DungeonData rework (#37172)
* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * review * thanks fork * fix
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@@ -1,3 +1,6 @@
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using Content.Shared.Maps;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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@@ -5,6 +8,12 @@ namespace Content.Shared.Procedural.PostGeneration;
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/// </summary>
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public sealed partial class SplineDungeonConnectorDunGen : IDunGenLayer
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{
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[DataField(required: true)]
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public ProtoId<ContentTileDefinition> Tile;
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[DataField]
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public ProtoId<ContentTileDefinition>? WidenTile;
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/// <summary>
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/// Will divide the distance between the start and end points so that no subdivision is more than these metres away.
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/// </summary>
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