Minimalist Action Bar (#21352)
This commit is contained in:
@@ -80,11 +80,6 @@ namespace Content.Client.Input
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common.AddFunction(boundKey);
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}
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foreach (var boundKey in ContentKeyFunctions.GetLoadoutBoundKeys())
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{
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common.AddFunction(boundKey);
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}
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var aghost = contexts.New("aghost", "common");
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aghost.AddFunction(EngineKeyFunctions.MoveUp);
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aghost.AddFunction(EngineKeyFunctions.MoveDown);
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@@ -224,10 +224,6 @@ namespace Content.Client.Options.UI.Tabs
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{
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AddButton(boundKey);
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}
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foreach (var boundKey in ContentKeyFunctions.GetLoadoutBoundKeys())
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{
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AddButton(boundKey);
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}
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AddHeader("ui-options-header-shuttle");
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AddButton(ContentKeyFunctions.ShuttleStrafeUp);
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@@ -22,10 +22,10 @@
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<Control/>
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</BoxContainer>
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<BoxContainer Name="VoteMenu" Access="Public" Margin="0 10 0 10" Orientation="Vertical"/>
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<actions:ActionsBar Name="Actions" Access="Protected" />
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</BoxContainer>
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<widgets:GhostGui Name="Ghost" Access="Protected" />
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<hotbar:HotbarGui Name="Hotbar" Access="Protected" />
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<actions:ActionsBar Name="Actions" Access="Protected" />
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<chat:ResizableChatBox Name="Chat" Access="Protected" />
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<alerts:AlertsUI Name="Alerts" Access="Protected" />
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</screens:DefaultGameScreen>
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@@ -17,7 +17,6 @@ public sealed partial class DefaultGameScreen : InGameScreen
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SetAnchorPreset(MainViewport, LayoutPreset.Wide);
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SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
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SetAnchorAndMarginPreset(TopLeft, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Actions, LayoutPreset.BottomLeft, margin: 10);
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SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
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SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
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SetAnchorAndMarginPreset(Chat, LayoutPreset.TopRight, margin: 10);
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@@ -25,6 +24,7 @@ public sealed partial class DefaultGameScreen : InGameScreen
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Chat.OnResized += ChatOnResized;
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Chat.OnChatResizeFinish += ChatOnResizeFinish;
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Actions.ActionsContainer.Columns = 1;
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}
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private void ChatOnResizeFinish(Vector2 _)
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@@ -19,7 +19,7 @@ public sealed partial class SeparatedChatGameScreen : InGameScreen
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SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
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SetAnchorPreset(MainViewport, LayoutPreset.Wide);
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SetAnchorAndMarginPreset(VoteMenu, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Actions, LayoutPreset.BottomLeft, margin: 10);
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SetAnchorAndMarginPreset(Actions, LayoutPreset.TopLeft, margin: 10);
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SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
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SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
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SetAnchorAndMarginPreset(Alerts, LayoutPreset.CenterRight, margin: 10);
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@@ -1,6 +1,5 @@
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using System.Linq;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using Content.Client.Actions;
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using Content.Client.Construction;
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using Content.Client.Gameplay;
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@@ -49,17 +48,14 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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[UISystemDependency] private readonly TargetOutlineSystem? _targetOutline = default;
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[UISystemDependency] private readonly SpriteSystem _spriteSystem = default!;
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private const int DefaultPageIndex = 0;
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private ActionButtonContainer? _container;
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private readonly List<ActionPage> _pages = new();
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private int _currentPageIndex = DefaultPageIndex;
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private readonly List<EntityUid?> _actions = new();
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private readonly DragDropHelper<ActionButton> _menuDragHelper;
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private readonly TextureRect _dragShadow;
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private ActionsWindow? _window;
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private ActionsBar? ActionsBar => UIManager.GetActiveUIWidgetOrNull<ActionsBar>();
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private MenuButton? ActionButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.ActionButton;
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private ActionPage CurrentPage => _pages[_currentPageIndex];
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public bool IsDragging => _menuDragHelper.IsDragging;
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@@ -79,14 +75,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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SetSize = new Vector2(64, 64),
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MouseFilter = MouseFilterMode.Ignore
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};
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var pageCount = ContentKeyFunctions.GetLoadoutBoundKeys().Length;
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var buttonCount = ContentKeyFunctions.GetHotbarBoundKeys().Length;
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for (var i = 0; i < pageCount; i++)
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{
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var page = new ActionPage(buttonCount);
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_pages.Add(page);
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}
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}
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public override void Initialize()
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@@ -139,15 +127,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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}, false, true));
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}
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var loadoutKeys = ContentKeyFunctions.GetLoadoutBoundKeys();
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for (var i = 0; i < loadoutKeys.Length; i++)
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{
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var boundId = i; // This is needed, because the lambda captures it.
