* use file namespace * shorter systems name * replace SoundSystem with AudioSystem * refactor update function * refactor * refactor 2 * remove setters * uh oh * remove getters * active checks * refactor 3 * better way * update state * have to remove this for now * move electrified component to shared * forgot this * fix airlocks * add effect * Revert "move electrified component to shared" This reverts commit 6457e8fc9c3b674a705a61034831ce6f084e2b01. * Revert "forgot this" This reverts commit ed361cee2d5b8b958830ba0af07fcc2627eb7845. * functioning effects * use animation by Aleksh * make effect part of grille * optimisation? * remove timing * file name * only activate when touched * refactor electrocution comp too * make it 1 sec * formatting * replace all entity query with enumerator * queue del
15 lines
422 B
C#
15 lines
422 B
C#
namespace Content.Server.Electrocution;
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/// <summary>
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/// Updates every frame for short duration to check if electrifed entity is powered when activated, e.g to play animation
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/// </summary>
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[RegisterComponent]
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public sealed class ActivatedElectrifiedComponent : Component
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{
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/// <summary>
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/// How long electrified entity will remain active
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/// </summary>
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[ViewVariables]
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public float TimeLeft = 1f;
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}
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