Add back pull moving (#3635)
* Add back pull moving * Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting * Remove compensation * Prevent pull move from pulling you * acruid did this * Add unsubscriptions to shutdown Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
30
Content.Client/GameObjects/EntitySystems/PullingSystem.cs
Normal file
30
Content.Client/GameObjects/EntitySystems/PullingSystem.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using Content.Client.GameObjects.Components.Pulling;
|
||||||
|
using Content.Shared.GameObjects.EntitySystemMessages.Pulling;
|
||||||
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Client.Physics;
|
||||||
|
|
||||||
|
namespace Content.Client.GameObjects.EntitySystems
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
public class PullingSystem : SharedPullingSystem
|
||||||
|
{
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
UpdatesAfter.Add(typeof(PhysicsSystem));
|
||||||
|
|
||||||
|
SubscribeLocalEvent<PullableComponent, PullableMoveMessage>(OnPullableMove);
|
||||||
|
SubscribeLocalEvent<PullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Shutdown()
|
||||||
|
{
|
||||||
|
base.Shutdown();
|
||||||
|
|
||||||
|
UnsubscribeLocalEvent<PullableComponent, PullableMoveMessage>(OnPullableMove);
|
||||||
|
UnsubscribeLocalEvent<PullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
30
Content.Server/GameObjects/EntitySystems/PullingSystem.cs
Normal file
30
Content.Server/GameObjects/EntitySystems/PullingSystem.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using Content.Server.GameObjects.Components.Pulling;
|
||||||
|
using Content.Shared.GameObjects.EntitySystemMessages.Pulling;
|
||||||
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
|
|
||||||
|
namespace Content.Server.GameObjects.EntitySystems
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
public class PullingSystem : SharedPullingSystem
|
||||||
|
{
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
UpdatesAfter.Add(typeof(PhysicsSystem));
|
||||||
|
|
||||||
|
SubscribeLocalEvent<PullableComponent, PullableMoveMessage>(OnPullableMove);
|
||||||
|
SubscribeLocalEvent<PullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Shutdown()
|
||||||
|
{
|
||||||
|
base.Shutdown();
|
||||||
|
|
||||||
|
UnsubscribeLocalEvent<PullableComponent, PullableMoveMessage>(OnPullableMove);
|
||||||
|
UnsubscribeLocalEvent<PullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
78
Content.Server/Physics/Controllers/PullController.cs
Normal file
78
Content.Server/Physics/Controllers/PullController.cs
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
#nullable enable
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Physics;
|
||||||
|
using Robust.Shared.Physics.Controllers;
|
||||||
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
|
namespace Content.Server.Physics.Controllers
|
||||||
|
{
|
||||||
|
public class PullController : VirtualController
|
||||||
|
{
|
||||||
|
private const int ImpulseModifier = 20;
|
||||||
|
|
||||||
|
private SharedPullingSystem _pullableSystem = default!;
|
||||||
|
|
||||||
|
public override List<Type> UpdatesAfter => new() {typeof(MoverController)};
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
_pullableSystem = EntitySystem.Get<SharedPullingSystem>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateBeforeSolve(bool prediction, float frameTime)
|
||||||
|
{
|
||||||
|
base.UpdateBeforeSolve(prediction, frameTime);
|
||||||
|
|
||||||
|
foreach (var pullable in _pullableSystem.Moving)
|
||||||
|
{
|
||||||
|
if (pullable.Deleted)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pullable.MovingTo == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
DebugTools.AssertNotNull(pullable.Puller);
|
||||||
|
|
||||||
|
var pullerPosition = pullable.Puller!.Transform.MapPosition;
|
||||||
|
if (pullable.MovingTo.Value.MapId != pullerPosition.MapId)
|
||||||
|
{
|
||||||
|
pullable.MovingTo = null;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!pullable.Owner.TryGetComponent<PhysicsComponent>(out var physics) ||
