Add a test for the weightless status (#2437)

* Add wip test for weightless status

* Expand and fix weightless test
This commit is contained in:
DrSmugleaf
2020-10-30 02:38:21 +01:00
committed by GitHub
parent 86829b5191
commit 57729063b7
5 changed files with 120 additions and 2 deletions

View File

@@ -35,6 +35,8 @@ namespace Content.Client.GameObjects.Components.Mobs
[ViewVariables] [ViewVariables]
private Dictionary<StatusEffect, CooldownGraphic> _cooldown = new Dictionary<StatusEffect, CooldownGraphic>(); private Dictionary<StatusEffect, CooldownGraphic> _cooldown = new Dictionary<StatusEffect, CooldownGraphic>();
public override IReadOnlyDictionary<StatusEffect, StatusEffectStatus> Statuses => _status;
/// <summary> /// <summary>
/// Allows calculating if we need to act due to this component being controlled by the current mob /// Allows calculating if we need to act due to this component being controlled by the current mob
/// </summary> /// </summary>

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@@ -0,0 +1,96 @@
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity
{
[TestFixture]
[TestOf(typeof(WeightlessSystem))]
[TestOf(typeof(GravityGeneratorComponent))]
public class WeightlessStatusTests : ContentIntegrationTest
{
[Test]
public async Task WeightlessStatusTest()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var pauseManager = server.ResolveDependency<IPauseManager>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
IEntity human = null;
SharedStatusEffectsComponent statusEffects = null;
await server.WaitAssertion(() =>
{
var mapId = mapManager.CreateMap();
pauseManager.AddUninitializedMap(mapId);
var gridId = new GridId(1);
if (!mapManager.TryGetGrid(gridId, out var grid))
{
grid = mapManager.CreateGrid(mapId, gridId);
}
var tileDefinition = tileDefinitionManager["underplating"];
var tile = new Tile(tileDefinition.TileId);
var coordinates = grid.ToCoordinates();
grid.SetTile(coordinates, tile);
pauseManager.DoMapInitialize(mapId);
human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
Assert.True(human.TryGetComponent(out statusEffects));
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
GravityGeneratorComponent gravityGenerator = null;
await server.WaitAssertion(() =>
{
// No gravity without a gravity generator
Assert.True(statusEffects.Statuses.ContainsKey(StatusEffect.Weightless));
gravityGenerator = human.EnsureComponent<GravityGeneratorComponent>();
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.False(statusEffects.Statuses.ContainsKey(StatusEffect.Weightless));
// Disable the gravity generator
var args = new BreakageEventArgs {Owner = human};
gravityGenerator.OnBreak(args);
});
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.False(statusEffects.Statuses.ContainsKey(StatusEffect.Weightless));
});
}
}
}

View File

@@ -23,6 +23,8 @@ namespace Content.Server.GameObjects.Components.Mobs
[ViewVariables] [ViewVariables]
private readonly Dictionary<StatusEffect, StatusEffectStatus> _statusEffects = new Dictionary<StatusEffect, StatusEffectStatus>(); private readonly Dictionary<StatusEffect, StatusEffectStatus> _statusEffects = new Dictionary<StatusEffect, StatusEffectStatus>();
public override IReadOnlyDictionary<StatusEffect, StatusEffectStatus> Statuses => _statusEffects;
protected override void Startup() protected override void Startup()
{ {
base.Startup(); base.Startup();

View File

@@ -7,6 +7,8 @@ using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components.Map; using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.GameObjects.EntitySystemMessages; using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Utility; using Robust.Shared.Utility;
@@ -15,6 +17,8 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly] [UsedImplicitly]
public class WeightlessSystem : EntitySystem, IResettingEntitySystem public class WeightlessSystem : EntitySystem, IResettingEntitySystem
{ {
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly Dictionary<GridId, List<ServerStatusEffectsComponent>> _statuses = new Dictionary<GridId, List<ServerStatusEffectsComponent>>(); private readonly Dictionary<GridId, List<ServerStatusEffectsComponent>> _statuses = new Dictionary<GridId, List<ServerStatusEffectsComponent>>();
public override void Initialize() public override void Initialize()
@@ -32,10 +36,22 @@ namespace Content.Server.GameObjects.EntitySystems
public void AddStatus(ServerStatusEffectsComponent status) public void AddStatus(ServerStatusEffectsComponent status)
{ {
var grid = status.Owner.Transform.GridID; var gridId = status.Owner.Transform.GridID;
var statuses = _statuses.GetOrNew(grid); var statuses = _statuses.GetOrNew(gridId);
statuses.Add(status); statuses.Add(status);
if (_mapManager.TryGetGrid(status.Owner.Transform.GridID, out var grid))
{
if (grid.HasGravity)
{
RemoveWeightless(status);
}
else
{
AddWeightless(status);
}
}
} }
public void RemoveStatus(ServerStatusEffectsComponent status) public void RemoveStatus(ServerStatusEffectsComponent status)

View File

@@ -14,6 +14,8 @@ namespace Content.Shared.GameObjects.Components.Mobs
public override string Name => "StatusEffectsUI"; public override string Name => "StatusEffectsUI";
public override uint? NetID => ContentNetIDs.STATUSEFFECTS; public override uint? NetID => ContentNetIDs.STATUSEFFECTS;
public abstract IReadOnlyDictionary<StatusEffect, StatusEffectStatus> Statuses { get; }
public abstract void ChangeStatusEffectIcon(StatusEffect effect, string icon); public abstract void ChangeStatusEffectIcon(StatusEffect effect, string icon);
public abstract void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown); public abstract void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown);