Add explosion.can_create_vacuum cvar (#27548)

This commit is contained in:
DrSmugleaf
2024-04-30 20:11:27 -07:00
committed by GitHub
parent 81e553401c
commit 5548d90f0d
3 changed files with 16 additions and 4 deletions

View File

@@ -1,4 +1,5 @@
using System.Numerics;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Explosion;
@@ -16,7 +17,6 @@ using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
using Content.Server.Atmos.EntitySystems;
namespace Content.Server.Explosion.EntitySystems;
@@ -490,7 +490,9 @@ public sealed partial class ExplosionSystem
if (_tileDefinitionManager[tileRef.Tile.TypeId] is not ContentTileDefinition tileDef)
return;
if (tileDef.MapAtmosphere)
if (!CanCreateVacuum)
canCreateVacuum = false;
else if (tileDef.MapAtmosphere)
canCreateVacuum = true; // is already a vacuum.
int tileBreakages = 0;