Nerf carp spawn rate (#10456)
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@@ -56,11 +56,11 @@ public sealed partial class DragonSystem
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if (TryComp<ActorComponent>(dragon.Owner, out var actor))
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if (TryComp<ActorComponent>(dragon.Owner, out var actor))
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{
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{
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args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", dragon.Owner), ("rifts", met), ("player", actor.PlayerSession)));
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args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", dragon.Owner), ("count", met), ("player", actor.PlayerSession)));
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}
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}
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else
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else
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{
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{
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args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", dragon.Owner), ("rifts", met)));
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args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", dragon.Owner), ("count", met)));
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}
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}
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}
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}
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}
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}
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@@ -130,7 +130,7 @@ namespace Content.Server.Dragon
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comp.State = DragonRiftState.Finished;
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comp.State = DragonRiftState.Finished;
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Dirty(comp);
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Dirty(comp);
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}
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}
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else
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else if (comp.State != DragonRiftState.Finished)
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{
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{
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comp.Accumulator += frameTime;
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comp.Accumulator += frameTime;
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}
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}
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