Electrified grille sparks effect (#15178)

* use file namespace

* shorter systems name

* replace SoundSystem with AudioSystem

* refactor update function

* refactor

* refactor 2

* remove setters

* uh oh

* remove getters

* active checks

* refactor 3

* better way

* update state

* have to remove this for now

* move electrified component to shared

* forgot this

* fix airlocks

* add effect

* Revert "move electrified component to shared"

This reverts commit 6457e8fc9c3b674a705a61034831ce6f084e2b01.

* Revert "forgot this"

This reverts commit ed361cee2d5b8b958830ba0af07fcc2627eb7845.

* functioning effects

* use animation by Aleksh

* make effect part of grille

* optimisation?

* remove timing

* file name

* only activate when touched

* refactor electrocution comp too

* make it 1 sec

* formatting

* replace all entity query with enumerator

* queue del
This commit is contained in:
Slava0135
2023-04-29 23:05:10 +03:00
committed by GitHub
parent 174b28e62c
commit 4ade6f60ff
8 changed files with 504 additions and 425 deletions

View File

@@ -0,0 +1,14 @@
namespace Content.Server.Electrocution;
/// <summary>
/// Updates every frame for short duration to check if electrifed entity is powered when activated, e.g to play animation
/// </summary>
[RegisterComponent]
public sealed class ActivatedElectrifiedComponent : Component
{
/// <summary>
/// How long electrified entity will remain active
/// </summary>
[ViewVariables]
public float TimeLeft = 1f;
}

View File

@@ -1,77 +1,76 @@
using Robust.Shared.Audio;
namespace Content.Server.Electrocution
namespace Content.Server.Electrocution;
/// <summary>
/// Component for things that shock users on touch.
/// </summary>
[RegisterComponent]
public sealed class ElectrifiedComponent : Component
{
/// <summary>
/// Component for things that shock users on touch.
/// </summary>
[RegisterComponent]
public sealed class ElectrifiedComponent : Component
{
[DataField("enabled")]
public bool Enabled { get; set; } = true;
public bool Enabled = true;
[DataField("onBump")]
public bool OnBump { get; set; } = true;
public bool OnBump = true;
[DataField("onAttacked")]
public bool OnAttacked { get; set; } = true;
public bool OnAttacked = true;
[DataField("noWindowInTile")]
public bool NoWindowInTile { get; set; } = false;
public bool NoWindowInTile = false;
[DataField("onHandInteract")]
public bool OnHandInteract { get; set; } = true;
public bool OnHandInteract = true;
[DataField("onInteractUsing")]
public bool OnInteractUsing { get; set; } = true;
public bool OnInteractUsing = true;
[DataField("requirePower")]
public bool RequirePower { get; } = true;
public bool RequirePower = true;
[DataField("usesApcPower")]
public bool UsesApcPower { get; } = false;
public bool UsesApcPower = false;
[DataField("highVoltageNode")]
public string? HighVoltageNode { get; }
public string? HighVoltageNode;
[DataField("mediumVoltageNode")]
public string? MediumVoltageNode { get; }
public string? MediumVoltageNode;
[DataField("lowVoltageNode")]
public string? LowVoltageNode { get; }
public string? LowVoltageNode;
[DataField("highVoltageDamageMultiplier")]
public float HighVoltageDamageMultiplier { get; } = 3f;
public float HighVoltageDamageMultiplier = 3f;
[DataField("highVoltageTimeMultiplier")]
public float HighVoltageTimeMultiplier { get; } = 1.5f;
public float HighVoltageTimeMultiplier = 1.5f;
[DataField("mediumVoltageDamageMultiplier")]
public float MediumVoltageDamageMultiplier { get; } = 2f;
public float MediumVoltageDamageMultiplier = 2f;
[DataField("mediumVoltageTimeMultiplier")]
public float MediumVoltageTimeMultiplier { get; } = 1.25f;
public float MediumVoltageTimeMultiplier = 1.25f;
[DataField("shockDamage")]
public int ShockDamage { get; } = 20;
public int ShockDamage = 20;
/// <summary>
/// Shock time, in seconds.
/// </summary>
[DataField("shockTime")]
public float ShockTime { get; } = 8f;
public float ShockTime = 8f;
[DataField("siemensCoefficient")]
public float SiemensCoefficient { get; } = 1f;
public float SiemensCoefficient = 1f;
[DataField("shockNoises")]
public SoundSpecifier ShockNoises { get; } = new SoundCollectionSpecifier("sparks");
public SoundSpecifier ShockNoises = new SoundCollectionSpecifier("sparks");
[DataField("playSoundOnShock")]
public bool PlaySoundOnShock { get; } = true;
public bool PlaySoundOnShock = true;
[DataField("shockVolume")]
public float ShockVolume { get; } = 20;
}
public float ShockVolume = 20;
}

