Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -129,7 +129,7 @@ public sealed class GatewaySystem : EntitySystem
unlockTime
);
_ui.TrySetUiState(uid, GatewayUiKey.Key, state);
_ui.SetUiState(uid, GatewayUiKey.Key, state);
}
private void UpdateAppearance(EntityUid uid)
@@ -139,12 +139,14 @@ public sealed class GatewaySystem : EntitySystem
private void OnOpenPortal(EntityUid uid, GatewayComponent comp, GatewayOpenPortalMessage args)
{
if (args.Session.AttachedEntity == null || GetNetEntity(uid) == args.Destination ||
if (GetNetEntity(uid) == args.Destination ||
!comp.Enabled || !comp.Interactable)
{
return;
}
// if the gateway has an access reader check it before allowing opening
var user = args.Session.AttachedEntity.Value;
var user = args.Actor;
if (CheckAccess(user, uid, comp))
return;