diff --git a/Content.Client/Arcade/BlockGameMenu.cs b/Content.Client/Arcade/BlockGameMenu.cs index c7c4b8c4d6..4438c96595 100644 --- a/Content.Client/Arcade/BlockGameMenu.cs +++ b/Content.Client/Arcade/BlockGameMenu.cs @@ -520,7 +520,10 @@ namespace Content.Client.Arcade var globalPlacementText = globalPlacement == null ? "-" : $"#{globalPlacement}"; var localPlacementText = localPlacement == null ? "-" : $"#{localPlacement}"; _finalScoreLabel.Text = - Loc.GetString("Global: {0}\nLocal: {1}\nPoints: {2}", globalPlacementText, localPlacementText, amount); + Loc.GetString("blockgame-gameover-info", + ("global", globalPlacementText), + ("local", localPlacementText), + ("points", amount)); } public void UpdatePoints(int points) diff --git a/Resources/Locale/en-US/blockgame.ftl b/Resources/Locale/en-US/blockgame.ftl index 7caf13136c..6c0d1e5c72 100644 --- a/Resources/Locale/en-US/blockgame.ftl +++ b/Resources/Locale/en-US/blockgame.ftl @@ -5,4 +5,7 @@ blockgame-points-label = Points: {$points} # Current game level -blockgame-level-label = Level: {$level} \ No newline at end of file +blockgame-level-label = Level: {$level} + +# Game over information of your round +blockgame-gameover-info = Global: {$global}\nLocal: {$local}\nPoints: {$points}