Turn some implants into triggers (#39364)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
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Content.Shared/Forensics/Systems/SharedForensicsSystem.cs
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18
Content.Shared/Forensics/Systems/SharedForensicsSystem.cs
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using Content.Shared.Forensics.Components;
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namespace Content.Shared.Forensics.Systems;
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public abstract class SharedForensicsSystem : EntitySystem
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{
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/// <summary>
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/// Give the entity a new, random DNA string and call an event to notify other systems like the bloodstream that it has been changed.
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/// Does nothing if it does not have the DnaComponent.
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/// </summary>
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public virtual void RandomizeDNA(Entity<DnaComponent?> ent) { }
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/// <summary>
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/// Give the entity a new, random fingerprint string.
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/// Does nothing if it does not have the FingerprintComponent.
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/// </summary>
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public virtual void RandomizeFingerprint(Entity<FingerprintComponent?> ent) { }
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}
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