Add explosion.can_create_vacuum cvar (#27548)

This commit is contained in:
DrSmugleaf
2024-04-30 20:11:27 -07:00
committed by GitHub
parent 81e553401c
commit 5548d90f0d
3 changed files with 16 additions and 4 deletions

View File

@@ -11,7 +11,8 @@ public sealed partial class ExplosionSystem : EntitySystem
public int ThrowLimit { get; private set; }
public bool SleepNodeSys { get; private set; }
public bool IncrementalTileBreaking { get; private set; }
public int SingleTickAreaLimit {get; private set; }
public int SingleTickAreaLimit { get; private set; }
public bool CanCreateVacuum { get; private set; }
private void SubscribeCvars()
{
@@ -23,5 +24,6 @@ public sealed partial class ExplosionSystem : EntitySystem
Subs.CVar(_cfg, CCVars.ExplosionMaxProcessingTime, value => MaxProcessingTime = value, true);
Subs.CVar(_cfg, CCVars.ExplosionIncrementalTileBreaking, value => IncrementalTileBreaking = value, true);
Subs.CVar(_cfg, CCVars.ExplosionSingleTickAreaLimit, value => SingleTickAreaLimit = value, true);
Subs.CVar(_cfg, CCVars.ExplosionCanCreateVacuum, value => CanCreateVacuum = value, true);
}
}

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@@ -1,4 +1,5 @@
using System.Numerics;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.CCVar;
using Content.Shared.Damage;
using Content.Shared.Explosion;
@@ -16,7 +17,6 @@ using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
using Content.Server.Atmos.EntitySystems;
namespace Content.Server.Explosion.EntitySystems;
@@ -490,7 +490,9 @@ public sealed partial class ExplosionSystem
if (_tileDefinitionManager[tileRef.Tile.TypeId] is not ContentTileDefinition tileDef)
return;
if (tileDef.MapAtmosphere)
if (!CanCreateVacuum)
canCreateVacuum = false;
else if (tileDef.MapAtmosphere)
canCreateVacuum = true; // is already a vacuum.
int tileBreakages = 0;

View File

@@ -1,3 +1,4 @@
using Content.Shared.Maps;
using Robust.Shared;
using Robust.Shared.Configuration;
@@ -905,6 +906,13 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<int> ExplosionSingleTickAreaLimit =
CVarDef.Create("explosion.single_tick_area_limit", 400, CVar.SERVERONLY);
/// <summary>
/// Whether or not explosions are allowed to create tiles that have
/// <see cref="ContentTileDefinition.MapAtmosphere"/> set to true.
/// </summary>
public static readonly CVarDef<bool> ExplosionCanCreateVacuum =
CVarDef.Create("explosion.can_create_vacuum", true, CVar.SERVERONLY);
/*
* Radiation
*/
@@ -1994,7 +2002,7 @@ namespace Content.Shared.CCVar
// Clippy!
public static readonly CVarDef<string> TippyEntity =
CVarDef.Create("tippy.entity", "Tippy", CVar.SERVER | CVar.REPLICATED);
/*
* DEBUG
*/