Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AI/Pathfinding/Pathfinders/PathfindingArgs.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

42 lines
1.2 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders
{
public struct PathfindingArgs
{
public EntityUid Uid { get; }
public int CollisionMask { get; }
public TileRef Start { get; }
public TileRef End { get; }
// How close we need to get to the endpoint to be 'done'
public float Proximity { get; }
// Whether we use cardinal only or not
public bool AllowDiagonals { get; }
// Can we go through walls
public bool NoClip { get; }
// Can we traverse space tiles
public bool AllowSpace { get; }
public PathfindingArgs(
EntityUid entityUid,
int collisionMask,
TileRef start,
TileRef end,
float proximity = 0.0f,
bool allowDiagonals = true,
bool noClip = false,
bool allowSpace = false)
{
Uid = entityUid;
CollisionMask = collisionMask;
Start = start;
End = end;
Proximity = proximity;
AllowDiagonals = allowDiagonals;
NoClip = noClip;
AllowSpace = allowSpace;
}
}
}