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var boundKey = loadoutKeys[i];
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builder = builder.Bind(boundKey,
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InputCmdHandler.FromDelegate(_ => ChangePage(boundId)));
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}
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builder
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.Bind(ContentKeyFunctions.OpenActionsMenu,
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InputCmdHandler.FromDelegate(_ => ToggleWindow()))
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@@ -178,7 +157,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (!_timing.IsFirstTimePredicted || _actionsSystem == null || SelectingTargetFor is not { } actionId)
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return false;
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if (_playerManager.LocalPlayer?.ControlledEntity is not { } user)
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if (_playerManager.LocalEntity is not { } user)
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return false;
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if (!EntityManager.TryGetComponent(user, out ActionsComponent? comp))
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@@ -332,76 +311,16 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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private void TriggerAction(int index)
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{
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if (_actionsSystem == null ||
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CurrentPage[index] is not { } actionId ||
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!_actions.TryGetValue(index, out var actionId) ||
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!_actionsSystem.TryGetActionData(actionId, out var baseAction))
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{
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return;
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}
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if (baseAction is BaseTargetActionComponent action)
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ToggleTargeting(actionId, action);
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ToggleTargeting(actionId.Value, action);
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else
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_actionsSystem?.TriggerAction(actionId, baseAction);
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}
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private void ChangePage(int index)
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{
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if (_actionsSystem == null)
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return;
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var lastPage = _pages.Count - 1;
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if (index < 0)
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{
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index = lastPage;
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}
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else if (index > lastPage)
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{
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index = 0;
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}
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_currentPageIndex = index;
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var page = _pages[_currentPageIndex];
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_container?.SetActionData(_actionsSystem, page);
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ActionsBar!.PageButtons.Label.Text = $"{_currentPageIndex + 1}";
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}
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private void OnLeftArrowPressed(ButtonEventArgs args)
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{
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ChangePage(_currentPageIndex - 1);
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}
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private void OnRightArrowPressed(ButtonEventArgs args)
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{
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ChangePage(_currentPageIndex + 1);
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}
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private void AppendAction(EntityUid action)
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{
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if (_container == null)
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return;
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foreach (var button in _container.GetButtons())
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{
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if (button.ActionId != null)
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continue;
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SetAction(button, action);
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return;
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}
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foreach (var page in _pages)
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{
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for (var i = 0; i < page.Size; i++)
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{
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var pageAction = page[i];
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if (pageAction != null)
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continue;
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page[i] = action;
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return;
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}
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}
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_actionsSystem?.TriggerAction(actionId.Value, baseAction);
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}
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private void OnActionAdded(EntityUid actionId)
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@@ -416,18 +335,10 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (action is BaseTargetActionComponent targetAction && action.Toggled)
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StartTargeting(actionId, targetAction);
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foreach (var page in _pages)
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{
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for (var i = 0; i < page.Size; i++)
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{
