Files
tbd-station-14/Content.Shared/Procedural/PostGeneration/SplineDungeonConnectorDunGen.cs
metalgearsloth 4afccdd5db DungeonData rework (#37172)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
2025-05-18 03:10:30 +10:00

29 lines
788 B
C#

using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Connects dungeons via points that get subdivided.
/// </summary>
public sealed partial class SplineDungeonConnectorDunGen : IDunGenLayer
{
[DataField(required: true)]
public ProtoId<ContentTileDefinition> Tile;
[DataField]
public ProtoId<ContentTileDefinition>? WidenTile;
/// <summary>
/// Will divide the distance between the start and end points so that no subdivision is more than these metres away.
/// </summary>
[DataField]
public int DivisionDistance = 10;
/// <summary>
/// How much each subdivision can vary from the middle.
/// </summary>
[DataField]
public float VarianceMax = 0.35f;
}