DungeonData rework (#37172)

* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
This commit is contained in:
metalgearsloth
2025-05-18 03:10:30 +10:00
committed by GitHub
parent d72939ba4b
commit 4afccdd5db
57 changed files with 759 additions and 696 deletions

View File

@@ -1,10 +1,12 @@
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Runs cables throughout the dungeon.
/// </summary>
/// <remarks>
/// DungeonData keys are:
/// - Cabling
/// </remarks>
public sealed partial class AutoCablingDunGen : IDunGenLayer;
public sealed partial class AutoCablingDunGen : IDunGenLayer
{
[DataField(required: true)]
public EntProtoId Entity;
}