|
||||||
|
physics.BodyType == BodyType.Static ||
|
||||||
|
pullable.MovingTo.Value.MapId != pullable.Owner.Transform.MapID)
|
||||||
|
{
|
||||||
|
pullable.MovingTo = null;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var movingPosition = pullable.MovingTo.Value.Position;
|
||||||
|
var ownerPosition = pullable.Owner.Transform.MapPosition.Position;
|
||||||
|
|
||||||
|
if (movingPosition.EqualsApprox(ownerPosition, 0.01))
|
||||||
|
{
|
||||||
|
pullable.MovingTo = null;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var diff = movingPosition - ownerPosition;
|
||||||
|
var diffLength = diff.Length;
|
||||||
|
var multiplier = diffLength < 1 ? ImpulseModifier * diffLength : ImpulseModifier;
|
||||||
|
var impulse = diff.Normalized * multiplier;
|
||||||
|
|
||||||
|
physics.ApplyLinearImpulse(impulse);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,7 +3,7 @@ using System;
|
|||||||
using Content.Shared.Alert;
|
using Content.Shared.Alert;
|
||||||
using Content.Shared.GameObjects.Components.Mobs;
|
using Content.Shared.GameObjects.Components.Mobs;
|
||||||
using Content.Shared.GameObjects.Components.Movement;
|
using Content.Shared.GameObjects.Components.Movement;
|
||||||
using Content.Shared.GameObjects.EntitySystems;
|
using Content.Shared.GameObjects.EntitySystemMessages.Pulling;
|
||||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||||
using Content.Shared.Physics;
|
using Content.Shared.Physics;
|
||||||
using Content.Shared.Physics.Pull;
|
using Content.Shared.Physics.Pull;
|
||||||
@@ -12,8 +12,8 @@ using Robust.Shared.GameObjects;
|
|||||||
using Robust.Shared.Log;
|
using Robust.Shared.Log;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Physics;
|
using Robust.Shared.Physics;
|
||||||
using Robust.Shared.Players;
|
|
||||||
using Robust.Shared.Physics.Dynamics.Joints;
|
using Robust.Shared.Physics.Dynamics.Joints;
|
||||||
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
namespace Content.Shared.GameObjects.Components.Pulling
|
namespace Content.Shared.GameObjects.Components.Pulling
|
||||||
@@ -29,11 +29,15 @@ namespace Content.Shared.GameObjects.Components.Pulling
|
|||||||
/// Only set in Puller->set! Only set in unison with _pullerPhysics!
|
/// Only set in Puller->set! Only set in unison with _pullerPhysics!
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private IEntity? _puller;
|
private IEntity? _puller;
|
||||||
private IPhysBody? _pullerPhysics;
|
|
||||||
public IPhysBody? PullerPhysics => _pullerPhysics;
|
public IPhysBody? PullerPhysics { get; private set; }
|
||||||
|
|
||||||
private DistanceJoint? _pullJoint;
|
private DistanceJoint? _pullJoint;
|
||||||
|
|
||||||
|
public float? MaxDistance => _pullJoint?.MaxLength;
|
||||||
|
|
||||||
|
private MapCoordinates? _movingTo;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The current entity pulling this component.
|
/// The current entity pulling this component.
|
||||||
/// Setting this performs the entire setup process for pulling.
|
/// Setting this performs the entire setup process for pulling.
|
||||||
@@ -52,11 +56,11 @@ namespace Content.Shared.GameObjects.Components.Pulling
|
|||||||
if (_puller != null)
|
if (_puller != null)
|
||||||
{
|
{
|
||||||
var oldPuller = _puller;
|
var oldPuller = _puller;
|
||||||
var oldPullerPhysics = _pullerPhysics;
|
var oldPullerPhysics = PullerPhysics;
|
||||||
|
|
||||||
_puller = null;
|
_puller = null;
|
||||||
Dirty();
|
Dirty();
|
||||||
_pullerPhysics = null;
|
PullerPhysics = null;
|
||||||
|
|
||||||
if (_physics != null && oldPullerPhysics != null)
|
if (_physics != null && oldPullerPhysics != null)
|
||||||
{
|
{
|
||||||
@@ -78,7 +82,11 @@ namespace Content.Shared.GameObjects.Components.Pulling
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (value != null)
|
if (value == null)
|
||||||
|
{
|
||||||
|
MovingTo = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
// Pulling a new object : Perform sanity checks.
|
// Pulling a new object : Perform sanity checks.
