Configuration verb (#2465)
* Implement configuration verbs * Fix nullable errors Change getting session from actor to user.PlayerSession() Fix not having an interaction range Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -2,19 +2,25 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.Console;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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@@ -77,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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var msg = (UiActionMessage) obj.Message;
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if (!PlayerCanUseDisposalTagger(obj.Session.AttachedEntity))
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if (!PlayerCanUseDisposalTagger(obj.Session))
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return;
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//Check for correct message and ignore maleformed strings
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@@ -95,22 +101,25 @@ namespace Content.Server.GameObjects.Components.Disposal
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/// <summary>
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/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <param name="IPlayerSession">The player session.</param>
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/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
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private bool PlayerCanUseDisposalTagger(IEntity playerEntity)
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private bool PlayerCanUseDisposalTagger(IPlayerSession session)
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{
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//Need player entity to check if they are still able to use the configuration interface
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if (playerEntity == null)
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if (session.AttachedEntity == null)
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return false;
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if (!Anchored)
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return false;
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var groupController = IoCManager.Resolve<IConGroupController>();
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//Check if player can interact in their current state
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if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
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if (!groupController.CanAdminMenu(session) && (!ActionBlockerSystem.CanInteract(session.AttachedEntity) || !ActionBlockerSystem.CanUse(session.AttachedEntity)))
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return false;
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return true;
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}
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/// <summary>
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/// Gets component data to be used to update the user interface client-side.
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/// </summary>
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@@ -166,8 +175,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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var activeHandEntity = hands.GetActiveHand?.Owner;
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if (activeHandEntity == null)
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{
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UpdateUserInterface();
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UserInterface?.Open(actor.playerSession);
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OpenUserInterface(actor);
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}
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}
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@@ -176,5 +184,37 @@ namespace Content.Server.GameObjects.Components.Disposal
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UserInterface?.CloseAll();
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base.OnRemove();
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}
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private void OpenUserInterface(IActorComponent actor)
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{
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UpdateUserInterface();
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UserInterface?.Open(actor.playerSession);
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}
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[Verb]
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public sealed class ConfigureVerb : Verb<DisposalRouterComponent>
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{
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protected override void GetData(IEntity user, DisposalRouterComponent component, VerbData data)
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{
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var session = user.PlayerSession();
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var groupController = IoCManager.Resolve<IConGroupController>();
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if (session == null || !groupController.CanAdminMenu(session))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Open Configuration");
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data.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.96dpi.png";
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}
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protected override void Activate(IEntity user, DisposalRouterComponent component)
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{
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if (user.TryGetComponent(out IActorComponent? actor))
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{
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component.OpenUserInterface(actor);
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}
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}
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}
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}
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}
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