Cleanup all instances of IMapManager.GetMapEntityId (#37814)
* Cleanup all instances of IMapManager.GetMapEntityId * Dependencies * LocalizedEntityCommands
This commit is contained in:
@@ -22,6 +22,7 @@ public sealed class ProjectileAnomalySystem : EntitySystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly GunSystem _gunSystem = default!;
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[Dependency] private readonly GunSystem _gunSystem = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -85,7 +86,7 @@ public sealed class ProjectileAnomalySystem : EntitySystem
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var spawnCoords = _mapManager.TryFindGridAt(mapPos, out var gridUid, out _)
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var spawnCoords = _mapManager.TryFindGridAt(mapPos, out var gridUid, out _)
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? _xform.WithEntityId(coords, gridUid)
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? _xform.WithEntityId(coords, gridUid)
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: new(_mapManager.GetMapEntityId(mapPos.MapId), mapPos.Position);
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: new(_map.GetMapOrInvalid(mapPos.MapId), mapPos.Position);
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var ent = Spawn(component.ProjectilePrototype, spawnCoords);
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var ent = Spawn(component.ProjectilePrototype, spawnCoords);
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var direction = _xform.ToMapCoordinates(targetCoords).Position - mapPos.Position;
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var direction = _xform.ToMapCoordinates(targetCoords).Position - mapPos.Position;
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@@ -9,10 +9,10 @@ using Robust.Shared.Map;
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namespace Content.Server.Atmos.Commands;
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namespace Content.Server.Atmos.Commands;
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[AdminCommand(AdminFlags.Admin)]
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[AdminCommand(AdminFlags.Admin)]
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public sealed class AddMapAtmosCommand : LocalizedCommands
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public sealed class AddMapAtmosCommand : LocalizedEntityCommands
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{
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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private const string _cmd = "cmd-set-map-atmos";
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private const string _cmd = "cmd-set-map-atmos";
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public override string Command => "setmapatmos";
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public override string Command => "setmapatmos";
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@@ -28,7 +28,7 @@ public sealed class AddMapAtmosCommand : LocalizedCommands
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}
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}
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int.TryParse(args[0], out var id);
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int.TryParse(args[0], out var id);
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var map = _map.GetMapEntityId(new MapId(id));
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var map = _map.GetMapOrInvalid(new MapId(id));
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if (!map.IsValid())
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if (!map.IsValid())
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{
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{
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shell.WriteError(Loc.GetString("cmd-parse-failure-mapid", ("arg", args[0])));
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shell.WriteError(Loc.GetString("cmd-parse-failure-mapid", ("arg", args[0])));
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@@ -475,17 +475,17 @@ namespace Content.Server.GameTicking
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return spawn;
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return spawn;
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}
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}
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if (_mapManager.MapExists(DefaultMap))
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if (_map.MapExists(DefaultMap))
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{
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{
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var mapUid = _mapManager.GetMapEntityId(DefaultMap);
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var mapUid = _map.GetMapOrInvalid(DefaultMap);
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if (!TerminatingOrDeleted(mapUid))
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if (!TerminatingOrDeleted(mapUid))
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return new EntityCoordinates(mapUid, Vector2.Zero);
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return new EntityCoordinates(mapUid, Vector2.Zero);
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}
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}
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// Just pick a point at this point I guess.
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// Just pick a point at this point I guess.
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foreach (var map in _mapManager.GetAllMapIds())
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foreach (var map in _map.GetAllMapIds())
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{
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{
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var mapUid = _mapManager.GetMapEntityId(map);
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var mapUid = _map.GetMapOrInvalid(map);
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if (!metaQuery.TryGetComponent(mapUid, out var meta)
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if (!metaQuery.TryGetComponent(mapUid, out var meta)
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|| meta.EntityPaused
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|| meta.EntityPaused
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@@ -100,8 +100,7 @@ public sealed class GatewayGeneratorSystem : EntitySystem
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var tiles = new List<(Vector2i Index, Tile Tile)>();
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var tiles = new List<(Vector2i Index, Tile Tile)>();
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var seed = _random.Next();
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var seed = _random.Next();
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var random = new Random(seed);
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var random = new Random(seed);
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var mapId = _mapManager.CreateMap();
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var mapUid = _maps.CreateMap();
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var mapUid = _mapManager.GetMapEntityId(mapId);
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var gatewayName = _salvage.GetFTLName(_protoManager.Index<LocalizedDatasetPrototype>(PlanetNames), seed);
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var gatewayName = _salvage.GetFTLName(_protoManager.Index<LocalizedDatasetPrototype>(PlanetNames), seed);
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_metadata.SetEntityName(mapUid, gatewayName);
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_metadata.SetEntityName(mapUid, gatewayName);
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@@ -22,16 +22,16 @@ namespace Content.Server.Maps;
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/// Converts the supplied map into a "planet" with defaults.
