* checkpoint * pt 2 * pt... i forgot * pt 4 * patch * More test fixes * optimization!!! * the REAL hand system * fix RetractableItemActionSystem.cs oversight * the review * test * remove test usage of body prototype * Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * hellcode * hellcode 2 * Minor cleanup * test * Chasing the last of the bugs * changes --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
103 lines
3.3 KiB
C#
103 lines
3.3 KiB
C#
using System.Linq;
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using Content.Shared.Body.Part;
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using Content.Shared.Destructible;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Storage;
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using Content.Shared.Tag;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Tools.Innate;
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/// <summary>
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/// Spawns a list unremovable tools in hands if possible. Used for drones,
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/// borgs, or maybe even stuff like changeling armblades!
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/// </summary>
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public sealed class InnateToolSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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private static readonly ProtoId<TagPrototype> InnateDontDeleteTag = "InnateDontDelete";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InnateToolComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<InnateToolComponent, HandCountChangedEvent>(OnHandCountChanged);
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SubscribeLocalEvent<InnateToolComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<InnateToolComponent, DestructionEventArgs>(OnDestroyed);
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}
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private void OnMapInit(EntityUid uid, InnateToolComponent component, MapInitEvent args)
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{
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if (component.Tools.Count == 0)
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return;
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component.ToSpawn = EntitySpawnCollection.GetSpawns(component.Tools, _robustRandom);
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}
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private void OnHandCountChanged(EntityUid uid, InnateToolComponent component, HandCountChangedEvent args)
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{
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if (component.ToSpawn.Count == 0)
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return;
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var spawnCoord = Transform(uid).Coordinates;
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var toSpawn = component.ToSpawn.First();
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var item = Spawn(toSpawn, spawnCoord);
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AddComp<UnremoveableComponent>(item);
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if (!_sharedHandsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
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{
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QueueDel(item);
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component.ToSpawn.Clear();
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}
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component.ToSpawn.Remove(toSpawn);
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component.ToolUids.Add(item);
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}
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private void OnShutdown(EntityUid uid, InnateToolComponent component, ComponentShutdown args)
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{
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foreach (var tool in component.ToolUids)
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{
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RemComp<UnremoveableComponent>(tool);
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}
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}
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private void OnDestroyed(EntityUid uid, InnateToolComponent component, DestructionEventArgs args)
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{
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Cleanup(uid, component);
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}
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public void Cleanup(EntityUid uid, InnateToolComponent component)
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{
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foreach (var tool in component.ToolUids)
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{
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if (_tagSystem.HasTag(tool, InnateDontDeleteTag))
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{
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RemComp<UnremoveableComponent>(tool);
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}
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else
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{
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Del(tool);
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}
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if (TryComp<HandsComponent>(uid, out var hands))
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{
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foreach (var hand in hands.Hands.Keys)
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{
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_sharedHandsSystem.TryDrop((uid, hands), hand, checkActionBlocker: false);
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}
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}
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}
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component.ToolUids.Clear();
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}
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}
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