Nerf carp spawn rate (#10456)

This commit is contained in:
metalgearsloth
2022-08-09 14:28:35 +10:00
committed by GitHub
parent fae4b20486
commit 4becd815b1
2 changed files with 3 additions and 3 deletions

View File

@@ -56,11 +56,11 @@ public sealed partial class DragonSystem
if (TryComp<ActorComponent>(dragon.Owner, out var actor)) if (TryComp<ActorComponent>(dragon.Owner, out var actor))
{ {
args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", dragon.Owner), ("rifts", met), ("player", actor.PlayerSession))); args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", dragon.Owner), ("count", met), ("player", actor.PlayerSession)));
} }
else else
{ {
args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", dragon.Owner), ("rifts", met))); args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", dragon.Owner), ("count", met)));
} }
} }
} }

View File

@@ -130,7 +130,7 @@ namespace Content.Server.Dragon
comp.State = DragonRiftState.Finished; comp.State = DragonRiftState.Finished;
Dirty(comp); Dirty(comp);
} }
else else if (comp.State != DragonRiftState.Finished)
{ {
comp.Accumulator += frameTime; comp.Accumulator += frameTime;
} }