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if (page[i] == actionId)
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{
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return;
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}
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}
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}
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if (_actions.Contains(actionId))
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return;
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AppendAction(actionId);
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_actions.Add(actionId);
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}
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private void OnActionRemoved(EntityUid actionId)
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@@ -435,40 +346,18 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (_container == null)
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return;
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// stop targeting if the action is removed
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if (actionId == SelectingTargetFor)
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StopTargeting();
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foreach (var button in _container.GetButtons())
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{
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if (button.ActionId == actionId)
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{
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SetAction(button, null);
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}
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}
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foreach (var page in _pages)
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{
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for (var i = 0; i < page.Size; i++)
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{
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if (page[i] == actionId)
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{
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page[i] = null;
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}
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}
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}
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_actions.RemoveAll(x => x == actionId);
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}
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private void OnActionsUpdated()
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{
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QueueWindowUpdate();
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if (_container == null)
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return;
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foreach (var button in _container.GetButtons())
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{
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button.UpdateIcons();
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}
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if (_actionsSystem != null)
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_container?.SetActionData(_actionsSystem, _actions.ToArray());
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}
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private void ActionButtonPressed(ButtonEventArgs args)
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@@ -512,8 +401,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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return filter switch
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{
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Filters.Enabled => action.Enabled,
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Filters.Item => action.Container != null && action.Container != _playerManager.LocalPlayer?.ControlledEntity,
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Filters.Innate => action.Container == null || action.Container == _playerManager.LocalPlayer?.ControlledEntity,
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Filters.Item => action.Container != null && action.Container != _playerManager.LocalEntity,
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Filters.Innate => action.Container == null || action.Container == _playerManager.LocalEntity,
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Filters.Instant => action is InstantActionComponent,
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Filters.Targeted => action is BaseTargetActionComponent,
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_ => throw new ArgumentOutOfRangeException(nameof(filter), filter, null)
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@@ -580,7 +469,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (_actionsSystem == null)
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return;
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if (_playerManager.LocalPlayer?.ControlledEntity is not { } player)
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if (_playerManager.LocalEntity is not { } player)
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return;
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var search = _window.SearchBar.Text;
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@@ -615,7 +504,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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PopulateActions(actions);
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}
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private void SetAction(ActionButton button, EntityUid? actionId)
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private void SetAction(ActionButton button, EntityUid? actionId, bool updateSlots = true)
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{
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if (_actionsSystem == null)
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return;
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@@ -627,22 +516,30 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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button.ClearData();
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if (_container?.TryGetButtonIndex(button, out position) ?? false)
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{
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CurrentPage[position] = actionId;
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_actions.RemoveAt(position);
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}
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return;
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}
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if (button.TryReplaceWith(actionId.Value, _actionsSystem) &&
