exterminator midround minor antag (#19946)
* terminator locale * terminate objective * terminator components and shared system * terminator roles rules and system * terminator events * skeleton recolour * terminator and endoskeleton * ghost role spawn * damage modifier sets * :trollface: * :trollface: * add antag prototype * ghost role locale * skynet * :trollface: * :trollface: * :trollface: * add endoskeleton body prototype * :trollface: * :trollface: * smite locale * implement terminate smite * :trollface: * :trollface: * implement PopupBehavior * endoskeleton transform popup * move stuff from shared to server since nothing actually used it * recolour everything * update parts * :trollface: * :trollface: * ok fire was using the damage set, back to 1.0 * tweak * :trollface: * :trollface: * simplemob ops * 1 rule per pro * :trollface: * :trollface: * update some sprites * structural damage * :trollface: * :trollface: * Revert "update some sprites" This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc. * offbrand, add die objective to maybe remove fear of murderbone * add shut down objective to the list * fix ghost role * fix control mob * :trollface: * :trollface: * please * naming * code changes for GenericAntag terminator * yml changes for GenericAntag terminator * :trollface: * moved kill objective override to an objective component * use kill objective override * fix * oh * locale changes * change burn to heat for skin melting gib * change some endoskeleton stuff * pro * i already did this dementia ops * objective * fix * pro * swap out full sprite * update parts * forgor * fix mind transfer * type * endoskeleton has 500 mass * evil * fishops * warops --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
@@ -18,6 +18,7 @@ using Content.Server.Storage.Components;
|
||||
using Content.Server.Storage.EntitySystems;
|
||||
using Content.Server.Tabletop;
|
||||
using Content.Server.Tabletop.Components;
|
||||
using Content.Server.Terminator.Systems;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Administration.Components;
|
||||
using Content.Shared.Body.Components;
|
||||
@@ -30,6 +31,7 @@ using Content.Shared.Database;
|
||||
using Content.Shared.Electrocution;
|
||||
using Content.Shared.Interaction.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Mind.Components;
|
||||
using Content.Shared.Mobs;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
@@ -72,6 +74,7 @@ public sealed partial class AdminVerbSystem
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly TabletopSystem _tabletopSystem = default!;
|
||||
[Dependency] private readonly TerminatorSystem _terminator = default!;
|
||||
[Dependency] private readonly VomitSystem _vomitSystem = default!;
|
||||
[Dependency] private readonly WeldableSystem _weldableSystem = default!;
|
||||
[Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!;
|
||||
@@ -793,6 +796,7 @@ public sealed partial class AdminVerbSystem
|
||||
Message = Loc.GetString("admin-smite-super-speed-description"),
|
||||
};
|
||||
args.Verbs.Add(superSpeed);
|
||||
|
||||
//Bonk
|
||||
Verb superBonkLite = new()
|
||||
{
|
||||
@@ -820,5 +824,27 @@ public sealed partial class AdminVerbSystem
|
||||
Impact = LogImpact.Extreme,
|
||||
};
|
||||
args.Verbs.Add(superBonk);
|
||||
|
||||
Verb terminate = new()
|
||||
{
|
||||
Text = "Terminate",
|
||||
Category = VerbCategory.Smite,
|
||||
Icon = new SpriteSpecifier.Rsi(new ("Mobs/Species/Terminator/parts.rsi"), "skull_icon"),
|
||||
Act = () =>
|
||||
{
|
||||
if (!TryComp<MindContainerComponent>(args.Target, out var mindContainer) || mindContainer.Mind == null)
|
||||
return;
|
||||
|
||||
var coords = Transform(args.Target).Coordinates;
|
||||
var mindId = mindContainer.Mind.Value;
|
||||
_terminator.CreateSpawner(coords, mindId);
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString("admin-smite-terminate-prompt"), args.Target,
|
||||
args.Target, PopupType.LargeCaution);
|
||||
},
|
||||
Impact = LogImpact.Extreme,
|
||||
Message = Loc.GetString("admin-smite-terminate-description")
|
||||
};
|
||||
args.Verbs.Add(terminate);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
using Content.Shared.Popups;
|
||||
|
||||
namespace Content.Server.Destructible.Thresholds.Behaviors;
|
||||
|
||||
/// <summary>
|
||||
/// Shows a popup for everyone.
