Add explosion.can_create_vacuum cvar (#27548)
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@@ -11,7 +11,8 @@ public sealed partial class ExplosionSystem : EntitySystem
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public int ThrowLimit { get; private set; }
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public bool SleepNodeSys { get; private set; }
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public bool IncrementalTileBreaking { get; private set; }
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public int SingleTickAreaLimit {get; private set; }
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public int SingleTickAreaLimit { get; private set; }
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public bool CanCreateVacuum { get; private set; }
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private void SubscribeCvars()
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{
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@@ -23,5 +24,6 @@ public sealed partial class ExplosionSystem : EntitySystem
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Subs.CVar(_cfg, CCVars.ExplosionMaxProcessingTime, value => MaxProcessingTime = value, true);
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Subs.CVar(_cfg, CCVars.ExplosionIncrementalTileBreaking, value => IncrementalTileBreaking = value, true);
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Subs.CVar(_cfg, CCVars.ExplosionSingleTickAreaLimit, value => SingleTickAreaLimit = value, true);
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Subs.CVar(_cfg, CCVars.ExplosionCanCreateVacuum, value => CanCreateVacuum = value, true);
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}
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}
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@@ -1,4 +1,5 @@
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using System.Numerics;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.Explosion;
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@@ -16,7 +17,6 @@ using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
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using Content.Server.Atmos.EntitySystems;
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namespace Content.Server.Explosion.EntitySystems;
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@@ -490,7 +490,9 @@ public sealed partial class ExplosionSystem
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if (_tileDefinitionManager[tileRef.Tile.TypeId] is not ContentTileDefinition tileDef)
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return;
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if (tileDef.MapAtmosphere)
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if (!CanCreateVacuum)
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canCreateVacuum = false;
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else if (tileDef.MapAtmosphere)
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canCreateVacuum = true; // is already a vacuum.
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int tileBreakages = 0;
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@@ -1,3 +1,4 @@
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using Content.Shared.Maps;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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@@ -905,6 +906,13 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<int> ExplosionSingleTickAreaLimit =
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CVarDef.Create("explosion.single_tick_area_limit", 400, CVar.SERVERONLY);
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/// <summary>
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/// Whether or not explosions are allowed to create tiles that have
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/// <see cref="ContentTileDefinition.MapAtmosphere"/> set to true.
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/// </summary>
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public static readonly CVarDef<bool> ExplosionCanCreateVacuum =
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CVarDef.Create("explosion.can_create_vacuum", true, CVar.SERVERONLY);
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/*
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* Radiation
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*/
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@@ -1994,7 +2002,7 @@ namespace Content.Shared.CCVar
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// Clippy!
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public static readonly CVarDef<string> TippyEntity =
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CVarDef.Create("tippy.entity", "Tippy", CVar.SERVER | CVar.REPLICATED);
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/*
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* DEBUG
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*/
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