Electrocute Command
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@@ -21,6 +21,7 @@ using Content.Shared.Speech.EntitySystems;
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using Content.Shared.StatusEffect;
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using Content.Shared.Stunnable;
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -38,6 +39,7 @@ namespace Content.Server.Electrocution
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[Dependency] private readonly IEntityLookup _entityLookup = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IConsoleHost _consoleHost = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!;
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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