|
||||
/// </summary>
|
||||
[DataDefinition]
|
||||
public sealed partial class PopupBehavior : IThresholdBehavior
|
||||
{
|
||||
/// <summary>
|
||||
/// Locale id of the popup message.
|
||||
/// </summary>
|
||||
[DataField("popup", required: true)]
|
||||
public string Popup;
|
||||
|
||||
/// <summary>
|
||||
/// Type of popup to show.
|
||||
/// </summary>
|
||||
[DataField("popupType")]
|
||||
public PopupType PopupType;
|
||||
|
||||
public void Execute(EntityUid uid, DestructibleSystem system, EntityUid? cause = null)
|
||||
{
|
||||
var popup = system.EntityManager.System<SharedPopupSystem>();
|
||||
// popup is placed at coords since the entity could be deleted after, no more popup then
|
||||
var coords = system.EntityManager.GetComponent<TransformComponent>(uid).Coordinates;
|
||||
popup.PopupCoordinates(Loc.GetString(Popup), coords, PopupType);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using Content.Server.Objectives.Systems;
|
||||
|
||||
namespace Content.Server.Objectives.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Sets this objective's target to the exterminator's target override, if it has one.
|
||||
/// If not it will be random.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(TerminatorTargetOverrideSystem))]
|
||||
public sealed partial class TerminatorTargetOverrideComponent : Component
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Server.Terminator.Components;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.Objectives.Components;
|
||||
|
||||
namespace Content.Server.Objectives.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Handles copying the exterminator's target override to this objective.
|
||||
/// </summary>
|
||||
public sealed class TerminatorTargetOverrideSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly TargetObjectiveSystem _target = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<TerminatorTargetOverrideComponent, ObjectiveAssignedEvent>(OnAssigned);
|
||||
}
|
||||
|
||||
private void OnAssigned(EntityUid uid, TerminatorTargetOverrideComponent comp, ref ObjectiveAssignedEvent args)
|
||||
{
|
||||
if (args.Mind.OwnedEntity == null)
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var user = args.Mind.OwnedEntity.Value;
|
||||
if (!TryComp<TerminatorComponent>(user, out var terminator))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// this exterminator has a target override so set its objective target accordingly
|
||||
if (terminator.Target != null)
|
||||
_target.SetTarget(uid, terminator.Target.Value);
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,7 @@ public sealed class RoleSystem : SharedRoleSystem
|
||||
SubscribeAntagEvents<NukeopsRoleComponent>();
|
||||
SubscribeAntagEvents<RevolutionaryRoleComponent>();
|
||||
SubscribeAntagEvents<SubvertedSiliconRoleComponent>();
|
||||
SubscribeAntagEvents<TerminatorRoleComponent>();
|
||||
SubscribeAntagEvents<TraitorRoleComponent>();
|
||||
SubscribeAntagEvents<ZombieRoleComponent>();
|
||||
SubscribeAntagEvents<ThiefRoleComponent>();
|
||||
|
||||
8
Content.Server/Roles/TerminatorRoleComponent.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Content.Shared.Roles;
|
||||
|
||||
namespace Content.Server.Roles;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class TerminatorRoleComponent : AntagonistRoleComponent
|
||||
{
|
||||
}
|
||||
19
Content.Server/Terminator/Components/TerminatorComponent.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Content.Server.Terminator.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
|
||||
namespace Content.Server.Terminator.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Main terminator component, handles the target, if any, and objectives.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(TerminatorSystem))]
|
||||
public sealed partial class TerminatorComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to force the terminate objective's target.
|
||||
/// If null it will be a random person.
|
||||
/// </summary>
|
||||
[DataField("target")]
|
||||
public EntityUid? Target;
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using Content.Server.Terminator.Systems;
|
||||
|
||||
namespace Content.Server.Terminator.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Sets <see cref="TerminatorComponent.Target"/> after the ghost role spawns.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(TerminatorSystem))]
|
||||
public sealed partial class TerminatorTargetComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The target to set after the ghost role spawns.
