HandsSystem Refactor (#38438)
* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -90,9 +90,9 @@ public sealed class InnateToolSystem : EntitySystem
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if (TryComp<HandsComponent>(uid, out var hands))
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{
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foreach (var hand in hands.Hands)
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foreach (var hand in hands.Hands.Keys)
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{
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_sharedHandsSystem.TryDrop(uid, hand.Value, checkActionBlocker: false, handsComp: hands);
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_sharedHandsSystem.TryDrop((uid, hands), hand, checkActionBlocker: false);
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}
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}
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}
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