Remove IoCManager.InitThread calls from parallel code. (#13070)
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4fa2920472
@@ -19,7 +19,6 @@ namespace Content.Benchmarks;
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public class DeviceNetworkingBenchmark
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{
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private PairTracker _pair = default!;
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private IEntityManager _entityManager = default!;
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private DeviceNetworkTestSystem _deviceNetTestSystem = default!;
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private DeviceNetworkSystem _deviceNetworkSystem = default!;
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private EntityUid _sourceEntity;
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@@ -56,34 +55,35 @@ public class DeviceNetworkingBenchmark
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public int EntityCount = 500;
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[GlobalSetup]
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public void Setup()
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public async Task SetupAsync()
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{
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ProgramShared.PathOffset = "../../../../";
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_pair = PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes}).GetAwaiter().GetResult();
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_pair = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
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var server = _pair.Pair.Server;
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_entityManager = server.ResolveDependency<IEntityManager>();
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_deviceNetworkSystem = _entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkSystem>();
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_deviceNetTestSystem = _entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkTestSystem>();
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IoCManager.InitThread(_pair.Pair.Server.InstanceDependencyCollection);
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var testValue = "test";
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_payload = new NetworkPayload
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await server.WaitPost(() =>
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{
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["Test"] = testValue,
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["testnumber"] = 1,
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["testbool"] = true
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};
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var entityManager = server.InstanceDependencyCollection.Resolve<IEntityManager>();
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_deviceNetworkSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkSystem>();
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_deviceNetTestSystem = entityManager.EntitySysManager.GetEntitySystem<DeviceNetworkTestSystem>();
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_sourceEntity = _entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
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_sourceWirelessEntity = _entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace);
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var testValue = "test";
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_payload = new NetworkPayload
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{
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["Test"] = testValue,
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["testnumber"] = 1,
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["testbool"] = true
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};
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for (var i = 0; i < EntityCount; i++)
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{
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_targetEntities.Add(_entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace));
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_targetWirelessEntities.Add(_entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace));
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}
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_sourceEntity = entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace);
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_sourceWirelessEntity = entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace);
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for (var i = 0; i < EntityCount; i++)
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{
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_targetEntities.Add(entityManager.SpawnEntity("DummyNetworkDevice", MapCoordinates.Nullspace));
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_targetWirelessEntities.Add(entityManager.SpawnEntity("DummyWirelessNetworkDevice", MapCoordinates.Nullspace));
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}
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});
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}
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[Benchmark(Baseline = true, Description = "Entity Events")]
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@@ -1,6 +1,5 @@
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Atmos.Components;
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using Content.Shared.Atmos;
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@@ -255,17 +254,11 @@ namespace Content.Server.Atmos.EntitySystems
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// Afterwards we reset all the chunk data for the next time we tick.
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var players = _playerManager.ServerSessions.Where(x => x.Status == SessionStatus.InGame).ToArray();
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var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
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var mainThread = Thread.CurrentThread;
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var parentDeps = IoCManager.Instance!;
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Parallel.ForEach(players, opts, p => UpdatePlayer(p, curTick, mainThread, parentDeps));
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Parallel.ForEach(players, opts, p => UpdatePlayer(p, curTick));
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}
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private void UpdatePlayer(IPlayerSession playerSession, GameTick curTick, Thread mainThread, IDependencyCollection parentDeps)
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private void UpdatePlayer(IPlayerSession playerSession, GameTick curTick)
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{
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// Thjs exists JUST to be able to resolve IRobustStringSerializer for networked message sending.
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if (mainThread != Thread.CurrentThread)
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IoCManager.InitThread(parentDeps.FromParent(parentDeps), true);
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var xformQuery = GetEntityQuery<TransformComponent>();
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var chunksInRange = _chunkingSys.GetChunksForSession(playerSession, ChunkSize, xformQuery, _chunkIndexPool, _chunkViewerPool);
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var previouslySent = _lastSentChunks[playerSession];
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@@ -482,8 +482,6 @@ namespace Content.Server.Decals
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public void UpdatePlayer(IPlayerSession player)
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{
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IoCManager.InitThread(_dependencies, replaceExisting: true);
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var xformQuery = GetEntityQuery<TransformComponent>();
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var chunksInRange = _chunking.GetChunksForSession(player, ChunkSize, xformQuery, _chunkIndexPool, _chunkViewerPool);
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var staleChunks = _chunkViewerPool.Get();
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