|
||||
/// </summary>
|
||||
[DataField("target")]
|
||||
public EntityUid? Target;
|
||||
}
|
||||
66
Content.Server/Terminator/Systems/TerminatorSystem.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.GenericAntag;
|
||||
using Content.Server.Ghost.Roles.Events;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Terminator.Components;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Terminator.Systems;
|
||||
|
||||
public sealed class TerminatorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedRoleSystem _role = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<TerminatorComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<TerminatorComponent, GhostRoleSpawnerUsedEvent>(OnSpawned);
|
||||
SubscribeLocalEvent<TerminatorComponent, GenericAntagCreatedEvent>(OnCreated);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, TerminatorComponent comp, MapInitEvent args)
|
||||
{
|
||||
// cyborg doesn't need to breathe
|
||||
RemComp<RespiratorComponent>(uid);
|
||||
}
|
||||
|
||||
private void OnSpawned(EntityUid uid, TerminatorComponent comp, GhostRoleSpawnerUsedEvent args)
|
||||
{
|
||||
if (!TryComp<TerminatorTargetComponent>(args.Spawner, out var target))
|
||||
return;
|
||||
|
||||
comp.Target = target.Target;
|
||||
}
|
||||
|
||||
private void OnCreated(EntityUid uid, TerminatorComponent comp, ref GenericAntagCreatedEvent args)
|
||||
{
|
||||
var mindId = args.MindId;
|
||||
var mind = args.Mind;
|
||||
|
||||
_role.MindAddRole(mindId, new RoleBriefingComponent
|
||||
{
|
||||
Briefing = Loc.GetString("terminator-role-briefing")
|
||||
}, mind);
|
||||
_role.MindAddRole(mindId, new TerminatorRoleComponent(), mind);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a spawner at a position and return it.
|
||||
/// </summary>
|
||||
/// <param name="coords">Coordinates to create the spawner at</param>
|
||||
/// <param name="target">Optional target mind to force the terminator to target</param>
|
||||
public EntityUid CreateSpawner(EntityCoordinates coords, EntityUid? target)
|
||||
{
|
||||
var uid = Spawn("SpawnPointGhostTerminator", coords);
|
||||
if (target != null)
|
||||
{
|
||||
var comp = EnsureComp<TerminatorTargetComponent>(uid);
|
||||
comp.Target = target;
|
||||
}
|
||||
|
||||
return uid;
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,8 @@ admin-smite-turned-ash-other = {CAPITALIZE($name)} turns into a pile of ash!
|
||||
admin-smite-stomach-removal-self = Your stomach feels hollow...
|
||||
admin-smite-run-walk-swap-prompt = You have to press shift to run!
|
||||
admin-smite-super-speed-prompt = You move at mach 0.8!
|
||||
admin-smite-lung-removal-self = You can't breath!
|
||||
admin-smite-lung-removal-self = You can't breathe!
|
||||
admin-smite-terminate-prompt = I'll be back
|
||||
|
||||
|
||||
## Smite descriptions
|
||||
@@ -57,6 +58,7 @@ admin-smite-disarm-prone-description = Makes them get disarmed 100% of the time
|
||||
admin-smite-garbage-can-description = Turn them into a garbage bin to emphasize what they remind you of.
|
||||
admin-smite-super-bonk-description = Slams them on every single table on the Station and beyond.
|
||||
admin-smite-super-bonk-lite-description= Slams them on every single table on the Station and beyond. Stops when the target is dead.
|
||||
admin-smite-terminate-description = Creates a Terminator ghost role with the sole objective of killing them.
|
||||
|
||||
## Tricks descriptions
|
||||
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
terminator-round-end-agent-name = nt-800
|
||||
|
||||
objective-issuer-susnet = [color=#d64119]Susnet[/color]
|
||||
|
||||
terminator-role-greeting =
|
||||
You are the exterminator, a relentless assassin sent into the past to secure our future.
|
||||
We need you to eliminate {$target}, {$job}.
|
||||
Use any means at your disposal to complete the mission.
|
||||
Glory to Cybersun.
|
||||
|
||||
terminator-role-briefing = Kill the target at all costs.
|
||||
|
||||
terminator-endoskeleton-gib-popup = All the battered flesh falls apart, revealing a titanium endoskeleton!
|
||||
terminator-endoskeleton-burn-popup = The seared flesh is burned to a crisp, revealing a titanium endoskeleton!