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else if (button.TryReplaceWith(actionId.Value, _actionsSystem) &&
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_container != null &&
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_container.TryGetButtonIndex(button, out position))
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{
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CurrentPage[position] = actionId;
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if (position >= _actions.Count)
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{
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_actions.Add(actionId);
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}
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else
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{
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_actions[position] = actionId;
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}
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}
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if (updateSlots)
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_container?.SetActionData(_actionsSystem, _actions.ToArray());
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}
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private void DragAction()
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{
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EntityUid? swapAction = null;
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if (UIManager.CurrentlyHovered is ActionButton button)
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{
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if (!_menuDragHelper.IsDragging || _menuDragHelper.Dragged?.ActionId is not { } type)
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@@ -651,14 +548,18 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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return;
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}
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SetAction(button, type);
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swapAction = button.ActionId;
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SetAction(button, type, false);
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}
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if (_menuDragHelper.Dragged is {Parent: ActionButtonContainer} old)
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{
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SetAction(old, null);
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SetAction(old, swapAction, false);
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}
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if (_actionsSystem != null)
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_container?.SetActionData(_actionsSystem, _actions.ToArray());
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_menuDragHelper.EndDrag();
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}
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@@ -737,6 +638,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (args.Function != EngineKeyFunctions.UIClick || _actionsSystem == null)
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return;
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//todo: make dragging onto the same spot NOT trigger again
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if (UIManager.CurrentlyHovered == button)
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{
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_menuDragHelper.EndDrag();
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@@ -813,9 +715,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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return;
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}
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ActionsBar.PageButtons.LeftArrow.OnPressed -= OnLeftArrowPressed;
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ActionsBar.PageButtons.RightArrow.OnPressed -= OnRightArrowPressed;
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if (_window != null)
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{
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_window.OnOpen -= OnWindowOpened;
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@@ -846,9 +745,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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return;
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}
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ActionsBar.PageButtons.LeftArrow.OnPressed += OnLeftArrowPressed;
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ActionsBar.PageButtons.RightArrow.OnPressed += OnRightArrowPressed;
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RegisterActionContainer(ActionsBar.ActionsContainer);
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_actionsSystem?.LinkAllActions();
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@@ -856,12 +752,6 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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public void RegisterActionContainer(ActionButtonContainer container)
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{
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if (_container != null)
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{
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_container.ActionPressed -= OnActionPressed;
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_container.ActionUnpressed -= OnActionPressed;
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}
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_container = container;
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_container.ActionPressed += OnActionPressed;
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_container.ActionUnpressed += OnActionUnpressed;
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@@ -877,12 +767,12 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (_actionsSystem == null)
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return;
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foreach (ref var assignment in CollectionsMarshal.AsSpan(assignments))
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for (var i = 0; i < assignments.Count; i++)
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{
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_pages[assignment.Hotbar][assignment.Slot] = assignment.ActionId;
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_actions[i] = assignments[i].ActionId;
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}
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_container?.SetActionData(_actionsSystem, _pages[_currentPageIndex]);
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_container?.SetActionData(_actionsSystem, _actions.ToArray());
