Cleanup all instances of IMapManager.GetMapEntityId (#37814)
* Cleanup all instances of IMapManager.GetMapEntityId * Dependencies * LocalizedEntityCommands
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@@ -275,7 +275,7 @@ namespace Content.Server.GameTicking
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_mind.TransferTo(newMind, mob);
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_roles.MindAddJobRole(newMind, silent: silent, jobPrototype:jobId);
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_roles.MindAddJobRole(newMind, silent: silent, jobPrototype: jobId);
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var jobName = _jobs.MindTryGetJobName(newMind);
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_admin.UpdatePlayerList(player);
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@@ -475,17 +475,17 @@ namespace Content.Server.GameTicking
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return spawn;
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}
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if (_mapManager.MapExists(DefaultMap))
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if (_map.MapExists(DefaultMap))
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{
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var mapUid = _mapManager.GetMapEntityId(DefaultMap);
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var mapUid = _map.GetMapOrInvalid(DefaultMap);
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if (!TerminatingOrDeleted(mapUid))
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return new EntityCoordinates(mapUid, Vector2.Zero);
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}
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// Just pick a point at this point I guess.
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foreach (var map in _mapManager.GetAllMapIds())
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foreach (var map in _map.GetAllMapIds())
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{
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var mapUid = _mapManager.GetMapEntityId(map);
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var mapUid = _map.GetMapOrInvalid(map);
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if (!metaQuery.TryGetComponent(mapUid, out var meta)
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|| meta.EntityPaused
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