* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * review * thanks fork * fix
32 lines
809 B
C#
32 lines
809 B
C#
namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Applies decal skirting to corridors.
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/// </summary>
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public sealed partial class CorridorDecalSkirtingDunGen : IDunGenLayer
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{
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/// <summary>
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/// Decal where 1 edge is found.
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/// </summary>
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[DataField]
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public Dictionary<DirectionFlag, string> CardinalDecals = new();
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/// <summary>
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/// Decal where 1 corner edge is found.
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/// </summary>
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[DataField]
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public Dictionary<Direction, string> PocketDecals = new();
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/// <summary>
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/// Decal where 2 or 3 edges are found.
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/// </summary>
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[DataField]
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public Dictionary<DirectionFlag, string> CornerDecals = new();
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/// <summary>
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/// Optional color to apply to the decals.
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/// </summary>
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[DataField]
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public Color? Color;
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}
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