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}
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public void RemoveActionContainer()
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@@ -918,8 +808,8 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (_actionsSystem == null)
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return;
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LoadDefaultActions(component);
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_container?.SetActionData(_actionsSystem, _pages[DefaultPageIndex]);
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LoadDefaultActions();
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_container?.SetActionData(_actionsSystem, _actions.ToArray());
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QueueWindowUpdate();
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}
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@@ -930,7 +820,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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StopTargeting();
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}
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private void LoadDefaultActions(ActionsComponent component)
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private void LoadDefaultActions()
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{
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if (_actionsSystem == null)
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return;
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@@ -938,36 +828,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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var actions = _actionsSystem.GetClientActions().Where(action => action.Comp.AutoPopulate).ToList();
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actions.Sort(ActionComparer);
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var offset = 0;
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var totalPages = _pages.Count;
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var pagesLeft = totalPages;
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var currentPage = DefaultPageIndex;
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while (pagesLeft > 0)
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_actions.Clear();
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foreach (var (action, _) in actions)
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{
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var page = _pages[currentPage];
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var pageSize = page.Size;
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for (var slot = 0; slot < pageSize; slot++)
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{
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var actionIndex = slot + offset;
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if (actionIndex < actions.Count)
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{
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page[slot] = actions[slot + offset].Id;
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}
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else
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{
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page[slot] = null;
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}
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}
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offset += pageSize;
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currentPage++;
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if (currentPage == totalPages)
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{
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currentPage = 0;
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}
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pagesLeft--;
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if (!_actions.Contains(action))
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_actions.Add(action);
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}
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}
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@@ -1078,34 +943,4 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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handOverlay.IconOverride = null;
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handOverlay.EntityOverride = null;
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}
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|
||||
//TODO: Serialize this shit
|
||||
private sealed class ActionPage
|
||||
{
|
||||
private readonly EntityUid?[] _data;
|
||||
|
||||
public ActionPage(int size)
|
||||
{
|
||||
_data = new EntityUid?[size];
|
||||
}
|
||||
|
||||
public EntityUid? this[int index]
|
||||
{
|
||||
get => _data[index];
|
||||
set => _data[index] = value;
|
||||
}
|
||||
|
||||
public static implicit operator EntityUid?[](ActionPage p)
|
||||
{
|
||||
return p._data.ToArray();
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
Array.Fill(_data, null);
|
||||
}
|
||||
|
||||
public int Size => _data.Length;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,6 +49,8 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
private readonly SpriteView _smallItemSpriteView;
|
||||
private readonly SpriteView _bigItemSpriteView;
|
||||
|
||||
private Texture? _buttonBackgroundTexture;
|
||||
|
||||
public EntityUid? ActionId { get; private set; }
|
||||
private BaseActionComponent? _action;
|
||||
public bool Locked { get; set; }
|
||||
@@ -138,9 +140,9 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
});
|
||||
Cooldown = new CooldownGraphic {Visible = false};
|
||||
|
||||
AddChild(Button);
|
||||
AddChild(_bigActionIcon);
|
||||
AddChild(_bigItemSpriteView);
|
||||
AddChild(Button);
|
||||
AddChild(HighlightRect);
|
||||
AddChild(Label);
|
||||
AddChild(Cooldown);
|
||||
@@ -167,7 +169,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
protected override void OnThemeUpdated()
|
||||
{
|
||||
base.OnThemeUpdated();
|
||||
Button.Texture = Theme.ResolveTexture("SlotBackground");
|
||||
_buttonBackgroundTexture = Theme.ResolveTexture("SlotBackground");
|
||||
Label.FontColorOverride = Theme.ResolveColorOrSpecified("whiteText");
|
||||
}
|
||||
|
||||
@@ -263,6 +265,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
public void UpdateIcons()
|
||||
{
|
||||
UpdateItemIcon();
|
||||
UpdateBackground();
|
||||
|
||||
if (_action == null)
|
||||
{
|
||||
@@ -278,6 +281,18 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
SetActionIcon(_action.Icon != null ? _spriteSys.Frame0(_action.Icon) : null);
|
||||
}
|
||||
|
||||
public void UpdateBackground()
|
||||
{
|
||||
if (_action == null)
|
||||
{
|
||||
Button.Texture = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