View File

@@ -1,16 +1,21 @@
namespace Content.Server.Electrocution
{
/// <summary>
/// Component for virtual electrocution entities (representing an in-progress shock).
/// </summary>
[RegisterComponent]
[Access(typeof(ElectrocutionSystem))]
public sealed class ElectrocutionComponent : Component
{
[DataField("timeLeft")] public float TimeLeft { get; set; }
[DataField("electrocuting")] public EntityUid Electrocuting { get; set; }
[DataField("accumDamage")] public float AccumulatedDamage { get; set; }
[DataField("source")] public EntityUid Source { get; set; }
namespace Content.Server.Electrocution;
}
/// <summary>
/// Component for virtual electrocution entities (representing an in-progress shock).
/// </summary>
[RegisterComponent]
[Access(typeof(ElectrocutionSystem))]
public sealed class ElectrocutionComponent : Component
{
[DataField("timeLeft")]
public float TimeLeft;
[DataField("electrocuting")]
public EntityUid Electrocuting;
[DataField("accumDamage")]
public float AccumulatedDamage;
[DataField("source")]
public EntityUid Source;
}

View File

@@ -23,29 +23,29 @@ using Content.Shared.Tag;
using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Electrocution
namespace Content.Server.Electrocution;
public sealed class ElectrocutionSystem : SharedElectrocutionSystem
{
public sealed class ElectrocutionSystem : SharedElectrocutionSystem
{
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[Dependency] private readonly SharedJitteringSystem _jitteringSystem = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly SharedStutteringSystem _stutteringSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger= default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
[Dependency] private readonly SharedJitteringSystem _jittering = default!;
[Dependency] private readonly SharedStunSystem _stun = default!;
[Dependency] private readonly SharedStutteringSystem _stuttering = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private const string StatusEffectKey = "Electrocution";
private const string DamageType = "Shock";
@@ -79,49 +79,80 @@ namespace Content.Server.Electrocution
public override void Update(float frameTime)
{
// Update "in progress" electrocutions
RemQueue<ElectrocutionComponent> finishedElectrocutionsQueue = new();
foreach (var (electrocution, consumer) in EntityManager
.EntityQuery<ElectrocutionComponent, PowerConsumerComponent>())
{
var ftAdjusted = Math.Min(frameTime, electrocution.TimeLeft);
electrocution.TimeLeft -= ftAdjusted;
electrocution.AccumulatedDamage += consumer.ReceivedPower * ElectrifiedDamagePerWatt * ftAdjusted;
if (MathHelper.CloseTo(electrocution.TimeLeft, 0))
finishedElectrocutionsQueue.Add(electrocution);
UpdateElectrocutions(frameTime);
UpdateState(frameTime);
}
foreach (var finished in finishedElectrocutionsQueue)
private void UpdateElectrocutions(float frameTime)
{
var uid = finished.Owner;
if (EntityManager.EntityExists(finished.Electrocuting))
var query = EntityQueryEnumerator<ElectrocutionComponent, PowerConsumerComponent>();
while (query.MoveNext(out var uid, out var electrocution, out var consumer))
{
var timePassed = Math.Min(frameTime, electrocution.TimeLeft);
electrocution.TimeLeft -= timePassed;
electrocution.AccumulatedDamage += consumer.ReceivedPower * ElectrifiedDamagePerWatt * timePassed;
