diff --git a/Content.Server/Electrocution/ElectrocuteCommand.cs b/Content.Server/Electrocution/ElectrocuteCommand.cs new file mode 100644 index 0000000000..cbcc6b54ce --- /dev/null +++ b/Content.Server/Electrocution/ElectrocuteCommand.cs @@ -0,0 +1,58 @@ +using System; +using Content.Server.Administration; +using Content.Shared.Administration; +using Content.Shared.StatusEffect; +using Robust.Shared.Console; +using Robust.Shared.GameObjects; +using Robust.Shared.IoC; +using Robust.Shared.Localization; + +namespace Content.Server.Electrocution +{ + [AdminCommand(AdminFlags.Fun)] + public class ElectrocuteCommand : IConsoleCommand + { + public string Command => "electrocute"; + public string Description => Loc.GetString("electrocute-command-description"); + public string Help => $"{Command} "; + + public const string ElectrocutionStatusEffect = "Electrocution"; + + public void Execute(IConsoleShell shell, string argStr, string[] args) + { + if (args.Length < 1) + { + // TODO: Localize this. + shell.WriteError("Not enough arguments!"); + return; + } + + var entityManager = IoCManager.Resolve(); + + if (!EntityUid.TryParse(args[0], out var uid) || !entityManager.EntityExists(uid)) + { + shell.WriteError($"Invalid entity specified!"); + return; + } + + if (!entityManager.EntitySysManager.GetEntitySystem().CanApplyEffect(uid, ElectrocutionStatusEffect)) + { + shell.WriteError(Loc.GetString("electrocute-command-entity-cannot-be-electrocuted")); + return; + } + + if (args.Length < 2 || !int.TryParse(args[1], out var seconds)) + { + seconds = 10; + } + + if (args.Length < 3 || !int.TryParse(args[2], out var damage)) + { + damage = 10; + } + + entityManager.EntitySysManager.GetEntitySystem() + .TryDoElectrocution(uid, null, damage, TimeSpan.FromSeconds(seconds)); + } + } +} diff --git a/Content.Server/Electrocution/ElectrocutionSystem.cs b/Content.Server/Electrocution/ElectrocutionSystem.cs index d9b89d264e..76a590c807 100644 --- a/Content.Server/Electrocution/ElectrocutionSystem.cs +++ b/Content.Server/Electrocution/ElectrocutionSystem.cs @@ -21,6 +21,7 @@ using Content.Shared.Speech.EntitySystems; using Content.Shared.StatusEffect; using Content.Shared.Stunnable; using Content.Shared.Weapons.Melee; +using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; @@ -38,6 +39,7 @@ namespace Content.Server.Electrocution [Dependency] private readonly IEntityLookup _entityLookup = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; + [Dependency] private readonly IConsoleHost _consoleHost = default!; [Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!; [Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!; [Dependency] private readonly SharedStunSystem _stunSystem = default!; diff --git a/Resources/Locale/en-US/electrocution/electrocute-command.ftl b/Resources/Locale/en-US/electrocution/electrocute-command.ftl new file mode 100644 index 0000000000..edd05f2950 --- /dev/null +++ b/Resources/Locale/en-US/electrocution/electrocute-command.ftl @@ -0,0 +1,2 @@ +electrocute-command-description = Electrocutes the specified entity, defaults to 10 seconds and 10 damage. Shocking! +electrocute-command-entity-cannot-be-electrocuted = You cannot electrocute that entity!