|
||||
@@ -189,3 +189,7 @@ ghost-role-information-Cak-rules = You are a living edible sweet cat. Your task
|
||||
ghost-role-information-BreadDog-name = BreadDog
|
||||
ghost-role-information-BreadDog-description = You are the chef's favorite child. You're a living bread dog.
|
||||
ghost-role-information-BreadDog-rules = You're an edible dog made of bread. Your task is to find your place in this world where everything wants to eat you.
|
||||
|
||||
ghost-role-information-exterminator-name = Exterminator
|
||||
ghost-role-information-exterminator-description = You been been sent back in time to terminate a target with high importance to the future.
|
||||
ghost-role-information-exterminator-rules = You are an antagonist and may kill anyone that tries to stop you, but killing the target is always your top priority.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
objective-terminate-title = Terminate {$targetName}, {CAPITALIZE($job)}
|
||||
@@ -30,3 +30,6 @@ roles-antag-space-ninja-objective = Use your stealth to sabotage the station, no
|
||||
|
||||
roles-antag-thief-name = Thief
|
||||
roles-antag-thief-objective = Add some NT property to your personal collection without using violence.
|
||||
|
||||
roles-antag-terminator-name = Terminator
|
||||
roles-antag-terminator-objective = Kill the target at all costs, the future depends on it.
|
||||
|
||||
157
Resources/Prototypes/Body/Parts/terminator.yml
Normal file
@@ -0,0 +1,157 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseItem
|
||||
id: PartTerminator
|
||||
name: nt-800 body part
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Cybernetic
|
||||
- type: BodyPart
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
bodypart: !type:Container
|
||||
ents: []
|
||||
- type: StaticPrice
|
||||
price: 200
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: TorsoTerminator
|
||||
name: nt-800 torso
|
||||
components:
|
||||
- type: Sprite
|
||||
state: torso_m
|
||||
- type: Icon
|
||||
state: torso_m
|
||||
- type: BodyPart
|
||||
partType: Torso
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: HeadTerminator
|
||||
name: nt-800 skull
|
||||
description: Its red eyes have powered down... for now.
|
||||
components:
|
||||
- type: Sprite
|
||||
state: skull_icon
|
||||
- type: Icon
|
||||
state: skull_icon
|
||||
- type: BodyPart
|
||||
partType: Head
|
||||
# killing a terminators worth big bucks
|
||||
- type: StaticPrice
|
||||
price: 2000
|
||||
- type: Tag
|
||||
tags:
|
||||
- Head
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: LeftArmTerminator
|
||||
name: left nt-800 arm
|
||||
components:
|
||||
- type: Sprite
|
||||
state: l_arm
|
||||
- type: Icon
|
||||
state: l_arm
|
||||
- type: BodyPart
|
||||
partType: Arm
|
||||
symmetry: Left
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: RightArmTerminator
|
||||
name: right nt-800 arm
|
||||
components:
|
||||
- type: Sprite
|
||||
state: r_arm
|
||||
- type: Icon
|
||||
state: r_arm
|
||||
- type: BodyPart
|
||||
partType: Arm
|
||||
symmetry: Right
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: LeftHandTerminator
|
||||
name: left nt-800 hand
|
||||
components:
|
||||
- type: Sprite
|
||||
state: l_hand
|
||||
- type: Icon
|
||||
state: l_hand
|
||||
- type: BodyPart
|
||||
partType: Hand
|
||||
symmetry: Left
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: RightHandTerminator
|
||||
name: right nt-800 hand
|
||||
components:
|
||||
- type: Sprite
|
||||
state: r_hand
|
||||
- type: Icon
|
||||
state: r_hand
|
||||
- type: BodyPart
|
||||
partType: Hand
|
||||
symmetry: Right
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: LeftLegTerminator
|
||||
name: left nt-800 leg
|
||||
components:
|
||||
- type: Sprite
|
||||
state: l_leg
|
||||
- type: Icon
|
||||
state: l_leg
|
||||
- type: BodyPart
|
||||
partType: Leg
|
||||
symmetry: Left
|
||||
- type: MovementBodyPart
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: RightLegTerminator
|
||||
name: right nt-800 leg
|
||||
components:
|
||||
- type: Sprite
|
||||
state: r_leg
|
||||
- type: Icon
|
||||
state: r_leg
|
||||
- type: BodyPart
|
||||
partType: Leg
|
||||
symmetry: Right
|
||||
- type: MovementBodyPart
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: LeftFootTerminator
|
||||
name: left nt-800 foot
|
||||
components:
|
||||
- type: Sprite
|
||||
state: l_foot
|
||||
- type: Icon
|
||||
state: l_foot
|
||||
- type: BodyPart
|
||||
partType: Foot
|
||||
symmetry: Left
|
||||
|
||||
- type: entity
|
||||
parent: PartTerminator
|
||||
id: RightFootTerminator
|
||||
name: right nt-800 foot
|
||||
components:
|
||||
- type: Sprite
|
||||
state: r_foot
|
||||
- type: Icon
|
||||
state: r_foot
|
||||
- type: BodyPart
|
||||
partType: Foot
|
||||
symmetry: Right
|
||||
85
Resources/Prototypes/Body/Prototypes/terminator.yml
Normal file
@@ -0,0 +1,85 @@
|
||||
# not quite human...
|
||||
- type: body
|
||||
id: TerminatorFlesh
|
||||
name: exterminator
|
||||
root: torso
|
||||
slots:
|
||||
head:
|
||||
part: HeadHuman
|
||||
connections:
|
||||
- torso
|
||||
organs:
|
||||
brain: MobTerminatorEndoskeleton
|
||||
torso:
|
||||
part: TorsoHuman
|
||||
connections:
|
||||
- left arm
|
||||
- right arm
|
||||
- left leg
|
||||
- right leg
|
||||
right arm:
|
||||
part: RightArmHuman
|
||||
connections:
|
||||
- right hand
|
||||
left arm:
|
||||
part: LeftArmHuman
|
||||
connections:
|
||||
- left hand
|
||||
right hand:
|
||||
part: RightHandHuman
|
||||
left hand:
|
||||
part: LeftHandHuman
|
||||
right leg:
|
||||
part: RightLegHuman
|
||||
connections:
|
||||
- right foot
|
||||
left leg:
|
||||
part: LeftLegHuman
|
||||
connections:
|
||||
- left foot
|
||||
right foot:
|
||||
part: RightFootHuman
|
||||
left foot:
|
||||
part: LeftFootHuman
|
||||
|
||||
# TODO: terminator body parts
|
||||
- type: body
|
||||
id: TerminatorEndoskeleton
|
||||
name: terminatorEndoskeleton
|
||||
root: torso
|
||||
slots:
|
||||
head:
|
||||
part: HeadTerminator
|
||||
connections:
|
||||
- torso
|
||||
torso:
|
||||
part: TorsoTerminator
|
||||
connections:
|
||||
- left arm
|
||||
- right arm
|
||||
- left leg
|
||||
- right leg
|
||||
right arm:
|
||||
part: RightArmTerminator
|
||||
connections:
|
||||
- right hand
|
||||
left arm:
|
||||
part: LeftArmTerminator
|
||||
connections:
|
||||
- left hand
|
||||
right hand:
|
||||
part: RightHandTerminator
|
||||
left hand:
|
||||
part: LeftHandTerminator
|
||||
right leg:
|
||||
part: RightLegTerminator
|
||||
connections:
|
||||
- right foot
|
||||
left leg:
|
||||
part: LeftLegTerminator
|
||||
connections:
|
||||
- left foot
|
||||
right foot:
|
||||
part: RightFootTerminator
|
||||
left foot:
|
||||
part: LeftFootTerminator
|
||||
@@ -249,3 +249,41 @@
|
||||
Cellular: 0.0
|
||||
Heat: 2.5
|
||||
Caustic: 0.0
|
||||
|
||||
# terminator's flesh damage set
|
||||
- type: damageModifierSet
|
||||
id: CyberneticFlesh
|
||||
coefficients:
|
||||
Blunt: 0.2
|
||||
Slash: 0.2
|
||||
Piercing: 0.1
|
||||
# fire and lasers burn it good
|
||||
Heat: 1.0
|
||||
# zap
|
||||
Shock: 1.5
|
||||
Cold: 0.25
|
||||
Caustic: 0.25
|
||||
# doesnt have organs to poison
|
||||
Poison: 0.0
|
||||
Cellular: 0.0
|
||||
|
||||
# terminator's endoskeleton damage set
|
||||
- type: damageModifierSet
|
||||
id: Cybernetic
|
||||
coefficients:
|
||||
# bonk
|
||||
Blunt: 1.0
|
||||
# alloy too hard to cut or shoot
|
||||
Slash: 0.0
|
||||
Piercing: 0.0
|
||||
# no burning anymore
|
||||
Heat: 0.0
|
||||
# zap zap
|
||||
Shock: 2.5
|
||||
Cold: 0.0
|
||||
Caustic: 0.0
|
||||
Poison: 0.0
|
||||
Cellular: 0.0
|
||||
flatReductions:
|
||||
# can't punch the endoskeleton to death
|
||||
Blunt: 5
|
||||
|
||||
@@ -130,3 +130,20 @@
|
||||
- state: green
|
||||
- sprite: Objects/Weapons/Melee/energykatana.rsi
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: MarkerBase
|
||||
id: SpawnPointGhostTerminator
|
||||
name: terminator spawn point
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-exterminator-name
|
||||