if (!MathHelper.CloseTo(electrocution.TimeLeft, 0))
continue;
if (EntityManager.EntityExists(electrocution.Electrocuting))
{
// TODO: damage should be scaled by shock damage multiplier
// TODO: better paralyze/jitter timing
var damage = new DamageSpecifier(
_prototypeManager.Index<DamageTypePrototype>(DamageType),
(int) finished.AccumulatedDamage);
var damage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>(DamageType), (int) electrocution.AccumulatedDamage);
var actual = _damageableSystem.TryChangeDamage(finished.Electrocuting, damage, origin: finished.Source);
var actual = _damageable.TryChangeDamage(electrocution.Electrocuting, damage, origin: electrocution.Source);
if (actual != null)
{
_adminLogger.Add(LogType.Electrocution,
$"{ToPrettyString(finished.Electrocuting):entity} received {actual.Total:damage} powered electrocution damage from {ToPrettyString(finished.Source):source}");
$"{ToPrettyString(electrocution.Electrocuting):entity} received {actual.Total:damage} powered electrocution damage from {ToPrettyString(electrocution.Source):source}");
}
}
QueueDel(uid);
}
}
EntityManager.DeleteEntity(uid);
private void UpdateState(float frameTime)
{
var query = EntityQueryEnumerator<ActivatedElectrifiedComponent, ElectrifiedComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var activated, out var electrified, out var transform))
{
activated.TimeLeft -= frameTime;
if (activated.TimeLeft <= 0 || !IsPowered(uid, electrified, transform))
{
_appearance.SetData(uid, ElectrifiedVisuals.IsPowered, false);
RemComp<ActivatedElectrifiedComponent>(uid);
}
}
}
private bool IsPowered(EntityUid uid, ElectrifiedComponent electrified, TransformComponent transform)
{
if (!electrified.Enabled)
return false;
if (electrified.NoWindowInTile)
{
foreach (var entity in transform.Coordinates.GetEntitiesInTile(LookupFlags.Approximate | LookupFlags.Static, _entityLookup))
{
if (_tag.HasTag(entity, "Window"))
return false;
}
}
if (electrified.UsesApcPower)
{
if (!this.IsPowered(uid, EntityManager))
return false;
}
else if (electrified.RequirePower && PoweredNode(uid, electrified) == null)
return false;
return true;
}
private void OnElectrifiedStartCollide(EntityUid uid, ElectrifiedComponent electrified, ref StartCollideEvent args)
{
if (!electrified.OnBump)
return;
if (electrified.OnBump)
TryDoElectrifiedAct(uid, args.OtherFixture.Body.Owner, 1, electrified);
}
@@ -142,9 +173,7 @@ namespace Content.Server.Electrocution
private void OnElectrifiedHandInteract(EntityUid uid, ElectrifiedComponent electrified, InteractHandEvent args)
{
if (!electrified.OnHandInteract)
return;
if (electrified.OnHandInteract)
TryDoElectrifiedAct(uid, args.User, 1, electrified);
}
@@ -153,7 +182,7 @@ namespace Content.Server.Electrocution
if (!electrified.OnInteractUsing)
return;
var siemens = TryComp(args.Used, out InsulatedComponent? insulation)
var siemens = TryComp<InsulatedComponent>(args.Used, out var insulation)
? insulation.SiemensCoefficient
: 1;
@@ -169,35 +198,20 @@ namespace Content.Server.Electrocution
if (!Resolve(uid, ref electrified, ref transform, false))
return false;
if (!electrified.Enabled)
if (!IsPowered(uid, electrified, transform))
return false;
if (electrified.NoWindowInTile)
{
foreach (var entity in transform.Coordinates.GetEntitiesInTile(
