* Implement configuration verbs * Fix nullable errors Change getting session from actor to user.PlayerSession() Fix not having an interaction range Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
221 lines
7.5 KiB
C#
221 lines
7.5 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Console;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
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namespace Content.Server.GameObjects.Components.Disposal
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IDisposalTubeComponent))]
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public class DisposalRouterComponent : DisposalJunctionComponent, IActivate
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{
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public override string Name => "DisposalRouter";
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[ViewVariables]
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private readonly HashSet<string> _tags = new HashSet<string>();
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[ViewVariables]
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public bool Anchored =>
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!Owner.TryGetComponent(out IPhysicsComponent? physics) ||
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physics.Anchored;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(DisposalRouterUiKey.Key);
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public override Direction NextDirection(DisposalHolderComponent holder)
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{
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var directions = ConnectableDirections();
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if (holder.Tags.Overlaps(_tags))
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{
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return directions[1];
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}
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return Owner.Transform.LocalRotation.GetDir();
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}
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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UpdateUserInterface();
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}
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/// <summary>
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/// Handles ui messages from the client. For things such as button presses
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/// which interact with the world and require server action.
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/// </summary>
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/// <param name="obj">A user interface message from the client.</param>
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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var msg = (UiActionMessage) obj.Message;
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if (!PlayerCanUseDisposalTagger(obj.Session))
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return;
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//Check for correct message and ignore maleformed strings
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if (msg.Action == UiAction.Ok && TagRegex.IsMatch(msg.Tags))
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{
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_tags.Clear();
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foreach (var tag in msg.Tags.Split(',', StringSplitOptions.RemoveEmptyEntries))
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{
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_tags.Add(tag.Trim());
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ClickSound();
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}
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}
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}
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/// <summary>
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/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
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/// </summary>
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/// <param name="IPlayerSession">The player session.</param>
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/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
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private bool PlayerCanUseDisposalTagger(IPlayerSession session)
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{
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//Need player entity to check if they are still able to use the configuration interface
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if (session.AttachedEntity == null)
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return false;
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if (!Anchored)
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return false;
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var groupController = IoCManager.Resolve<IConGroupController>();
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//Check if player can interact in their current state
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if (!groupController.CanAdminMenu(session) && (!ActionBlockerSystem.CanInteract(session.AttachedEntity) || !ActionBlockerSystem.CanUse(session.AttachedEntity)))
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return false;
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return true;
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}
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/// <summary>
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/// Gets component data to be used to update the user interface client-side.
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/// </summary>
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/// <returns>Returns a <see cref="DisposalRouterUserInterfaceState"/></returns>
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private DisposalRouterUserInterfaceState GetUserInterfaceState()
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{
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if(_tags.Count <= 0)
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{
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return new DisposalRouterUserInterfaceState("");
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}
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var taglist = new StringBuilder();
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foreach (var tag in _tags)
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{
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taglist.Append(tag);
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taglist.Append(", ");
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}
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taglist.Remove(taglist.Length - 2, 2);
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return new DisposalRouterUserInterfaceState(taglist.ToString());
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}
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private void UpdateUserInterface()
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{
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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private void ClickSound()
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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}
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/// <summary>
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/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
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/// </summary>
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/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
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void IActivate.Activate(ActivateEventArgs args)
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{
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if (!args.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("You have no hands."));
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return;
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}
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var activeHandEntity = hands.GetActiveHand?.Owner;
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if (activeHandEntity == null)
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{
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OpenUserInterface(actor);
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}
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}
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public override void OnRemove()
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{
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UserInterface?.CloseAll();
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base.OnRemove();
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}
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private void OpenUserInterface(IActorComponent actor)
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{
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UpdateUserInterface();
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UserInterface?.Open(actor.playerSession);
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}
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[Verb]
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public sealed class ConfigureVerb : Verb<DisposalRouterComponent>
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{
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protected override void GetData(IEntity user, DisposalRouterComponent component, VerbData data)
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{
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var session = user.PlayerSession();
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (session == null || !groupController.CanAdminMenu(session))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Open Configuration");
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data.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.96dpi.png";
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}
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protected override void Activate(IEntity user, DisposalRouterComponent component)
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{
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if (user.TryGetComponent(out IActorComponent? actor))
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{
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component.OpenUserInterface(actor);
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}
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}
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}
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}
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}
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