Configuration verb (#2465)
* Implement configuration verbs * Fix nullable errors Change getting session from actor to user.PlayerSession() Fix not having an interaction range Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,11 +1,20 @@
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Utility;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Console;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -77,9 +86,7 @@ namespace Content.Server.GameObjects.Components
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if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Multitool))
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if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Multitool))
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return false;
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return false;
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UpdateUserInterface();
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OpenUserInterface(actor);
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UserInterface.Open(actor.playerSession);
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UserInterface.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.playerSession);
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return true;
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return true;
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}
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}
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@@ -109,11 +116,44 @@ namespace Content.Server.GameObjects.Components
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UserInterface?.SetState(new ConfigurationBoundUserInterfaceState(_config));
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UserInterface?.SetState(new ConfigurationBoundUserInterfaceState(_config));
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}
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}
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private void OpenUserInterface(IActorComponent actor)
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{
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UpdateUserInterface();
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UserInterface.Open(actor.playerSession);
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UserInterface.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.playerSession);
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}
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private static void FillConfiguration<T>(List<string> list, Dictionary<string, T> configuration, T value){
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private static void FillConfiguration<T>(List<string> list, Dictionary<string, T> configuration, T value){
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for (var index = 0; index < list.Count; index++)
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for (var index = 0; index < list.Count; index++)
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{
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{
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configuration.Add(list[index], value);
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configuration.Add(list[index], value);
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}
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}
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}
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}
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[Verb]
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public sealed class ConfigureVerb : Verb<ConfigurationComponent>
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{
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protected override void GetData(IEntity user, ConfigurationComponent component, VerbData data)
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{
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var session = user.PlayerSession();
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (session == null || !groupController.CanAdminMenu(session))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Open Configuration");
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data.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.96dpi.png";
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}
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protected override void Activate(IEntity user, ConfigurationComponent component)
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{
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if (user.TryGetComponent(out IActorComponent actor))
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{
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component.OpenUserInterface(actor);
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}
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}
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}
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}
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}
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}
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}
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@@ -2,19 +2,25 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Console;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -77,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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var msg = (UiActionMessage) obj.Message;
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var msg = (UiActionMessage) obj.Message;
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if (!PlayerCanUseDisposalTagger(obj.Session.AttachedEntity))
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if (!PlayerCanUseDisposalTagger(obj.Session))
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return;
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return;
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//Check for correct message and ignore maleformed strings
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//Check for correct message and ignore maleformed strings
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@@ -95,22 +101,25 @@ namespace Content.Server.GameObjects.Components.Disposal
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/// <summary>
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/// <summary>
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/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
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/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
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/// </summary>
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <param name="IPlayerSession">The player session.</param>
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/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
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/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
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private bool PlayerCanUseDisposalTagger(IEntity playerEntity)
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private bool PlayerCanUseDisposalTagger(IPlayerSession session)
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{
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{
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//Need player entity to check if they are still able to use the configuration interface
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//Need player entity to check if they are still able to use the configuration interface
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if (playerEntity == null)
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if (session.AttachedEntity == null)
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return false;
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return false;
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if (!Anchored)
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if (!Anchored)
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return false;
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return false;
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var groupController = IoCManager.Resolve<IConGroupController>();
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//Check if player can interact in their current state
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//Check if player can interact in their current state
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if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
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if (!groupController.CanAdminMenu(session) && (!ActionBlockerSystem.CanInteract(session.AttachedEntity) || !ActionBlockerSystem.CanUse(session.AttachedEntity)))
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return false;
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return false;
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return true;
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return true;
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}
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}
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/// <summary>
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/// <summary>
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/// Gets component data to be used to update the user interface client-side.
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/// Gets component data to be used to update the user interface client-side.
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/// </summary>
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/// </summary>
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@@ -166,8 +175,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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var activeHandEntity = hands.GetActiveHand?.Owner;
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var activeHandEntity = hands.GetActiveHand?.Owner;
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if (activeHandEntity == null)
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if (activeHandEntity == null)
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{
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{
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UpdateUserInterface();
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OpenUserInterface(actor);
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UserInterface?.Open(actor.playerSession);
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}
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}
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}
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}
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@@ -176,5 +184,37 @@ namespace Content.Server.GameObjects.Components.Disposal
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UserInterface?.CloseAll();
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UserInterface?.CloseAll();
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base.OnRemove();
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base.OnRemove();
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}
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}
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private void OpenUserInterface(IActorComponent actor)
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{
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UpdateUserInterface();
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UserInterface?.Open(actor.playerSession);
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}
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[Verb]
