Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders
|
||||
{
|
||||
public struct PathfindingArgs
|
||||
{
|
||||
public EntityUid Uid { get; }
|
||||
public int CollisionMask { get; }
|
||||
public TileRef Start { get; }
|
||||
public TileRef End { get; }
|
||||
// How close we need to get to the endpoint to be 'done'
|
||||
public float Proximity { get; }
|
||||
// Whether we use cardinal only or not
|
||||
public bool AllowDiagonals { get; }
|
||||
// Can we go through walls
|
||||
public bool NoClip { get; }
|
||||
// Can we traverse space tiles
|
||||
public bool AllowSpace { get; }
|
||||
|
||||
public PathfindingArgs(
|
||||
EntityUid entityUid,
|
||||
int collisionMask,
|
||||
TileRef start,
|
||||
TileRef end,
|
||||
float proximity = 0.0f,
|
||||
bool allowDiagonals = true,
|
||||
bool noClip = false,
|
||||
bool allowSpace = false)
|
||||
{
|
||||
Uid = entityUid;
|
||||
CollisionMask = collisionMask;
|
||||
Start = start;
|
||||
End = end;
|
||||
Proximity = proximity;
|
||||
AllowDiagonals = allowDiagonals;
|
||||
NoClip = noClip;
|
||||
AllowSpace = allowSpace;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user