* DungeonData rework Back to fields, serializes better, just make new layers dumby. * wawawewa * Fix this * Fixes * review * thanks fork * fix
13 lines
282 B
C#
13 lines
282 B
C#
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Procedural.PostGeneration;
|
|
|
|
/// <summary>
|
|
/// Runs cables throughout the dungeon.
|
|
/// </summary>
|
|
public sealed partial class AutoCablingDunGen : IDunGenLayer
|
|
{
|
|
[DataField(required: true)]
|
|
public EntProtoId Entity;
|
|
}
|