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public sealed class ConfigureVerb : Verb<DisposalRouterComponent>
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{
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protected override void GetData(IEntity user, DisposalRouterComponent component, VerbData data)
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{
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var session = user.PlayerSession();
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (session == null || !groupController.CanAdminMenu(session))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Open Configuration");
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data.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.96dpi.png";
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}
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protected override void Activate(IEntity user, DisposalRouterComponent component)
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{
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if (user.TryGetComponent(out IActorComponent? actor))
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{
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component.OpenUserInterface(actor);
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}
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}
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}
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}
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}
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}
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}
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@@ -1,20 +1,26 @@
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#nullable enable
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#nullable enable
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Console;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using System;
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using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalTaggerComponent;
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using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalTaggerComponent;
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namespace Content.Server.GameObjects.Components.Disposal
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namespace Content.Server.GameObjects.Components.Disposal
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@@ -63,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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{
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{
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var msg = (UiActionMessage) obj.Message;
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var msg = (UiActionMessage) obj.Message;
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|
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if (!PlayerCanUseDisposalTagger(obj.Session.AttachedEntity))
|
if (!PlayerCanUseDisposalTagger(obj.Session))
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return;
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return;
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|
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//Check for correct message and ignore maleformed strings
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//Check for correct message and ignore maleformed strings
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@@ -77,17 +83,19 @@ namespace Content.Server.GameObjects.Components.Disposal
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/// <summary>
|
/// <summary>
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/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
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/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
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/// </summary>
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <param name="IPlayerSession">The player entity.</param>
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/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
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/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
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private bool PlayerCanUseDisposalTagger(IEntity? playerEntity)
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private bool PlayerCanUseDisposalTagger(IPlayerSession session)
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{
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{
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//Need player entity to check if they are still able to use the configuration interface
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//Need player entity to check if they are still able to use the configuration interface
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if (playerEntity == null)
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if (session.AttachedEntity == null)
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return false;
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return false;
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if (!Anchored)
|
if (!Anchored)
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return false;
|
return false;
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|
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|
var groupController = IoCManager.Resolve<IConGroupController>();
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//Check if player can interact in their current state
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//Check if player can interact in their current state
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if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
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if (!groupController.CanAdminMenu(session) && (!ActionBlockerSystem.CanInteract(session.AttachedEntity) || !ActionBlockerSystem.CanUse(session.AttachedEntity)))
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return false;
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return false;
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|
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return true;
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return true;
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@@ -133,8 +141,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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var activeHandEntity = hands.GetActiveHand?.Owner;
|
var activeHandEntity = hands.GetActiveHand?.Owner;
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if (activeHandEntity == null)
|
if (activeHandEntity == null)
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{
|
{
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UpdateUserInterface();
|
OpenUserInterface(actor);
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UserInterface?.Open(actor.playerSession);
|
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}
|
}
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}
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}
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|
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@@ -143,5 +150,37 @@ namespace Content.Server.GameObjects.Components.Disposal
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base.OnRemove();
|
base.OnRemove();
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UserInterface?.CloseAll();
|
UserInterface?.CloseAll();
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}
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}
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|
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|
[Verb]
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|
public sealed class ConfigureVerb : Verb<DisposalTaggerComponent>
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|
{
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|
protected override void GetData(IEntity user, DisposalTaggerComponent component, VerbData data)
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|
{
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|
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|
var groupController = IoCManager.Resolve<IConGroupController>();
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|
if (!user.TryGetComponent(out IActorComponent? actor) || !groupController.CanAdminMenu(actor.playerSession))
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|
{
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|
data.Visibility = VerbVisibility.Invisible;
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|
return;
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|
}
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|
|
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|
data.Text = Loc.GetString("Open Configuration");
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|
data.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.96dpi.png";
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|
}
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|
|
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|
protected override void Activate(IEntity user, DisposalTaggerComponent component)
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|
{
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|
if (user.TryGetComponent(out IActorComponent? actor))
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|
{
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|
component.OpenUserInterface(actor);
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|
}
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|
}
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|
}
|
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|
|
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|
private void OpenUserInterface(IActorComponent actor)
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|
{
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|
UpdateUserInterface();
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|
UserInterface?.Open(actor.playerSession);
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|
}
|
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}
|
}
|
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}
|
}
|
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|
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1
Resources/Textures/Interface/VerbIcons/settings.svg
Normal file
1
Resources/Textures/Interface/VerbIcons/settings.svg
Normal file
@@ -0,0 +1 @@
|
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|
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="white" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-settings"><circle cx="12" cy="12" r="3"></circle><path d="M19.4 15a1.65 1.65 0 0 0 .33 1.82l.06.06a2 2 0 0 1 0 2.83 2 2 0 0 1-2.83 0l-.06-.06a1.65 1.65 0 0 0-1.82-.33 1.65 1.65 0 0 0-1 1.51V21a2 2 0 0 1-2 2 2 2 0 0 1-2-2v-.09A1.65 1.65 0 0 0 9 19.4a1.65 1.65 0 0 0-1.82.33l-.06.06a2 2 0 0 1-2.83 0 2 2 0 0 1 0-2.83l.06-.06a1.65 1.65 0 0 0 .33-1.82 1.65 1.65 0 0 0-1.51-1H3a2 2 0 0 1-2-2 2 2 0 0 1 2-2h.09A1.65 1.65 0 0 0 4.6 9a1.65 1.65 0 0 0-.33-1.82l-.06-.06a2 2 0 0 1 0-2.83 2 2 0 0 1 2.83 0l.06.06a1.65 1.65 0 0 0 1.82.33H9a1.65 1.65 0 0 0 1-1.51V3a2 2 0 0 1 2-2 2 2 0 0 1 2 2v.09a1.65 1.65 0 0 0 1 1.51 1.65 1.65 0 0 0 1.82-.33l.06-.06a2 2 0 0 1 2.83 0 2 2 0 0 1 0 2.83l-.06.06a1.65 1.65 0 0 0-.33 1.82V9a1.65 1.65 0 0 0 1.51 1H21a2 2 0 0 1 2 2 2 2 0 0 1-2 2h-.09a1.65 1.65 0 0 0-1.51 1z"></path></svg>
|
||||||
|
After Width: | Height: | Size: 1004 B |
BIN
Resources/Textures/Interface/VerbIcons/settings.svg.96dpi.png
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