Files
tbd-station-14/Content.Shared/GameObjects/EntitySystemMessages/Pulling/PullableMoveMessage.cs
DrSmugleaf 4c47cd4fe2 Add back pull moving (#3635)
* Add back pull moving

* Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting

* Remove compensation

* Prevent pull move from pulling you

* acruid did this

* Add unsubscriptions to shutdown

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-05 14:08:45 +02:00

9 lines
174 B
C#

using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystemMessages.Pulling
{
public class PullableMoveMessage : EntityEventArgs
{
}
}