LookupFlags.Approximate | LookupFlags.Static, _entityLookup))
{
if (_tagSystem.HasTag(entity, "Window"))
return false;
}
}
EnsureComp<ActivatedElectrifiedComponent>(uid);
_appearance.SetData(uid, ElectrifiedVisuals.IsPowered, true);
siemens *= electrified.SiemensCoefficient;
if (!DoCommonElectrocutionAttempt(targetUid, uid, ref siemens) || siemens <= 0)
if (siemens <= 0 || !DoCommonElectrocutionAttempt(targetUid, uid, ref siemens))
return false; // If electrocution would fail, do nothing.
var targets = new List<(EntityUid entity, int depth)>();
GetChainedElectrocutionTargets(targetUid, targets);
if (!electrified.RequirePower || electrified.UsesApcPower)
{
// Does it use APC power for its electrification check? Check if it's powered, and then
// attempt an electrocution if all the checks succeed.
if (electrified.UsesApcPower && !this.IsPowered(uid, EntityManager))
{
return false;
}
var lastRet = true;
for (var i = targets.Count - 1; i >= 0; i--)
{
@@ -206,28 +220,22 @@ namespace Content.Server.Electrocution
entity,
uid,
(int) (electrified.ShockDamage * MathF.Pow(RecursiveDamageMultiplier, depth)),
TimeSpan.FromSeconds(electrified.ShockTime * MathF.Pow(RecursiveTimeMultiplier, depth)), true,
electrified.SiemensCoefficient);
TimeSpan.FromSeconds(electrified.ShockTime * MathF.Pow(RecursiveTimeMultiplier, depth)),
true,
electrified.SiemensCoefficient
);
}
return lastRet;
}
if (!Resolve(uid, ref nodeContainer, false))
return false;
var node = TryNode(electrified.HighVoltageNode) ??
TryNode(electrified.MediumVoltageNode) ??
TryNode(electrified.LowVoltageNode);
var node = PoweredNode(uid, electrified, nodeContainer);
if (node == null)
return false;
var (damageMult, timeMult) = node.NodeGroupID switch
{
NodeGroupID.HVPower => (electrified.HighVoltageDamageMultiplier, electrified.HighVoltageTimeMultiplier),
NodeGroupID.MVPower => (electrified.MediumVoltageDamageMultiplier,
electrified.MediumVoltageTimeMultiplier),
NodeGroupID.MVPower => (electrified.MediumVoltageDamageMultiplier, electrified.MediumVoltageTimeMultiplier),
_ => (1f, 1f)
};
@@ -241,23 +249,29 @@ namespace Content.Server.Electrocution
uid,
node,
(int) (electrified.ShockDamage * MathF.Pow(RecursiveDamageMultiplier, depth) * damageMult),
TimeSpan.FromSeconds(electrified.ShockTime * MathF.Pow(RecursiveTimeMultiplier, depth) *
timeMult), true,
TimeSpan.FromSeconds(electrified.ShockTime * MathF.Pow(RecursiveTimeMultiplier, depth) * timeMult),
true,
electrified.SiemensCoefficient);
}
return lastRet;
}
}
private Node? PoweredNode(EntityUid uid, ElectrifiedComponent electrified, NodeContainerComponent? nodeContainer = null)
{
if (!Resolve(uid, ref nodeContainer, false))
return null;
return TryNode(electrified.HighVoltageNode) ?? TryNode(electrified.MediumVoltageNode) ?? TryNode(electrified.LowVoltageNode);
Node? TryNode(string? id)
{
if (id != null && nodeContainer.TryGetNode<Node>(id, out var tryNode)
&& tryNode.NodeGroup is IBasePowerNet { NetworkNode: { LastCombinedSupply: >0 } })
if (id != null &&
nodeContainer.TryGetNode<Node>(id, out var tryNode) &&
tryNode.NodeGroup is IBasePowerNet { NetworkNode: { LastCombinedSupply: > 0 } })
{
return tryNode;
}
return null;
}
}
@@ -307,18 +321,14 @@ namespace Content.Server.Electrocution