|
||||||
|
|
||||||
@@ -137,16 +145,16 @@ namespace Content.Shared.GameObjects.Components.Pulling
|
|||||||
|
|
||||||
_puller = value;
|
_puller = value;
|
||||||
Dirty();
|
Dirty();
|
||||||
_pullerPhysics = pullerPhysics;
|
PullerPhysics = pullerPhysics;
|
||||||
|
|
||||||
var message = new PullStartedMessage(_pullerPhysics, _physics);
|
var message = new PullStartedMessage(PullerPhysics, _physics);
|
||||||
|
|
||||||
_puller.SendMessage(null, message);
|
_puller.SendMessage(null, message);
|
||||||
Owner.SendMessage(null, message);
|
Owner.SendMessage(null, message);
|
||||||
|
|
||||||
_puller.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
|
_puller.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
|
||||||
|
|
||||||
var union = _pullerPhysics.GetWorldAABB().Union(_physics.GetWorldAABB());
|
var union = PullerPhysics.GetWorldAABB().Union(_physics.GetWorldAABB());
|
||||||
var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
|
var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
|
||||||
|
|
||||||
_physics.WakeBody();
|
_physics.WakeBody();
|
||||||
@@ -162,6 +170,29 @@ namespace Content.Shared.GameObjects.Components.Pulling
|
|||||||
|
|
||||||
public bool BeingPulled => Puller != null;
|
public bool BeingPulled => Puller != null;
|
||||||
|
|
||||||
|
public MapCoordinates? MovingTo
|
||||||
|
{
|
||||||
|
get => _movingTo;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_movingTo == value)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_movingTo = value;
|
||||||
|
|
||||||
|
if (value == null)
|
||||||
|
{
|
||||||
|
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PullableStopMovingMessage());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PullableMoveMessage());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sanity-check pull. This is called from Puller setter, so it will never deny a pull that's valid by setting Puller.
|
/// Sanity-check pull. This is called from Puller setter, so it will never deny a pull that's valid by setting Puller.
|
||||||
/// It might allow an impossible pull (i.e: puller has no PhysicsComponent somehow).
|
/// It might allow an impossible pull (i.e: puller has no PhysicsComponent somehow).
|
||||||
@@ -251,7 +282,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
|
|||||||
return TryStartPull(puller);
|
return TryStartPull(puller);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryMoveTo(EntityCoordinates to)
|
public bool TryMoveTo(MapCoordinates to)
|
||||||
{
|
{
|
||||||
if (Puller == null)
|
if (Puller == null)
|
||||||
{
|
{
|
||||||
@@ -263,16 +294,8 @@ namespace Content.Shared.GameObjects.Components.Pulling
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
MovingTo = to;
|
||||||
if (!_physics.TryGetController(out PullController controller))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
//return controller.TryMoveTo(Puller.Transform.Coordinates, to);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override ComponentState GetComponentState(ICommonSession player)
|
public override ComponentState GetComponentState(ICommonSession player)
|
||||||
@@ -314,21 +337,15 @@ namespace Content.Shared.GameObjects.Components.Pulling
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SharedAlertsComponent? pulledStatus = Owner.GetComponentOrNull<SharedAlertsComponent>();
|
var pulledStatus = Owner.GetComponentOrNull<SharedAlertsComponent>();
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case PullStartedMessage msg:
|
case PullStartedMessage:
|
||||||
if (pulledStatus != null)
|
pulledStatus?.ShowAlert(AlertType.Pulled);
|
||||||
{
|
|
||||||
pulledStatus.ShowAlert(AlertType.Pulled);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case PullStoppedMessage msg:
|
case PullStoppedMessage:
|
||||||
if (pulledStatus != null)
|
pulledStatus?.ClearAlert(AlertType.Pulled);
|
||||||
{
|
|
||||||
pulledStatus.ClearAlert(AlertType.Pulled);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -336,6 +353,7 @@ namespace Content.Shared.GameObjects.Components.Pulling
|
|||||||
public override void OnRemove()
|
public override void OnRemove()
|
||||||
{
|
{
|
||||||
TryStopPull();
|
TryStopPull();
|
||||||
|
MovingTo = null;
|
||||||
|
|
||||||
base.OnRemove();
|
base.OnRemove();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
|
namespace Content.Shared.GameObjects.EntitySystemMessages.Pulling
|
||||||
|
{
|
||||||
|
public class PullableMoveMessage : EntityEventArgs
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
|
namespace Content.Shared.GameObjects.EntitySystemMessages.Pulling
|
||||||
|
{
|
||||||
|
public class PullableStopMovingMessage : EntityEventArgs
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,6 +2,8 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using Content.Shared.GameObjects.Components.Pulling;
|
using Content.Shared.GameObjects.Components.Pulling;
|
||||||
|
using Content.Shared.GameObjects.EntitySystemMessages.Pulling;
|
||||||
|
using Content.Shared.GameTicking;
|
||||||
using Content.Shared.Input;
|
using Content.Shared.Input;
|
||||||
using Content.Shared.Physics.Pull;
|
using Content.Shared.Physics.Pull;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
@@ -16,7 +18,7 @@ using Robust.Shared.Players;
|
|||||||
namespace Content.Shared.GameObjects.EntitySystems
|
namespace Content.Shared.GameObjects.EntitySystems
|
||||||
{
|
{
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
public class SharedPullingSystem : EntitySystem
|
public abstract class SharedPullingSystem : EntitySystem, IResettingEntitySystem
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A mapping of pullers to the entity that they are pulling.