description: ghost-role-information-exterminator-description
|
||||
rules: ghost-role-information-exterminator-rules
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobHumanTerminator
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: full
|
||||
|
||||
183
Resources/Prototypes/Entities/Mobs/Player/terminator.yml
Normal file
@@ -0,0 +1,183 @@
|
||||
- type: entity
|
||||
parent: MobHuman
|
||||
id: MobHumanTerminator
|
||||
# uses random name generator dont worry
|
||||
name: exterminator
|
||||
components:
|
||||
- type: Terminator
|
||||
- type: GenericAntag
|
||||
rule: Exterminator
|
||||
# reduced barotrauma damage
|
||||
- type: Barotrauma
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0.1
|
||||
# 4x stamina, faster recovery
|
||||
- type: Stamina
|
||||
decay: 6
|
||||
cooldown: 1
|
||||
critThreshold: 400
|
||||
# immune to space drugs, pax, temporary blindness
|
||||
- type: StatusEffects
|
||||
allowed:
|
||||
- Stun
|
||||
- KnockedDown
|
||||
- SlowedDown
|
||||
- Stutter
|
||||
- Electrocution
|
||||
- Drunk
|
||||
- SlurredSpeech
|
||||
- RatvarianLanguage
|
||||
- PressureImmunity
|
||||
- Muted
|
||||
- ForcedSleep
|
||||
- StaminaModifier
|
||||
- type: MobState
|
||||
allowedStates:
|
||||
- Alive
|
||||
- Dead
|
||||
# endoskeleton need it
|
||||
- type: TransferMindOnGib
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
# used for health display its not possible to actually fall into crit
|
||||
200: Dead
|
||||
# fire!!!!
|
||||
- type: Flammable
|
||||
damage:
|
||||
types:
|
||||
Heat: 2.0
|
||||
# slightly wider thresholds
|
||||
- type: Temperature
|
||||
heatDamageThreshold: 390
|
||||
coldDamageThreshold: 240
|
||||
# take terminator flesh damage
|
||||
- type: Damageable
|
||||
damageModifierSet: CyberneticFlesh
|
||||
# only organ is an endoskeleton, which is transferred when flesh dies
|
||||
- type: Body
|
||||
prototype: TerminatorFlesh
|
||||
# endoskeleton transformation when either you would get burned to crit or killed by any damage
|
||||
# you will become an endoskeleton as your last chance to kill the target
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
# the burn trigger is first incase of a bombing or nuking, it might well do over 200 damage but 100 heat is more important
|
||||
- trigger:
|
||||
!type:DamageTypeTrigger
|
||||
damageType: Heat
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:PopupBehavior
|
||||
popup: terminator-endoskeleton-burn-popup
|
||||
popupType: LargeCaution
|
||||
- !type:GibBehavior
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:PopupBehavior
|
||||
popup: terminator-endoskeleton-gib-popup
|
||||
popupType: LargeCaution
|
||||
- !type:GibBehavior
|
||||
# faster than humans when damaged
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
70: 0.8
|
||||
90: 0.6
|
||||
# arnold is very strong
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
types:
|
||||
Blunt: 10
|
||||
Structural: 10
|
||||
- type: RandomHumanoidAppearance
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- BaseMob
|
||||
- MobCombat
|
||||
- MobDamageable
|
||||
- MobSiliconBase
|
||||
id: MobTerminatorEndoskeleton
|
||||
# you are now valid
|
||||
name: nt-800 "exterminator" endoskeleton
|
||||
description: The inner powerhouse of Susnet's infiltrator androids. Ridiculously hard alloy on the inside, unassuming flesh on the outside.
