Nerf carp spawn rate (#10456)
This commit is contained in:
@@ -56,11 +56,11 @@ public sealed partial class DragonSystem
|
||||
|
||||
if (TryComp<ActorComponent>(dragon.Owner, out var actor))
|
||||
{
|
||||
args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", dragon.Owner), ("rifts", met), ("player", actor.PlayerSession)));
|
||||
args.AddLine(Loc.GetString("dragon-round-end-dragon-player", ("name", dragon.Owner), ("count", met), ("player", actor.PlayerSession)));
|
||||
}
|
||||
else
|
||||
{
|
||||
args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", dragon.Owner), ("rifts", met)));
|
||||
args.AddLine(Loc.GetString("dragon-round-end-dragon", ("name", dragon.Owner), ("count", met)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,7 +130,7 @@ namespace Content.Server.Dragon
|
||||
comp.State = DragonRiftState.Finished;
|
||||
Dirty(comp);
|
||||
}
|
||||
else
|
||||
else if (comp.State != DragonRiftState.Finished)
|
||||
{
|
||||
comp.Accumulator += frameTime;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user