Files
tbd-station-14/Content.Server/Tools/Innate/InnateToolSystem.cs
Nemanja 524725d378 HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00

103 lines
3.3 KiB
C#

using System.Linq;
using Content.Shared.Body.Part;
using Content.Shared.Destructible;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Components;
using Content.Shared.Storage;
using Content.Shared.Tag;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Tools.Innate;
/// <summary>
/// Spawns a list unremovable tools in hands if possible. Used for drones,
/// borgs, or maybe even stuff like changeling armblades!
/// </summary>
public sealed class InnateToolSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
private static readonly ProtoId<TagPrototype> InnateDontDeleteTag = "InnateDontDelete";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<InnateToolComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<InnateToolComponent, HandCountChangedEvent>(OnHandCountChanged);
SubscribeLocalEvent<InnateToolComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<InnateToolComponent, DestructionEventArgs>(OnDestroyed);
}
private void OnMapInit(EntityUid uid, InnateToolComponent component, MapInitEvent args)
{
if (component.Tools.Count == 0)
return;
component.ToSpawn = EntitySpawnCollection.GetSpawns(component.Tools, _robustRandom);
}
private void OnHandCountChanged(EntityUid uid, InnateToolComponent component, HandCountChangedEvent args)
{
if (component.ToSpawn.Count == 0)
return;
var spawnCoord = Transform(uid).Coordinates;
var toSpawn = component.ToSpawn.First();
var item = Spawn(toSpawn, spawnCoord);
AddComp<UnremoveableComponent>(item);
if (!_sharedHandsSystem.TryPickupAnyHand(uid, item, checkActionBlocker: false))
{
QueueDel(item);
component.ToSpawn.Clear();
}
component.ToSpawn.Remove(toSpawn);
component.ToolUids.Add(item);
}
private void OnShutdown(EntityUid uid, InnateToolComponent component, ComponentShutdown args)
{
foreach (var tool in component.ToolUids)
{
RemComp<UnremoveableComponent>(tool);
}
}
private void OnDestroyed(EntityUid uid, InnateToolComponent component, DestructionEventArgs args)
{
Cleanup(uid, component);
}
public void Cleanup(EntityUid uid, InnateToolComponent component)
{
foreach (var tool in component.ToolUids)
{
if (_tagSystem.HasTag(tool, InnateDontDeleteTag))
{
RemComp<UnremoveableComponent>(tool);
}
else
{
Del(tool);
}
if (TryComp<HandsComponent>(uid, out var hands))
{
foreach (var hand in hands.Hands.Keys)
{
_sharedHandsSystem.TryDrop((uid, hands), hand, checkActionBlocker: false);
}
}
}
component.ToolUids.Clear();
}
}