if (!Resolve(sourceUid, ref sourceTransform)) // This shouldn't really happen, but just in case...
return true;
var electrocutionEntity = EntityManager.SpawnEntity(
$"VirtualElectrocutionLoad{node.NodeGroupID}", sourceTransform.Coordinates);
var electrocutionNode = EntityManager.GetComponent<NodeContainerComponent>(electrocutionEntity)
.GetNode<ElectrocutionNode>("electrocution");
var electrocutionComponent = EntityManager.GetComponent<ElectrocutionComponent>(electrocutionEntity);
var electrocutionEntity = Spawn($"VirtualElectrocutionLoad{node.NodeGroupID}", sourceTransform.Coordinates);
var electrocutionNode = Comp<NodeContainerComponent>(electrocutionEntity).GetNode<ElectrocutionNode>("electrocution");
var electrocutionComponent = Comp<ElectrocutionComponent>(electrocutionEntity);
electrocutionNode.CableEntity = sourceUid;
electrocutionNode.NodeName = node.Name;
_nodeGroupSystem.QueueReflood(electrocutionNode);
_nodeGroup.QueueReflood(electrocutionNode);
electrocutionComponent.TimeLeft = 1f;
electrocutionComponent.Electrocuting = uid;
@@ -360,50 +370,50 @@ namespace Content.Server.Electrocution
}
if (!Resolve(uid, ref statusEffects, false) ||
!_statusEffectsSystem.CanApplyEffect(uid, StatusEffectKey, statusEffects))
!_statusEffects.CanApplyEffect(uid, StatusEffectKey, statusEffects))
{
return false;
}
if (!_statusEffectsSystem.TryAddStatusEffect<ElectrocutedComponent>(uid, StatusEffectKey, time, refresh,
statusEffects))
if (!_statusEffects.TryAddStatusEffect<ElectrocutedComponent>(uid, StatusEffectKey, time, refresh, statusEffects))
return false;
var shouldStun = siemensCoefficient > 0.5f;
if (shouldStun)
_stunSystem.TryParalyze(uid, time * ParalyzeTimeMultiplier, refresh, statusEffects);
_stun.TryParalyze(uid, time * ParalyzeTimeMultiplier, refresh, statusEffects);
// TODO: Sparks here.
if(shockDamage is {} dmg)
if (shockDamage is { } dmg)
{
var actual = _damageableSystem.TryChangeDamage(uid,
var actual = _damageable.TryChangeDamage(uid,
new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>(DamageType), dmg), origin: sourceUid);
if (actual != null)
{
_adminLogger.Add(LogType.Electrocution,
$"{ToPrettyString(statusEffects.Owner):entity} received {actual.Total:damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
$"{ToPrettyString(uid):entity} received {actual.Total:damage} powered electrocution damage{(sourceUid != null ? " from " + ToPrettyString(sourceUid.Value) : ""):source}");
}
}
_stutteringSystem.DoStutter(uid, time * StutteringTimeMultiplier, refresh, statusEffects);
_jitteringSystem.DoJitter(uid, time * JitterTimeMultiplier, refresh, JitterAmplitude, JitterFrequency, true,
statusEffects);
_stuttering.DoStutter(uid, time * StutteringTimeMultiplier, refresh, statusEffects);
_jittering.DoJitter(uid, time * JitterTimeMultiplier, refresh, JitterAmplitude, JitterFrequency, true, statusEffects);
_popupSystem.PopupEntity(Loc.GetString("electrocuted-component-mob-shocked-popup-player"), uid, uid);
_popup.PopupEntity(Loc.GetString("electrocuted-component-mob-shocked-popup-player"), uid, uid);
var filter = Filter.PvsExcept(uid, entityManager: EntityManager);
// TODO: Allow being able to pass EntityUid to Loc...
if (sourceUid != null)
{
_popupSystem.PopupEntity(Loc.GetString("electrocuted-component-mob-shocked-by-source-popup-others",
