53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
using Content.Server.GameTicking;
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using Content.Server.Maps;
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using Content.Shared.Administration;
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using Robust.Server.Maps;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Round | AdminFlags.Spawn)]
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public sealed class LoadGameMapCommand : IConsoleCommand
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{
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public string Command => "loadgamemap";
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public string Description => "Loads the given game map at the given coordinates.";
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public string Help => "loadgamemap <gamemap> <mapid> [<x> <y> [<name>]] ";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var gameTicker = entityManager.EntitySysManager.GetEntitySystem<GameTicker>();
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if (args.Length is not (2 or 4 or 5))
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{
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shell.WriteError(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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if (prototypeManager.TryIndex<GameMapPrototype>(args[0], out var gameMap))
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{
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if (!int.TryParse(args[1], out var mapId)) return;
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var loadOptions = new MapLoadOptions();
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var stationName = args.Length == 5 ? args[4] : null;
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if (args.Length >= 4 && int.TryParse(args[2], out var x) && int.TryParse(args[3], out var y))
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{
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loadOptions.Offset = new Vector2(x, y);
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}
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var (ents, grids) = gameTicker.LoadGameMap(gameMap, new MapId(mapId), loadOptions, stationName);
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shell.WriteLine($"Loaded {ents.Count} entities and {grids.Count} grids.");
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}
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else
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{
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shell.WriteError($"The given map prototype {args[0]} is invalid.");
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}
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}
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}
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}
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