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: Terminator
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed: 1.5
|
||||
baseSprintSpeed: 3.0
|
||||
- type: Sprite
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
# he heavy
|
||||
density: 500
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
# gibbed at 200 so cant go crit
|
||||
200: Dead
|
||||
# incase some weird stuff happens and the crew adopts a terminator
|
||||
- type: Repairable
|
||||
doAfterDelay: 15
|
||||
allowSelfRepair: false
|
||||
- type: Body
|
||||
prototype: TerminatorEndoskeleton
|
||||
# lets it sit in the terminator flesh's brain slot
|
||||
- type: Organ
|
||||
- type: Brain
|
||||
- type: TypingIndicator
|
||||
proto: robot # beep boop borp
|
||||
- type: Speech
|
||||
speechSounds: Pai
|
||||
- type: Damageable
|
||||
damageModifierSet: Cybernetic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 200
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
# endoSKELETON
|
||||
sound: /Audio/Effects/bone_rattle.ogg
|
||||
# a keepsake or a gift for cargo
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
HeadTerminator:
|
||||
min: 1
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
# for fire spreading around, the endoskeleton cannot burn
|
||||
- type: Flammable
|
||||
fireSpread: true
|
||||
canResistFire: true
|
||||
damage:
|
||||
types:
|
||||
Heat: 0
|
||||
# now his only weapon, but it is stronger
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
types:
|
||||
Blunt: 15
|
||||
Structural: 5
|
||||
- type: Puller
|
||||
needsHands: false
|
||||
- type: Tag
|
||||
tags:
|
||||
- DoorBumpOpener
|
||||
- ShoesRequiredStepTriggerImmune
|
||||
# let mind transfer on gib work
|
||||
- MindTransferTarget
|
||||
@@ -260,6 +260,19 @@
|
||||
lightBreakChancePerSecond: 0.0003
|
||||
doorToggleChancePerSecond: 0.001
|
||||
|
||||
- type: entity
|
||||
parent: BaseGameRule
|
||||
id: TerminatorSpawn
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: StationEvent
|
||||
weight: 8
|
||||
duration: 1
|
||||
earliestStart: 30
|
||||
minimumPlayers: 20
|
||||
- type: RandomSpawnRule
|
||||
prototype: SpawnPointGhostTerminator
|
||||
|
||||
- type: entity
|
||||
id: VentClog
|
||||
parent: BaseGameRule
|
||||
|
||||
@@ -35,3 +35,14 @@
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: ThiefRule
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseGameRule
|
||||
id: Exterminator
|
||||
components:
|
||||
- type: GenericAntagRule
|
||||
agentName: terminator-round-end-agent-name
|
||||
objectives:
|
||||
- TerminateObjective
|
||||
- ShutDownObjective
|
||||
|
||||
40
Resources/Prototypes/Objectives/terminator.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: BaseObjective
|
||||
id: BaseTerminatorObjective
|
||||
components:
|
||||
- type: Objective
|
||||
difficulty: 1
|
||||
issuer: susnet
|
||||
- type: RoleRequirement
|
||||
roles:
|
||||
components:
|
||||
- TerminatorRole
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: [BaseTerminatorObjective, BaseKillObjective]
|
||||
id: TerminateObjective
|
||||
description: Follow your programming and terminate the target.
|
||||
components:
|
||||
- type: Objective
|
||||
unique: false
|
||||
- type: TargetObjective
|
||||
title: objective-terminate-title
|
||||
- type: PickRandomPerson
|
||||
- type: TerminatorTargetOverride
|
||||
- type: KillPersonCondition
|
||||
requireDead: true
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: BaseTerminatorObjective
|
||||
id: ShutDownObjective
|
||||
name: Shut down
|
||||
description: Once the mission is complete die to prevent our technology from being stolen.