_popup.PopupEntity(Loc.GetString("electrocuted-component-mob-shocked-by-source-popup-others",
("mob", uid), ("source", (sourceUid.Value))), uid, filter, true);
PlayElectrocutionSound(uid, sourceUid.Value);
}
else
{
_popupSystem.PopupEntity(Loc.GetString("electrocuted-component-mob-shocked-popup-others",
_popup.PopupEntity(Loc.GetString("electrocuted-component-mob-shocked-popup-others",
("mob", uid)), uid, filter, true);
}
@@ -426,16 +436,16 @@ namespace Content.Server.Electrocution
all.Add((entity, depth));
visited.Add(entity);
if (EntityManager.TryGetComponent(entity, out SharedPullableComponent? pullable)
&& pullable.Puller is {Valid: true} pullerId
&& !visited.Contains(pullerId))
if (TryComp<SharedPullableComponent>(entity, out var pullable) &&
pullable.Puller is { Valid: true } pullerId &&
!visited.Contains(pullerId))
{
GetChainedElectrocutionTargetsRecurse(pullerId, depth + 1, visited, all);
}
if (EntityManager.TryGetComponent(entity, out SharedPullerComponent? puller)
&& puller.Pulling is {Valid: true} pullingId
&& !visited.Contains(pullingId))
if (TryComp<SharedPullerComponent>(entity, out var puller) &&
puller.Pulling is { Valid: true } pullingId &&
!visited.Contains(pullingId))
{
GetChainedElectrocutionTargetsRecurse(pullingId, depth + 1, visited, all);
}
@@ -444,7 +454,7 @@ namespace Content.Server.Electrocution
private void OnRandomInsulationMapInit(EntityUid uid, RandomInsulationComponent randomInsulation,
MapInitEvent args)
{
if (!EntityManager.TryGetComponent(uid, out InsulatedComponent? insulated))
if (!TryComp<InsulatedComponent>(uid, out var insulated))
return;
if (randomInsulation.List.Length == 0)
@@ -459,8 +469,6 @@ namespace Content.Server.Electrocution
{
return;
}
SoundSystem.Play(electrified.ShockNoises.GetSound(), Filter.Pvs(targetUid), targetUid, AudioParams.Default.WithVolume(electrified.ShockVolume));
}
_audio.PlayPvs(electrified.ShockNoises, targetUid, AudioParams.Default.WithVolume(electrified.ShockVolume));
}
}

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@@ -0,0 +1,15 @@
using Robust.Shared.Serialization;
namespace Content.Shared.Electrocution;
[Serializable, NetSerializable]
public enum ElectrifiedLayers : byte
{
Powered
}
[Serializable, NetSerializable]
public enum ElectrifiedVisuals : byte
{
IsPowered
}

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@@ -17,7 +17,13 @@
netsync: false
drawdepth: Walls
sprite: Structures/Walls/grille.rsi
state: grille
layers:
- state: grille
- state: electrified
sprite: Effects/electricity.rsi
map: ["enum.ElectrifiedLayers.Powered"]
shader: unshaded
visible: false
- type: Icon
sprite: Structures/Walls/grille.rsi
state: grille
@@ -71,6 +77,14 @@
node: grilleBroken
- !type:DoActsBehavior
acts: ["Breakage"]
- type: Appearance
- type: GenericVisualizer
visuals:
enum.ElectrifiedVisuals.IsPowered:
enum.ElectrifiedLayers.Powered:
True: { visible: True }
False: { visible: False }
- type: AnimationPlayer
- type: entity
id: GrilleBroken

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@@ -0,0 +1,24 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "made by Aleksh#7552 (Discord) / Alekshhh (Github) for SS14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "electrified",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
}
]
}