Log the chem dispenser to server console. (#5142)
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@@ -22,6 +22,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -193,6 +194,7 @@ namespace Content.Server.Chemistry.Components
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{
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{
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TryDispense(msg.DispenseIndex);
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TryDispense(msg.DispenseIndex);
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}
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}
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Logger.Info($"User {obj.Session.UserId.UserId} ({obj.Session.Name}) dispensed {_dispenseAmount}u of {Inventory[msg.DispenseIndex].ID}");
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break;
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break;
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default:
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default:
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