DungeonData rework (#37172)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
This commit is contained in:
metalgearsloth
2025-05-18 03:10:30 +10:00
committed by GitHub
parent d72939ba4b
commit 4afccdd5db
57 changed files with 759 additions and 696 deletions

View File

@@ -1,3 +1,6 @@
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
@@ -5,6 +8,12 @@ namespace Content.Shared.Procedural.PostGeneration;
/// </summary>
public sealed partial class SplineDungeonConnectorDunGen : IDunGenLayer
{
[DataField(required: true)]
public ProtoId<ContentTileDefinition> Tile;
[DataField]
public ProtoId<ContentTileDefinition>? WidenTile;
/// <summary>
/// Will divide the distance between the start and end points so that no subdivision is more than these metres away.
/// </summary>