* Add back pull moving * Make pull moving event-based, use map coordinates, slow down moving when getting closer and stop moving when very close, add max range and add compensation for overshooting * Remove compensation * Prevent pull move from pulling you * acruid did this * Add unsubscriptions to shutdown Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
9 lines
174 B
C#
9 lines
174 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.EntitySystemMessages.Pulling
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{
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public class PullableMoveMessage : EntityEventArgs
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{
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}
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}
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