diff --git a/Content.Server/Construction/ConstructionSystem.Graph.cs b/Content.Server/Construction/ConstructionSystem.Graph.cs
index 152ae66011..38a9b2eef8 100644
--- a/Content.Server/Construction/ConstructionSystem.Graph.cs
+++ b/Content.Server/Construction/ConstructionSystem.Graph.cs
@@ -3,6 +3,7 @@ using Content.Server.Containers;
using Content.Shared.Construction;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Construction.Steps;
+using Content.Shared.Database;
using Robust.Server.Containers;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
@@ -229,8 +230,13 @@ namespace Content.Server.Construction
|| GetNodeFromGraph(graph, id) is not {} node)
return false;
+ var oldNode = construction.Node;
construction.Node = id;
+ if (userUid != null)
+ _adminLogger.Add(LogType.Construction, LogImpact.Low,
+ $"{ToPrettyString(userUid.Value):player} changed {ToPrettyString(uid):entity}'s node from \"{oldNode}\" to \"{id}\"");
+
// ChangeEntity will handle the pathfinding update.
if (node.Entity is {} newEntity && ChangeEntity(uid, userUid, newEntity, construction) != null)
return true;
diff --git a/Content.Server/Construction/ConstructionSystem.Interactions.cs b/Content.Server/Construction/ConstructionSystem.Interactions.cs
index f55c8b5b77..1875ea2365 100644
--- a/Content.Server/Construction/ConstructionSystem.Interactions.cs
+++ b/Content.Server/Construction/ConstructionSystem.Interactions.cs
@@ -48,7 +48,7 @@ namespace Content.Server.Construction
/// When is true, this method will simply return whether the interaction
/// would be handled by the entity or not. It essentially becomes a pure method that modifies nothing.
/// The result of this interaction with the entity.
- private HandleResult HandleEvent(EntityUid uid, object ev, bool validation, ConstructionComponent? construction = null, InteractUsingEvent? args = null)
+ private HandleResult HandleEvent(EntityUid uid, object ev, bool validation, ConstructionComponent? construction = null)
{
if (!Resolve(uid, ref construction))
return HandleResult.False;
@@ -170,9 +170,6 @@ namespace Content.Server.Construction
// We change the node now.
ChangeNode(uid, user, edge.Target, true, construction);
-
- if (ev is ConstructionDoAfterComplete event1 && event1.WrappedEvent is InteractUsingEvent event2)
- _adminLogger.Add(LogType.Construction, LogImpact.Low, $"{ToPrettyString(event2.User):player} changed {ToPrettyString(uid):entity}'s node to {edge.Target}");
}
return HandleResult.True;