Updates blockgame localization (#3430)
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@@ -520,7 +520,10 @@ namespace Content.Client.Arcade
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var globalPlacementText = globalPlacement == null ? "-" : $"#{globalPlacement}";
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var globalPlacementText = globalPlacement == null ? "-" : $"#{globalPlacement}";
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var localPlacementText = localPlacement == null ? "-" : $"#{localPlacement}";
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var localPlacementText = localPlacement == null ? "-" : $"#{localPlacement}";
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_finalScoreLabel.Text =
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_finalScoreLabel.Text =
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Loc.GetString("Global: {0}\nLocal: {1}\nPoints: {2}", globalPlacementText, localPlacementText, amount);
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Loc.GetString("blockgame-gameover-info",
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("global", globalPlacementText),
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("local", localPlacementText),
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("points", amount));
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}
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}
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public void UpdatePoints(int points)
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public void UpdatePoints(int points)
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@@ -5,4 +5,7 @@
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blockgame-points-label = Points: {$points}
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blockgame-points-label = Points: {$points}
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# Current game level
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# Current game level
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blockgame-level-label = Level: {$level}
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blockgame-level-label = Level: {$level}
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# Game over information of your round
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blockgame-gameover-info = Global: {$global}\nLocal: {$local}\nPoints: {$points}
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