Fix maploading once and for all. (#7501)

This commit is contained in:
Moony
2022-04-15 16:35:58 -05:00
committed by GitHub
parent cdfde3edf1
commit 4d70395d11
8 changed files with 217 additions and 135 deletions

View File

@@ -1,14 +1,9 @@
using Content.Server.GameTicking;
using Content.Server.Maps;
using Content.Server.Roles;
using Content.Server.Station;
using Content.Shared.Administration;
using Robust.Server.Maps;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Server.Administration.Commands
@@ -25,9 +20,8 @@ namespace Content.Server.Administration.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
var mapLoader = IoCManager.Resolve<IMapLoader>();
var entityManager = IoCManager.Resolve<IEntityManager>();
var stationSystem = entityManager.EntitySysManager.GetEntitySystem<StationSystem>();
var gameTicker = entityManager.EntitySysManager.GetEntitySystem<GameTicker>();
if (args.Length is not (2 or 4 or 5))
{
@@ -37,25 +31,17 @@ namespace Content.Server.Administration.Commands
if (prototypeManager.TryIndex<GameMapPrototype>(args[0], out var gameMap))
{
if (int.TryParse(args[1], out var mapId))
if (!int.TryParse(args[1], out var mapId)) return;
var loadOptions = new MapLoadOptions();
var stationName = args.Length == 5 ? args[4] : null;
if (args.Length >= 4 && int.TryParse(args[2], out var x) && int.TryParse(args[3], out var y))
{
var gameMapEnt = mapLoader.LoadBlueprint(new MapId(mapId), gameMap.MapPath.ToString());
if (gameMapEnt is null)
{
shell.WriteError($"Failed to create the given game map, is the path {gameMap.MapPath} correct?");
return;
}
if (args.Length >= 4 && int.TryParse(args[2], out var x) && int.TryParse(args[3], out var y))
{
var transform = entityManager.GetComponent<TransformComponent>(gameMapEnt.GridEntityId);
transform.WorldPosition = new Vector2(x, y);
}
var stationName = args.Length == 5 ? args[4] : null;
stationSystem.InitialSetupStationGrid(gameMapEnt.GridEntityId, gameMap, stationName);
loadOptions.Offset = new Vector2(x, y);
}
var (ents, grids) = gameTicker.LoadGameMap(gameMap, new MapId(mapId), loadOptions, stationName);
shell.WriteLine($"Loaded {ents.Count} entities and {grids.Count} grids.");
}
else
{