Revert map PRs (#10079)

* Revert "Fix Saltern cvar (#10077)"

This reverts commit 0f0420eca9.

* Revert "Map ID fixes (Take 2) (#10075)"

This reverts commit c15e14676d.
This commit is contained in:
metalgearsloth
2022-07-27 22:27:23 +10:00
committed by GitHub
parent 2f883cad6b
commit 55692d4d71
37 changed files with 15267 additions and 15267 deletions

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@@ -93,7 +93,7 @@ namespace Content.IntegrationTests.Tests
mapId = mapManager.CreateMap(); mapId = mapManager.CreateMap();
mapManager.AddUninitializedMap(mapId); mapManager.AddUninitializedMap(mapId);
mapManager.SetMapPaused(mapId, true); mapManager.SetMapPaused(mapId, true);
mapLoader.LoadMap(mapId, "Maps/Stations/saltern.yml"); mapLoader.LoadMap(mapId, "Maps/saltern.yml");
mapLoader.SaveMap(mapId, "load save ticks save 1.yml"); mapLoader.SaveMap(mapId, "load save ticks save 1.yml");
}); });

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@@ -155,7 +155,7 @@ namespace Content.Shared.CCVar
/// Controls the game map prototype to load. SS14 stores these prototypes in Prototypes/Maps. /// Controls the game map prototype to load. SS14 stores these prototypes in Prototypes/Maps.
/// </summary> /// </summary>
public static readonly CVarDef<string> public static readonly CVarDef<string>
GameMap = CVarDef.Create("game.map", "Saltern", CVar.SERVERONLY); GameMap = CVarDef.Create("game.map", "saltern", CVar.SERVERONLY);
/// <summary> /// <summary>
/// Controls if the game should obey map criteria or not. Overriden if a map vote or similar occurs. /// Controls if the game should obey map criteria or not. Overriden if a map vote or similar occurs.

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Atlas id: atlas
mapName: 'Atlas' mapName: 'Atlas'
mapPath: /Maps/Stations/atlas.yml mapPath: /Maps/atlas.yml
minPlayers: 0 minPlayers: 0
maxPlayers: 35 maxPlayers: 35
votable: False votable: False

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Bagel id: bagelstation
mapName: 'Bagel Station' mapName: 'Bagel Station'
mapPath: /Maps/Stations/bagel.yml mapPath: /Maps/bagel.yml
minPlayers: 35 minPlayers: 35
stations: stations:
Bagel: Bagel:

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Barratry id: barratry
mapName: 'Barratry' mapName: 'Barratry'
mapPath: /Maps/Stations/barratry.yml mapPath: /Maps/barratry.yml
minPlayers: 40 minPlayers: 40
stations: stations:
Barratry: Barratry:

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Dart id: Dart
mapName: 'Dart ERT' mapName: 'Dart ERT'
mapPath: /Maps/Shuttles/dart.yml mapPath: /Maps/dart.yml
minPlayers: 0 minPlayers: 0
votable: false votable: false
stations: stations:

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Delta id: delta
mapName: 'Delta Station' mapName: 'Delta Station'
mapPath: /Maps/Stations/delta.yml mapPath: /Maps/delta.yml
minPlayers: 60 minPlayers: 60
stations: stations:
Delta: Delta:

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Reach id: ssreach
mapName: 'Reach' mapName: 'Reach'
mapPath: /Maps/Stations/ssreach.yml mapPath: /Maps/ssreach.yml
minPlayers: 0 minPlayers: 0
maxPlayers: 15 maxPlayers: 15
votable: false votable: false

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@@ -1,15 +1,15 @@
- type: gameMap - type: gameMap
id: Infiltrator id: infiltrator
mapName: 'Syndicate Infiltrator' mapName: 'Syndicate Infiltrator'
mapPath: /Maps/Shuttles/infiltrator.yml mapPath: /Maps/infiltrator.yml
minPlayers: 0 minPlayers: 0
votable: false votable: false
stations: stations:
Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map. Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
mapNameTemplate: '{0} Infiltrator {1}' mapNameTemplate: '{0} Infiltrator {1}'
nameGenerator: nameGenerator:
!type:NanotrasenNameGenerator !type:NanotrasenNameGenerator
prefixCreator: '14' prefixCreator: '14'
overflowJobs: [] overflowJobs: []
availableJobs: availableJobs:
Captain: [ 1, 1 ] Captain: [ 1, 1 ]

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Lighthouse id: lighthouse
mapName: 'Lighthouse' mapName: 'Lighthouse'
mapPath: /Maps/Stations/lighthouse.yml mapPath: /Maps/lighthouse.yml
minPlayers: 35 minPlayers: 35
maxPlayers: 70 maxPlayers: 70
stations: stations:

