Slight construction cleanup. (#12614)
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@@ -3,6 +3,7 @@ using Content.Server.Containers;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Database;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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@@ -229,8 +230,13 @@ namespace Content.Server.Construction
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|| GetNodeFromGraph(graph, id) is not {} node)
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return false;
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var oldNode = construction.Node;
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construction.Node = id;
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if (userUid != null)
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_adminLogger.Add(LogType.Construction, LogImpact.Low,
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$"{ToPrettyString(userUid.Value):player} changed {ToPrettyString(uid):entity}'s node from \"{oldNode}\" to \"{id}\"");
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// ChangeEntity will handle the pathfinding update.
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if (node.Entity is {} newEntity && ChangeEntity(uid, userUid, newEntity, construction) != null)
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return true;
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@@ -48,7 +48,7 @@ namespace Content.Server.Construction
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/// <remarks>When <see cref="validation"/> is true, this method will simply return whether the interaction
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/// would be handled by the entity or not. It essentially becomes a pure method that modifies nothing.</remarks>
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/// <returns>The result of this interaction with the entity.</returns>
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private HandleResult HandleEvent(EntityUid uid, object ev, bool validation, ConstructionComponent? construction = null, InteractUsingEvent? args = null)
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private HandleResult HandleEvent(EntityUid uid, object ev, bool validation, ConstructionComponent? construction = null)
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{
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if (!Resolve(uid, ref construction))
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return HandleResult.False;
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@@ -170,9 +170,6 @@ namespace Content.Server.Construction
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// We change the node now.
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ChangeNode(uid, user, edge.Target, true, construction);
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if (ev is ConstructionDoAfterComplete event1 && event1.WrappedEvent is InteractUsingEvent event2)
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_adminLogger.Add(LogType.Construction, LogImpact.Low, $"{ToPrettyString(event2.User):player} changed {ToPrettyString(uid):entity}'s node to {edge.Target}");
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}
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return HandleResult.True;
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