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/// Converts the supplied map into a "planet" with defaults.
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/// </summary>
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/// </summary>
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[AdminCommand(AdminFlags.Mapping)]
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[AdminCommand(AdminFlags.Mapping)]
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public sealed class PlanetCommand : IConsoleCommand
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public sealed class PlanetCommand : LocalizedEntityCommands
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{
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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public string Command => "planet";
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public override string Command => "planet";
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public string Description => Loc.GetString("cmd-planet-desc");
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public override string Description => Loc.GetString("cmd-planet-desc");
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public string Help => Loc.GetString("cmd-planet-help", ("command", Command));
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public override string Help => Loc.GetString("cmd-planet-help", ("command", Command));
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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{
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if (args.Length != 2)
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if (args.Length != 2)
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{
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{
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@@ -46,8 +46,7 @@ public sealed class PlanetCommand : IConsoleCommand
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}
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}
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var mapId = new MapId(mapInt);
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var mapId = new MapId(mapInt);
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if (!_map.MapExists(mapId))
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if (!_mapManager.MapExists(mapId))
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{
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{
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shell.WriteError(Loc.GetString($"cmd-planet-map", ("map", mapId)));
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shell.WriteError(Loc.GetString($"cmd-planet-map", ("map", mapId)));
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return;
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return;
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@@ -60,13 +59,13 @@ public sealed class PlanetCommand : IConsoleCommand
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}
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}
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var biomeSystem = _entManager.System<BiomeSystem>();
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var biomeSystem = _entManager.System<BiomeSystem>();
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var mapUid = _mapManager.GetMapEntityId(mapId);
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var mapUid = _map.GetMapOrInvalid(mapId);
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biomeSystem.EnsurePlanet(mapUid, biomeTemplate);
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biomeSystem.EnsurePlanet(mapUid, biomeTemplate);
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shell.WriteLine(Loc.GetString("cmd-planet-success", ("mapId", mapId)));
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shell.WriteLine(Loc.GetString("cmd-planet-success", ("mapId", mapId)));
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}
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}
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public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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{
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if (args.Length == 1)
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if (args.Length == 1)
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return CompletionResult.FromHintOptions(CompletionHelper.MapIds(_entManager), "Map Id");
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return CompletionResult.FromHintOptions(CompletionHelper.MapIds(_entManager), "Map Id");
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@@ -123,7 +123,7 @@ public sealed partial class DungeonSystem
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{
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{
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// Ensure the underlying template exists.
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// Ensure the underlying template exists.
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var roomMap = GetOrCreateTemplate(room);
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var roomMap = GetOrCreateTemplate(room);
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var templateMapUid = _mapManager.GetMapEntityId(roomMap);
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var templateMapUid = _maps.GetMapOrInvalid(roomMap);
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var templateGrid = Comp<MapGridComponent>(templateMapUid);
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var templateGrid = Comp<MapGridComponent>(templateMapUid);
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var roomDimensions = room.Size;
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var roomDimensions = room.Size;
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@@ -74,7 +74,7 @@ public sealed partial class SalvageSystem
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ChatChannel.Radio,
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ChatChannel.Radio,
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text,
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text,
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text,
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text,
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_mapManager.GetMapEntityId(mapId),
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_mapSystem.GetMapOrInvalid(mapId),
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false,
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false,
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true,
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true,
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null);
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null);
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@@ -1,17 +1,16 @@
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using Content.Server.Parallax;
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using Content.Server.Parallax;
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using Content.Server.Station.Components;
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using Content.Server.Station.Components;
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using Content.Server.Station.Events;
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using Content.Server.Station.Events;
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using Content.Server.Station.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Station.Systems;
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namespace Content.Server.Station.Systems;
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public sealed partial class StationBiomeSystem : EntitySystem
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public sealed partial class StationBiomeSystem : EntitySystem
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{
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{
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[Dependency] private readonly BiomeSystem _biome = default!;
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[Dependency] private readonly BiomeSystem _biome = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -28,7 +27,7 @@ public sealed partial class StationBiomeSystem : EntitySystem
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if (station == null) return;
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if (station == null) return;
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var mapId = Transform(station.Value).MapID;
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var mapId = Transform(station.Value).MapID;
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var mapUid = _mapManager.GetMapEntityId(mapId);
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var mapUid = _map.GetMapOrInvalid(mapId);
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_biome.EnsurePlanet(mapUid, _proto.Index(map.Comp.Biome), map.Comp.Seed, mapLight: map.Comp.MapLightColor);
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_biome.EnsurePlanet(mapUid, _proto.Index(map.Comp.Biome), map.Comp.Seed, mapLight: map.Comp.MapLightColor);
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}
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}
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