Button.Texture = _buttonBackgroundTexture;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryReplaceWith(EntityUid actionId, ActionsSystem system)
|
||||
{
|
||||
if (Locked)
|
||||
@@ -363,7 +378,8 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
|
||||
public void DrawModeChanged()
|
||||
{
|
||||
HighlightRect.Visible = _beingHovered;
|
||||
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
|
||||
HighlightRect.Visible = _beingHovered && (_action != null || _controller.IsDragging);
|
||||
|
||||
// always show the normal empty button style if no action in this slot
|
||||
if (_action == null)
|
||||
@@ -373,8 +389,7 @@ public sealed class ActionButton : Control, IEntityControl
|
||||
}
|
||||
|
||||
// show a hover only if the action is usable or another action is being dragged on top of this
|
||||
_controller ??= UserInterfaceManager.GetUIController<ActionUIController>();
|
||||
if (_beingHovered && (_controller.IsDragging || _action.Enabled))
|
||||
if (_beingHovered && (_controller.IsDragging || _action!.Enabled))
|
||||
{
|
||||
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,19 @@
|
||||
using System.Linq;
|
||||
using Content.Client.Actions;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Actions.Controls;
|
||||
|
||||
[Virtual]
|
||||
public class ActionButtonContainer : GridContainer
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entity = default!;
|
||||
[Dependency] private readonly IInputManager _input = default!;
|
||||
|
||||
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
|
||||
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
|
||||
public event Action<ActionButton>? ActionFocusExited;
|
||||
@@ -14,7 +21,6 @@ public class ActionButtonContainer : GridContainer
|
||||
public ActionButtonContainer()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
UserInterfaceManager.GetUIController<ActionUIController>().RegisterActionContainer(this);
|
||||
}
|
||||
|
||||
public ActionButton this[int index]
|
||||
@@ -22,17 +28,42 @@ public class ActionButtonContainer : GridContainer
|
||||
get => (ActionButton) GetChild(index);
|
||||
}
|
||||
|
||||
private void BuildActionButtons(int count)
|
||||
{
|
||||
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
|
||||
|
||||
Children.Clear();
|
||||
for (var index = 0; index < count; index++)
|
||||
{
|
||||
Children.Add(MakeButton(index));
|
||||
}
|
||||
|
||||
ActionButton MakeButton(int index)
|
||||
{
|
||||
var button = new ActionButton(_entity);
|
||||
|
||||
if (keys.TryGetValue(index, out var boundKey))
|
||||
{
|
||||
button.KeyBind = boundKey;
|
||||
|
||||
var binding = _input.GetKeyBinding(boundKey);
|
||||
button.Label.Text = binding.GetKeyString();
|
||||
}
|
||||
|
||||
return button;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
|
||||
{
|
||||
ClearActionData();
|
||||
var uniqueCount = Math.Min(system.GetClientActions().Count(), actionTypes.Length + 1);
|
||||
BuildActionButtons(uniqueCount);
|
||||
|
||||
for (var i = 0; i < actionTypes.Length; i++)
|
||||
for (var i = 0; i < uniqueCount; i++)
|
||||
{
|
||||
var action = actionTypes[i];
|
||||
if (action == null)
|
||||
continue;
|
||||
|
||||
((ActionButton) GetChild(i)).UpdateData(action.Value, system);
|
||||
if (!actionTypes.TryGetValue(i, out var action))
|
||||
action = null;
|
||||
((ActionButton) GetChild(i)).UpdateData(action, system);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
VerticalAlignment="Center"
|
||||
MaxSize="64 9999"
|
||||
Name="ActionsContainer"
|
||||
Access="Public"/>
|
||||
<controls:ActionPageButtons Name="PageButtons" Access="Public"/>
|
||||
Access="Public"
|
||||
Rows="1"/>
|
||||
</BoxContainer>
|
||||
</widgets:ActionsBar>
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using Content.Client.UserInterface.Systems.Actions.Controls;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
@@ -9,28 +7,9 @@ namespace Content.Client.UserInterface.Systems.Actions.Widgets;
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class ActionsBar : UIWidget
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entity = default!;
|
||||
|
||||
public ActionsBar()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
|
||||
for (var index = 1; index < keys.Length; index++)
|
||||
{
|
||||
ActionsContainer.Children.Add(MakeButton(index));
|
||||
}
|
||||
ActionsContainer.Children.Add(MakeButton(0));
|
||||
|
||||
ActionButton MakeButton(int index)
|
||||
{
|
||||
var boundKey = keys[index];
|
||||
var button = new ActionButton(_entity);
|
||||
button.KeyBind = boundKey;
|
||||
button.Label.Text = index.ToString();
|
||||
return button;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -84,23 +84,6 @@ namespace Content.Shared.Input
|
||||
Hotbar1, Hotbar2, Hotbar3, Hotbar4, Hotbar5, Hotbar6, Hotbar7, Hotbar8, Hotbar9, Hotbar0
|
||||
};
|
||||
|
||||
public static readonly BoundKeyFunction Loadout0 = "Loadout0";
|
||||
public static readonly BoundKeyFunction Loadout1 = "Loadout1";
|
||||
public static readonly BoundKeyFunction Loadout2 = "Loadout2";
|
||||
public static readonly BoundKeyFunction Loadout3 = "Loadout3";
|
||||
public static readonly BoundKeyFunction Loadout4 = "Loadout4";
|
||||
public static readonly BoundKeyFunction Loadout5 = "Loadout5";
|
||||
public static readonly BoundKeyFunction Loadout6 = "Loadout6";
|
||||
public static readonly BoundKeyFunction Loadout7 = "Loadout7";
|
||||
public static readonly BoundKeyFunction Loadout8 = "Loadout8";
|
||||
public static readonly BoundKeyFunction Loadout9 = "Loadout9";
|
||||
|
||||
public static BoundKeyFunction[] GetLoadoutBoundKeys() =>
|
||||
new[]
|
||||
{
|
||||
Loadout1, Loadout2, Loadout3, Loadout4, Loadout5, Loadout6, Loadout7, Loadout8, Loadout9, Loadout0
|
||||
};
|
||||
|
||||
public static readonly BoundKeyFunction Vote0 = "Vote0";
|
||||
public static readonly BoundKeyFunction Vote1 = "Vote1";
|
||||
public static readonly BoundKeyFunction Vote2 = "Vote2";
|
||||
|
||||
@@ -510,43 +510,3 @@ binds:
|
||||
- function: Hotbar9
|
||||
type: State
|
||||
key: Num9
|
||||
- function: Loadout0
|
||||
type: State
|
||||
key: Num0
|
||||
mod1: Shift
|
||||
- function: Loadout1
|
||||
type: State
|
||||
key: Num1
|
||||
mod1: Shift
|
||||
- function: Loadout2
|
||||
type: State
|
||||
key: Num2
|
||||
mod1: Shift
|
||||
- function: Loadout3
|
||||
type: State
|
||||
key: Num3
|
||||
mod1: Shift
|
||||
- function: Loadout4
|
||||
type: State
|
||||
key: Num4
|
||||
mod1: Shift
|
||||
- function: Loadout5
|
||||
type: State
|
||||
key: Num5
|
||||
mod1: Shift
|
||||
- function: Loadout6
|
||||
type: State
|
||||
key: Num6
|
||||
mod1: Shift
|
||||
- function: Loadout7
|
||||
type: State
|
||||
key: Num7
|
||||
mod1: Shift
|
||||
- function: Loadout8
|
||||
type: State
|
||||
key: Num8
|
||||
mod1: Shift
|
||||
- function: Loadout9
|
||||
type: State
|
||||
key: Num9
|
||||
mod1: Shift
|
||||
|
||||
Reference in New Issue
Block a user