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@@ -1,48 +1,48 @@
- type: gameMap - type: gameMap
id: Marathon id: marathonstation
mapName: 'Marathon Station' mapName: 'Marathon Station'
mapPath: /Maps/Stations/marathon.yml mapPath: /Maps/marathon.yml
minPlayers: 35 minPlayers: 35
maxPlayers: 70 maxPlayers: 70
stations: stations:
Marathon: Marathon:
mapNameTemplate: '{0} Marathon Station {1}' mapNameTemplate: '{0} Marathon Station {1}'
nameGenerator: nameGenerator:
!type:NanotrasenNameGenerator !type:NanotrasenNameGenerator
prefixCreator: '14' prefixCreator: '14'
overflowJobs: overflowJobs:
- Passenger - Passenger
availableJobs: availableJobs:
CargoTechnician: [ 2, 3 ] CargoTechnician: [ 2, 3 ]
Passenger: [ -1, -1 ] Passenger: [ -1, -1 ]
Bartender: [ 2, 2 ] Bartender: [ 2, 2 ]
Botanist: [ 3, 3] Botanist: [ 3, 3]
Chef: [ 2, 2 ] Chef: [ 2, 2 ]
Clown: [ 1, 1 ] Clown: [ 1, 1 ]
Janitor: [ 1, 2 ] Janitor: [ 1, 2 ]
Mime: [ 1, 1 ] Mime: [ 1, 1 ]
Captain: [ 1, 1 ] Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ] HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ] ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 4, 6 ] StationEngineer: [ 4, 6 ]
ChiefMedicalOfficer: [ 1, 1 ] ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 4 ] MedicalDoctor: [ 3, 4 ]
Chemist: [ 2, 3 ] Chemist: [ 2, 3 ]
ResearchDirector: [ 1, 1 ] ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 4 ] Scientist: [ 3, 4 ]
HeadOfSecurity: [ 1, 1 ] HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 4, 4 ] SecurityOfficer: [ 4, 4 ]
Chaplain: [ 1, 1 ] Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ] Warden: [ 1, 1 ]
Librarian: [ 1, 1 ] Librarian: [ 1, 1 ]
Lawyer: [ 2, 2 ] Lawyer: [ 2, 2 ]
Quartermaster: [ 1, 1 ] Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ] SalvageSpecialist: [ 3, 3 ]
Musician: [ 1, 1 ] Musician: [ 1, 1 ]
AtmosphericTechnician: [ 3, 3 ] AtmosphericTechnician: [ 3, 3 ]
TechnicalAssistant: [ 2, 2 ] TechnicalAssistant: [ 2, 2 ]
MedicalIntern: [ 2, 2 ] MedicalIntern: [ 2, 2 ]
ServiceWorker: [ 2, 2 ] ServiceWorker: [ 2, 2 ]
SecurityCadet: [ 2, 2 ] SecurityCadet: [ 2, 2 ]
Psychologist: [ 1, 1 ] Psychologist: [ 1, 1 ]
Detective: [ 1, 1 ] Detective: [ 1, 1 ]

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Pillar id: NSSPillar
mapName: 'NSS Pillar' mapName: 'NSS Pillar'
mapPath: /Maps/Stations/nss_pillar.yml mapPath: /Maps/nss_pillar.yml
minPlayers: 40 minPlayers: 40
stations: stations:
Pillar: Pillar:

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Packed id: packedstation
mapName: 'Packedstation' mapName: 'Packedstation'
mapPath: /Maps/Stations/packedstation.yml mapPath: /Maps/packedstation.yml
minPlayers: 0 minPlayers: 0
maxPlayers: 35 maxPlayers: 35
votable: true votable: true

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@@ -1,15 +1,15 @@
- type: gameMap - type: gameMap
id: Pirate id: pirate
mapName: 'Pirate Ship' mapName: 'Pirate Ship'
mapPath: /Maps/Shuttles/pirate.yml mapPath: /Maps/pirate.yml
minPlayers: 0 minPlayers: 0
votable: false votable: false
stations: stations:
Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map. Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
mapNameTemplate: '{0} Pirate {1}' mapNameTemplate: '{0} Pirate {1}'
nameGenerator: nameGenerator:
!type:NanotrasenNameGenerator !type:NanotrasenNameGenerator
prefixCreator: '14' prefixCreator: '14'
overflowJobs: [] overflowJobs: []
availableJobs: availableJobs:
Captain: [ 1, 1 ] Captain: [ 1, 1 ]

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Saltern id: saltern
mapName: 'Saltern' mapName: 'Saltern'
mapPath: /Maps/Stations/saltern.yml mapPath: /Maps/saltern.yml
minPlayers: 0 minPlayers: 0
maxPlayers: 35 maxPlayers: 35
fallback: true fallback: true

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Split id: SplitStation
mapName: 'Split Station' mapName: 'Split Station'
mapPath: /Maps/Stations/splitstation.yml mapPath: /Maps/splitstation.yml
minPlayers: 50 minPlayers: 50
stations: stations:
Split: Split:

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@@ -1,7 +1,7 @@
- type: gameMap - type: gameMap
id: Way id: waystation
mapName: 'Waystation' mapName: 'Waystation'
mapPath: /Maps/Stations/waystation.yml mapPath: /Maps/waystation.yml
minPlayers: 15 minPlayers: 15
maxPlayers: 50 maxPlayers: 50
votable: false votable: false

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@@ -1,4 +1,4 @@
# Cargo # Cargo
- type: cargoShuttle - type: cargoShuttle
id: CargoShuttle id: CargoShuttle
path: /Maps/Shuttles/cargo_shuttle.yml path: /Maps/cargo_shuttle.yml