Files
tbd-station-14/Content.Server/Gateway/Systems/GatewaySystem.cs
metalgearsloth 5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00

310 lines
11 KiB
C#

using Content.Server.Gateway.Components;
using Content.Server.Station.Systems;
using Content.Shared.UserInterface;
using Content.Shared.Access.Systems;
using Content.Shared.Gateway;
using Content.Shared.Popups;
using Content.Shared.Teleportation.Components;
using Content.Shared.Teleportation.Systems;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Gateway.Systems;
public sealed class GatewaySystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly LinkedEntitySystem _linkedEntity = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
[Dependency] private readonly StationSystem _stations = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GatewayComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<GatewayComponent, ActivatableUIOpenAttemptEvent>(OnGatewayOpenAttempt);
SubscribeLocalEvent<GatewayComponent, BoundUIOpenedEvent>(UpdateUserInterface);
SubscribeLocalEvent<GatewayComponent, GatewayOpenPortalMessage>(OnOpenPortal);
}
public void SetEnabled(EntityUid uid, bool value, GatewayComponent? component = null)
{
if (!Resolve(uid, ref component) || component.Enabled == value)
return;
component.Enabled = value;
UpdateAllGateways();
}
private void OnStartup(EntityUid uid, GatewayComponent comp, ComponentStartup args)
{
// no need to update ui since its just been created, just do portal
UpdateAppearance(uid);
}
private void OnGatewayOpenAttempt(EntityUid uid, GatewayComponent component, ref ActivatableUIOpenAttemptEvent args)
{
if (!component.Enabled || !component.Interactable)
args.Cancel();
}
private void UpdateUserInterface<T>(EntityUid uid, GatewayComponent comp, T args)
{
UpdateUserInterface(uid, comp);
}
public void UpdateAllGateways()
{
var query = AllEntityQuery<GatewayComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var comp, out var xform))
{
UpdateUserInterface(uid, comp, xform);
}
}
private void UpdateUserInterface(EntityUid uid, GatewayComponent comp, TransformComponent? xform = null)
{
if (!Resolve(uid, ref xform))
return;
var destinations = new List<GatewayDestinationData>();
var query = AllEntityQuery<GatewayComponent, TransformComponent>();
var nextUnlock = TimeSpan.Zero;
var unlockTime = TimeSpan.Zero;
// Next unlock is based off of:
// - Our station's unlock timer (if we have a station)
// - If our map is a generated destination then use the generator that made it
if (TryComp(_stations.GetOwningStation(uid), out GatewayGeneratorComponent? generatorComp) ||
(TryComp(xform.MapUid, out GatewayGeneratorDestinationComponent? generatorDestination) &&
TryComp(generatorDestination.Generator, out generatorComp)))
{
nextUnlock = generatorComp.NextUnlock;
unlockTime = generatorComp.UnlockCooldown;
}
while (query.MoveNext(out var destUid, out var dest, out var destXform))
{
if (!dest.Enabled || destUid == uid)
continue;
// Show destination if either no destination comp on the map or it's ours.
TryComp<GatewayGeneratorDestinationComponent>(destXform.MapUid, out var gatewayDestination);
destinations.Add(new GatewayDestinationData()
{
Entity = GetNetEntity(destUid),
// Fallback to grid's ID if applicable.
Name = dest.Name.IsEmpty && destXform.GridUid != null ? FormattedMessage.FromUnformatted(MetaData(destXform.GridUid.Value).EntityName) : dest.Name ,
Portal = HasComp<PortalComponent>(destUid),
// If NextUnlock < CurTime it's unlocked, however
// we'll always send the client if it's locked
// It can just infer unlock times locally and not have to worry about it here.
Locked = gatewayDestination != null && gatewayDestination.Locked
});
}
_linkedEntity.GetLink(uid, out var current);
var state = new GatewayBoundUserInterfaceState(
destinations,
GetNetEntity(current),
comp.NextReady,
comp.Cooldown,
nextUnlock,
unlockTime
);
_ui.SetUiState(uid, GatewayUiKey.Key, state);
}
private void UpdateAppearance(EntityUid uid)
{
_appearance.SetData(uid, GatewayVisuals.Active, HasComp<PortalComponent>(uid));
}
private void OnOpenPortal(EntityUid uid, GatewayComponent comp, GatewayOpenPortalMessage args)
{
if (GetNetEntity(uid) == args.Destination ||
!comp.Enabled || !comp.Interactable)
{
return;
}
// if the gateway has an access reader check it before allowing opening
var user = args.Actor;
if (CheckAccess(user, uid, comp))
return;
// can't link if portal is already open on either side, the destination is invalid or on cooldown
var desto = GetEntity(args.Destination);
// If it's already open / not enabled / we're not ready DENY.
if (!TryComp<GatewayComponent>(desto, out var dest) ||
!dest.Enabled ||
_timing.CurTime < _metadata.GetPauseTime(uid) + comp.NextReady)
{
return;
}
// TODO: admin log???