|
/// A mapping of pullers to the entity that they are pulling.
|
||||||
@@ -24,6 +26,11 @@ namespace Content.Shared.GameObjects.EntitySystems
|
|||||||
private readonly Dictionary<IEntity, IEntity> _pullers =
|
private readonly Dictionary<IEntity, IEntity> _pullers =
|
||||||
new();
|
new();
|
||||||
|
|
||||||
|
private readonly HashSet<SharedPullableComponent> _moving = new();
|
||||||
|
private readonly HashSet<SharedPullableComponent> _stoppedMoving = new();
|
||||||
|
|
||||||
|
public IReadOnlySet<SharedPullableComponent> Moving => _moving;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
@@ -39,6 +46,21 @@ namespace Content.Shared.GameObjects.EntitySystems
|
|||||||
.Register<SharedPullingSystem>();
|
.Register<SharedPullingSystem>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
|
||||||
|
_moving.ExceptWith(_stoppedMoving);
|
||||||
|
_stoppedMoving.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_pullers.Clear();
|
||||||
|
_moving.Clear();
|
||||||
|
_stoppedMoving.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
private void OnPullStarted(PullStartedMessage message)
|
private void OnPullStarted(PullStartedMessage message)
|
||||||
{
|
{
|
||||||
if (_pullers.TryGetValue(message.Puller.Owner, out var pulled) &&
|
if (_pullers.TryGetValue(message.Puller.Owner, out var pulled) &&
|
||||||
@@ -55,6 +77,16 @@ namespace Content.Shared.GameObjects.EntitySystems
|
|||||||
RemovePuller(message.Puller.Owner);
|
RemovePuller(message.Puller.Owner);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void OnPullableMove(EntityUid uid, SharedPullableComponent component, PullableMoveMessage args)
|
||||||
|
{
|
||||||
|
_moving.Add(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void OnPullableStopMove(EntityUid uid, SharedPullableComponent component, PullableStopMovingMessage args)
|
||||||
|
{
|
||||||
|
_stoppedMoving.Add(component);
|
||||||
|
}
|
||||||
|
|
||||||
private void PullerMoved(MoveEvent ev)
|
private void PullerMoved(MoveEvent ev)
|
||||||
{
|
{
|
||||||
if (!TryGetPulled(ev.Sender, out var pulled))
|
if (!TryGetPulled(ev.Sender, out var pulled))
|
||||||
@@ -68,6 +100,11 @@ namespace Content.Shared.GameObjects.EntitySystems
|
|||||||
}
|
}
|
||||||
|
|
||||||
physics.WakeBody();
|
physics.WakeBody();
|
||||||
|
|
||||||
|
if (pulled.TryGetComponent(out SharedPullableComponent? pullable))
|
||||||
|
{
|
||||||
|
pullable.MovingTo = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: When Joint networking is less shitcodey fix this to use a dedicated joints message.
|
// TODO: When Joint networking is less shitcodey fix this to use a dedicated joints message.
|
||||||
@@ -110,7 +147,7 @@ namespace Content.Shared.GameObjects.EntitySystems
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
pullable.TryMoveTo(coords);
|
pullable.TryMoveTo(coords.ToMap(EntityManager));
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -95,6 +95,7 @@
|
|||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Cooldowns/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Cooldowns/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Diethylamine/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Diethylamine/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Drainable/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Drainable/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=euid/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Firelock/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Firelock/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Cuffable/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=Cuffable/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=cvar/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/UserDictionary/Words/=cvar/@EntryIndexedValue">True</s:Boolean>
|
||||||
|
|||||||
Reference in New Issue
Block a user