Electrocute Command

This commit is contained in:
Vera Aguilera Puerto
2021-11-02 19:32:07 +01:00
parent 0c8026de75
commit 52bada79a3
3 changed files with 62 additions and 0 deletions

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@@ -0,0 +1,58 @@
using System;
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.StatusEffect;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Electrocution
{
[AdminCommand(AdminFlags.Fun)]
public class ElectrocuteCommand : IConsoleCommand
{
public string Command => "electrocute";
public string Description => Loc.GetString("electrocute-command-description");
public string Help => $"{Command} <uid> <seconds> <damage>";
public const string ElectrocutionStatusEffect = "Electrocution";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
// TODO: Localize this.
shell.WriteError("Not enough arguments!");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!EntityUid.TryParse(args[0], out var uid) || !entityManager.EntityExists(uid))
{
shell.WriteError($"Invalid entity specified!");
return;
}
if (!entityManager.EntitySysManager.GetEntitySystem<StatusEffectsSystem>().CanApplyEffect(uid, ElectrocutionStatusEffect))
{
shell.WriteError(Loc.GetString("electrocute-command-entity-cannot-be-electrocuted"));
return;
}
if (args.Length < 2 || !int.TryParse(args[1], out var seconds))
{
seconds = 10;
}
if (args.Length < 3 || !int.TryParse(args[2], out var damage))
{
damage = 10;
}
entityManager.EntitySysManager.GetEntitySystem<ElectrocutionSystem>()
.TryDoElectrocution(uid, null, damage, TimeSpan.FromSeconds(seconds));
}
}
}

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@@ -21,6 +21,7 @@ using Content.Shared.Speech.EntitySystems;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -38,6 +39,7 @@ namespace Content.Server.Electrocution
[Dependency] private readonly IEntityLookup _entityLookup = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IConsoleHost _consoleHost = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!;

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@@ -0,0 +1,2 @@
electrocute-command-description = Electrocutes the specified entity, defaults to 10 seconds and 10 damage. Shocking!
electrocute-command-entity-cannot-be-electrocuted = You cannot electrocute that entity!