After Width: | Height: | Size: 952 B |
|
After Width: | Height: | Size: 240 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-o0.png
Normal file
|
After Width: | Height: | Size: 135 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-o1.png
Normal file
|
After Width: | Height: | Size: 131 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-o2.png
Normal file
|
After Width: | Height: | Size: 140 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-o3.png
Normal file
|
After Width: | Height: | Size: 139 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-oa1.png
Normal file
|
After Width: | Height: | Size: 186 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/can-open.png
Normal file
|
After Width: | Height: | Size: 164 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/grey-1.png
Normal file
|
After Width: | Height: | Size: 860 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/grey.png
Normal file
|
After Width: | Height: | Size: 864 B |
201
Resources/Textures/Constructible/Atmos/canister.rsi/meta.json
Normal file
@@ -0,0 +1,201 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris",
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "black",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "black-1",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "blue",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "blue-1",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "can-connector",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "can-o0",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
0.2,
|
||||||
|
0.2
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "can-o1",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "can-o2",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "can-o3",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "can-oa1",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "can-open",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "grey",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "grey-1",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "orange",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "orange-1",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "red",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "red-1",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "redws",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "redws-1",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "yellow",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "yellow-1",
|
||||||
|
"directions": 1,
|
||||||
|
"delays": [
|
||||||
|
[
|
||||||
|
1
|
||||||
|
]
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/orange-1.png
Normal file
|
After Width: | Height: | Size: 839 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/orange.png
Normal file
|
After Width: | Height: | Size: 838 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/red-1.png
Normal file
|
After Width: | Height: | Size: 766 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/red.png
Normal file
|
After Width: | Height: | Size: 765 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/redws-1.png
Normal file
|
After Width: | Height: | Size: 905 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/redws.png
Normal file
|
After Width: | Height: | Size: 957 B |
|
After Width: | Height: | Size: 218 B |
|
After Width: | Height: | Size: 138 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/yellow-1.png
Normal file
|
After Width: | Height: | Size: 861 B |
BIN
Resources/Textures/Constructible/Atmos/canister.rsi/yellow.png
Normal file
|
After Width: | Height: | Size: 844 B |