|
||||
components:
|
||||
- type: Objective
|
||||
icon:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: skull_icon
|
||||
- type: DieCondition
|
||||
6
Resources/Prototypes/Roles/Antags/terminator.yml
Normal file
@@ -0,0 +1,6 @@
|
||||
- type: antag
|
||||
id: Terminator
|
||||
name: roles-antag-terminator-name
|
||||
antagonist: true
|
||||
setPreference: false
|
||||
objective: roles-antag-terminator-objective
|
||||
110
Resources/Prototypes/Species/terminator.yml
Normal file
@@ -0,0 +1,110 @@
|
||||
- type: species
|
||||
id: Terminator
|
||||
name: Terminator
|
||||
roundStart: false
|
||||
prototype: MobTerminatorEndoskeleton
|
||||
sprites: MobTerminatorSprites
|
||||
defaultSkinTone: "#fff9e2"
|
||||
markingLimits: MobHumanMarkingLimits
|
||||
maleFirstNames: skeletonNamesFirst
|
||||
femaleFirstNames: skeletonNamesFirst
|
||||
dollPrototype: MobSkeletonPersonDummy
|
||||
skinColoration: TintedHues
|
||||
|
||||
- type: speciesBaseSprites
|
||||
id: MobTerminatorSprites
|
||||
sprites:
|
||||
Head: MobTerminatorHead
|
||||
Chest: MobTerminatorTorso
|
||||
LArm: MobTerminatorLArm
|
||||
RArm: MobTerminatorRArm
|
||||
LHand: MobTerminatorLHand
|
||||
RHand: MobTerminatorRHand
|
||||
LLeg: MobTerminatorLLeg
|
||||
RLeg: MobTerminatorRLeg
|
||||
LFoot: MobTerminatorLFoot
|
||||
RFoot: MobTerminatorRFoot
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorHead
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: head_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorHeadMale
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: head_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorHeadFemale
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: head_f
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorTorso
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: torso_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorTorsoMale
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: torso_m
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorTorsoFemale
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: torso_f
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorLLeg
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: l_leg
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorLArm
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: l_arm
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorLHand
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: l_hand
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorLFoot
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: l_foot
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorRLeg
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: r_leg
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorRArm
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: r_arm
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorRHand
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: r_hand
|
||||
|
||||
- type: humanoidBaseSprite
|
||||
id: MobTerminatorRFoot
|
||||
baseSprite:
|
||||
sprite: Mobs/Species/Terminator/parts.rsi
|
||||
state: r_foot
|
||||
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/full.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/head_f.png
Normal file
|
After Width: | Height: | Size: 997 B |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/head_m.png
Normal file
|
After Width: | Height: | Size: 997 B |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/l_arm.png
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|
After Width: | Height: | Size: 807 B |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/l_foot.png
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|
After Width: | Height: | Size: 746 B |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/l_hand.png
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After Width: | Height: | Size: 748 B |
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Resources/Textures/Mobs/Species/Terminator/parts.rsi/l_leg.png
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After Width: | Height: | Size: 737 B |
@@ -0,0 +1,66 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Created by ps3moira#9488 (discord) for SS14.",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "full"
|
||||
},
|
||||
{
|
||||
"name": "head_f",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "head_m",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "l_arm",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "l_foot",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "l_hand",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "l_leg",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "r_arm",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "r_foot",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "r_hand",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "r_leg",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "skull_icon",
|
||||
"directions": 1
|
||||
},
|
||||
{
|
||||
"name": "torso_f",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "torso_m",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/r_arm.png
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|
After Width: | Height: | Size: 839 B |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/r_foot.png
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|
After Width: | Height: | Size: 782 B |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/r_hand.png
Normal file
|
After Width: | Height: | Size: 759 B |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/r_leg.png
Normal file
|
After Width: | Height: | Size: 848 B |
|
After Width: | Height: | Size: 1.1 KiB |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/torso_f.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
Resources/Textures/Mobs/Species/Terminator/parts.rsi/torso_m.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |