Files
tbd-station-14/Content.Server/Terminator/Systems/TerminatorSystem.cs
deltanedas 52532e4075 exterminator midround minor antag (#19946)
* terminator locale

* terminate objective

* terminator components and shared system

* terminator roles rules and system

* terminator events

* skeleton recolour

* terminator and endoskeleton

* ghost role spawn

* damage modifier sets

* :trollface:

* :trollface:

* add antag prototype

* ghost role locale

* skynet

* :trollface:

* :trollface:

* :trollface:

* add endoskeleton body prototype

* :trollface:

* :trollface:

* smite locale

* implement terminate smite

* :trollface:

* :trollface:

* implement PopupBehavior

* endoskeleton transform popup

* move stuff from shared to server since nothing actually used it

* recolour everything

* update parts

* :trollface:

* :trollface:

* ok fire was using the damage set, back to 1.0

* tweak

* :trollface:

* :trollface:

* simplemob ops

* 1 rule per pro

* :trollface:

* :trollface:

* update some sprites

* structural damage

* :trollface:

* :trollface:

* Revert "update some sprites"

This reverts commit 459196c6a8942c5412885d5fe2f1a83a48408ddc.

* offbrand, add die objective to maybe remove fear of murderbone

* add shut down objective to the list

* fix ghost role

* fix control mob

* :trollface:

* :trollface:

* please

* naming

* code changes for GenericAntag terminator

* yml changes for GenericAntag terminator

* :trollface:

* moved kill objective override to an objective component

* use kill objective override

* fix

* oh

* locale changes

* change burn to heat for skin melting gib

* change some endoskeleton stuff

* pro

* i already did this dementia ops

* objective

* fix

* pro

* swap out full sprite

* update parts

* forgor

* fix mind transfer

* type

* endoskeleton has 500 mass

* evil

* fishops

* warops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-24 20:16:56 -07:00

67 lines
2.1 KiB
C#

using Content.Server.Body.Components;
using Content.Server.GenericAntag;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Roles;
using Content.Server.Terminator.Components;
using Content.Shared.Roles;
using Robust.Shared.Map;
namespace Content.Server.Terminator.Systems;
public sealed class TerminatorSystem : EntitySystem
{
[Dependency] private readonly SharedRoleSystem _role = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TerminatorComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<TerminatorComponent, GhostRoleSpawnerUsedEvent>(OnSpawned);
SubscribeLocalEvent<TerminatorComponent, GenericAntagCreatedEvent>(OnCreated);
}
private void OnMapInit(EntityUid uid, TerminatorComponent comp, MapInitEvent args)
{
// cyborg doesn't need to breathe
RemComp<RespiratorComponent>(uid);
}
private void OnSpawned(EntityUid uid, TerminatorComponent comp, GhostRoleSpawnerUsedEvent args)
{
if (!TryComp<TerminatorTargetComponent>(args.Spawner, out var target))
return;
comp.Target = target.Target;
}
private void OnCreated(EntityUid uid, TerminatorComponent comp, ref GenericAntagCreatedEvent args)
{
var mindId = args.MindId;
var mind = args.Mind;
_role.MindAddRole(mindId, new RoleBriefingComponent
{
Briefing = Loc.GetString("terminator-role-briefing")
}, mind);
_role.MindAddRole(mindId, new TerminatorRoleComponent(), mind);
}
/// <summary>
/// Create a spawner at a position and return it.
/// </summary>
/// <param name="coords">Coordinates to create the spawner at</param>
/// <param name="target">Optional target mind to force the terminator to target</param>
public EntityUid CreateSpawner(EntityCoordinates coords, EntityUid? target)
{
var uid = Spawn("SpawnPointGhostTerminator", coords);
if (target != null)
{
var comp = EnsureComp<TerminatorTargetComponent>(uid);
comp.Target = target;
}
return uid;
}
}