Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

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using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders
{
public struct PathfindingArgs
{
public EntityUid Uid { get; }
public int CollisionMask { get; }
public TileRef Start { get; }
public TileRef End { get; }
// How close we need to get to the endpoint to be 'done'
public float Proximity { get; }
// Whether we use cardinal only or not
public bool AllowDiagonals { get; }
// Can we go through walls
public bool NoClip { get; }
// Can we traverse space tiles
public bool AllowSpace { get; }
public PathfindingArgs(
EntityUid entityUid,
int collisionMask,
TileRef start,
TileRef end,
float proximity = 0.0f,
bool allowDiagonals = true,
bool noClip = false,
bool allowSpace = false)
{
Uid = entityUid;
CollisionMask = collisionMask;
Start = start;
End = end;
Proximity = proximity;
AllowDiagonals = allowDiagonals;
NoClip = noClip;
AllowSpace = allowSpace;
}
}
}