ClosePortal(uid, comp, false);
OpenPortal(uid, comp, desto, dest);
}
private void OpenPortal(EntityUid uid, GatewayComponent comp, EntityUid dest, GatewayComponent destComp, TransformComponent? destXform = null)
{
if (!Resolve(dest, ref destXform) || destXform.MapUid == null)
return;
var ev = new AttemptGatewayOpenEvent(destXform.MapUid.Value, dest);
RaiseLocalEvent(destXform.MapUid.Value, ref ev);
if (ev.Cancelled)
return;
_linkedEntity.OneWayLink(uid, dest);
var sourcePortal = EnsureComp<PortalComponent>(uid);
var targetPortal = EnsureComp<PortalComponent>(dest);
sourcePortal.CanTeleportToOtherMaps = true;
targetPortal.CanTeleportToOtherMaps = true;
sourcePortal.RandomTeleport = false;
targetPortal.RandomTeleport = false;
var openEv = new GatewayOpenEvent(destXform.MapUid.Value, dest);
RaiseLocalEvent(destXform.MapUid.Value, ref openEv);
// for ui
comp.NextReady = _timing.CurTime + comp.Cooldown;
_audio.PlayPvs(comp.OpenSound, uid);
_audio.PlayPvs(comp.OpenSound, dest);
UpdateUserInterface(uid, comp);
UpdateAppearance(uid);
UpdateAppearance(dest);
}
private void ClosePortal(EntityUid uid, GatewayComponent? comp = null, bool update = true)
{
if (!Resolve(uid, ref comp))
return;
RemComp<PortalComponent>(uid);
if (!_linkedEntity.GetLink(uid, out var dest))
return;
if (TryComp<GatewayComponent>(dest, out var destComp))
{
// portals closed, put it on cooldown and let it eventually be opened again
destComp.NextReady = _timing.CurTime + destComp.Cooldown;
}
_audio.PlayPvs(comp.CloseSound, uid);
_audio.PlayPvs(comp.CloseSound, dest.Value);
_linkedEntity.TryUnlink(uid, dest.Value);
RemComp<PortalComponent>(dest.Value);
if (update)
{
UpdateUserInterface(uid, comp);
UpdateAppearance(uid);
UpdateAppearance(dest.Value);
}
}
private void OnDestinationStartup(EntityUid uid, GatewayComponent comp, ComponentStartup args)
{
var query = AllEntityQuery<GatewayComponent>();
while (query.MoveNext(out var gatewayUid, out var gateway))
{
UpdateUserInterface(gatewayUid, gateway);
}
UpdateAppearance(uid);
}
private void OnDestinationShutdown(EntityUid uid, GatewayComponent comp, ComponentShutdown args)
{
var query = AllEntityQuery<GatewayComponent>();
while (query.MoveNext(out var gatewayUid, out var gateway))
{
UpdateUserInterface(gatewayUid, gateway);
}
}
private void TryClose(EntityUid uid, EntityUid user)
{
// portal already closed so cant close it
if (!_linkedEntity.GetLink(uid, out var source))
return;
// not allowed to close it
if (CheckAccess(user, source.Value))
return;
ClosePortal(source.Value);
}
/// <summary>
/// Checks the user's access. Makes popup and plays sound if missing access.
/// Returns whether access was missing.
/// </summary>
private bool CheckAccess(EntityUid user, EntityUid uid, GatewayComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return false;
if (_accessReader.IsAllowed(user, uid))
return false;
_popup.PopupEntity(Loc.GetString("gateway-access-denied"), user);
_audio.PlayPvs(comp.AccessDeniedSound, uid);
return true;
}
public void SetDestinationName(EntityUid gatewayUid, FormattedMessage gatewayName, GatewayComponent? gatewayComp = null)
{
if (!Resolve(gatewayUid, ref gatewayComp))
return;
gatewayComp.Name = gatewayName;
}
}
/// <summary>
/// Raised directed on the target map when a GatewayDestination is attempted to be opened.
/// </summary>
[ByRefEvent]
public record struct AttemptGatewayOpenEvent(EntityUid MapUid, EntityUid GatewayDestinationUid)
{
public readonly EntityUid MapUid = MapUid;
public readonly EntityUid GatewayDestinationUid = GatewayDestinationUid;
public bool Cancelled = false;
}
/// <summary>
/// Raised directed on the target map when a gateway is opened.
/// </summary>
[ByRefEvent]
public readonly record struct GatewayOpenEvent(EntityUid MapUid, EntityUid GatewayDestinationUid);