DungeonData rework (#37172)
* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * review * thanks fork * fix
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@@ -1,7 +1,3 @@
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using Content.Shared.Decals;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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@@ -26,4 +22,10 @@ public sealed partial class CorridorDecalSkirtingDunGen : IDunGenLayer
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/// </summary>
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[DataField]
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public Dictionary<DirectionFlag, string> CornerDecals = new();
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/// <summary>
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/// Optional color to apply to the decals.
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/// </summary>
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[DataField]
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public Color? Color;
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}
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